Portal 2 is a great game. The levels were hard enough that I couldn't figure them out straight away, but could still noticed the solution after 5-10 minutes. Games like Modern Warfare 3 couldn't hold a candle.
Portal 2 Walkthrough
Return to Aperture for further testing. Our Portal 2 Walkthrough provides a walkthrough for story mode, tips for co-op, and unlockables.
Excursion Funnels
Floor 1
Orange should put their first portals at the end of the funnel and the second on the white wall on the right. Blue should jump into the funnel and ride it to the other side. Here, place one portal on the wall on the left and the other straight ahead. Float to the other side and press against the button. Orange should follow to Blue's position, but drop down on the platforms that have now appeared. Head into the door, turn backwards, and fire your portal to whisk both players to the exit.
Floor 2
Orange will want to place their portals at the end of the funnel and the other on the wall on the right so that the funnel passes through the grill on the left. Blue will now need to use the jump pad to enter the funnel and into the grill. While still floating inside, place your purple portal on the hanging wall to the left and then fire the blue portal at the end of the funnel source (Overwriting Orange's old portal).
Orange should now put their red portal on the other side of the wall that contains the purple portal. Stand on the button on the ground, opening a window above, and place your orange portal at the end of the funnel from the blue portal. Blue should now hit their switch and place the dropped sphere into the stream. Orange should wait until the sphere hits the laser beam, and then fire their orange portal at the funnel source. This will keep the sphere in place, unlocking the gate to the exit elevator.
Floor 3
Blue will want to place one portal at the funnel source and the other at the lone white floor on the button. Afterwards climb inside the funnel and float upward. Orange should stand on the button and shoot one portal on the wall on the left. Now at the same time Blue will need to fire a portal at the incline while Orange shoots their other portal at the funnel source. This will cause Blue to fall, fly through the air, and land in the tunnel to the exit. Pick up the cube where and drop it down to Orange.
The other player should place the weighted cube on the button and complete the previous puzzle a second time. Because of your positioning, Orange may have to place their first portal on the funnel generator instead of on the left wall, but otherwise the solution remains the same. Once both players unit again, head to the exit.
Floor 4
Blue should place their blue portal at the end of the light source and their purple portal on the tiled section of the white wall on the right. Orange should place their first portal at the end of the purple portal, and one left of the room overhead. Take the jump pad to enter the portals and arrive at the room with the cube switch. Hit the button to drop a reflection cube into the stream that will arrive in the room.
Now, Blue should place their purple portal on the far right hand wall and take the jump pad to enter it. After riding the beam as far as it can go, place your purple portal on the left wall to enter the exit room. Now, Orange should place their orange portal on the wall in their room and shine the laser directly into this opening. Once it's in place, drop down and into the funnel source and ride Blue's portals to the exit room. From here place your red portal on the lone wall to transfer the laser into the node, opening the exit path.
Floor 5
Orange should place their portals at the end of the light source and the other on the wall on the right. Hit the jump pad and ride the beam to the weighted cube. Grab the cube and get back in the funnel. Now, Blue should stand on the button and reverse the flow of the funnel. Once Orange arrives at the funnel source, fire one portal above the entrance and the other one at the end of the source. Next, move off the button and allow Orange to float through the portal. Orange simply needs to drop the cube into the stream to unlock the floor's exit.
Floor 6
Orange should set their portals at the end of the grill and the light funnel source. Blue should now ride the horizontal funnel and jump into the vertical funnel when they intersect. Now put one portal inside the funnel source and the wall on the right. This will take you to the exit area and a switch to change the flow. Stand on the button and place a portal on the other end of the crusher. Orange should now ride the funnels and once again enter the vertical one that intersects. Place your orange portal at the same places as the old Blue ones to reach the exit.
Floor 7
Blue should enter the grill and fire one portal through the wall near the light funnel and the other one the only wall ahead. Orange should use the jump pad to land on the other side of the room. Turn around; shoot one portal at the wall ahead and the floor on the small island. Take the second jump to float into the tunnel's stream. Now, Blue will need to stand on the switch and reverse the flow, allowing Orange to land on the switch on the right side of the room. Once here, place a portal on the newly opened wall, but keep the other one on the floor.
Now, Blue can exit through the grill and take the jump pad, riding through Orange's portals to land on the top exit. To help Orange escape, Blue should set portals to allow Orange to return to the small island on the left with a floor portal. Once their, Blue can swing around to the left and place a portal at the funnel source. Now place your other portal under Orange to reach the exit.
Floor 8
Orange should place both portals on the left wall so that the funnel fires passed the grill and into the maze. Blue should now ride the funnel into the maze and place their purple portal on the wall, now put the blue portal on the ground and ride to the top. Blue should shoot their blue portal ahead and Orange will want to stand on the switch, which will move Blue forward. Now, Blue will need to drop and place their portal behind themselves; at the same time Orange will need to work the switch to help Blue avoid being crushed.
In the last maze area Blue will need to fire their portal below while Orange works the switch to keep them safe from crushers. Now Blue must fire their blue portal at the wall ahead while Orange stands on the switch to move to the weighted cube's location. There is also a turret here, so throw down a portal with the funnel to destroy it.
Now pick up the cube and ride the turn back to the exit (Your journey will have turned off the grill). Once the robots are re-united, Orange should place one portal on the incline and the second on the floor below. Each player should leap through Orange's portals one at a time to finish the stage.
Floor 9
Orange should place their red portal at the end of the light bridge and their orange portal at the other side to block the turrets. Blue will now want to place their purple portal at the end of the funnel, head down the passage and turn left where a white wall sits. Place your blue portal here and both players should ride off. Orange will want to move their orange portal to block the turrets to the side, while Blue moves the funnel to guide the players to the exit. As long as the light bridge blocks the turret fire, you'll enter through a grill to the exit.
In the next room Orange will want to place their red portal at the end of the light bridge and their second in front the turrets. Blue should look very fat up and put their purple portal at the end of the funnel, with their blue portal on the checkered floor. Orange should enter the funnel first, followed by Blue. Orange should move the light bridge to continual block off turret fire. Once reaching the top, Blue should look towards the chasm and place their blue portal at the wall on the far left. Now both players can jump into the stream and ride through the purple portal other end. Place one last blue portal on the cat walk to the right and ride the beam to the room exit.
Look out the window on the left to grab both the bridge and funnel again. Block off the first row of turrets and place the funnel to jet across the chasm. Now, switch the bridge so that it blocks the turret conveyor, which in turn will destroy any produced enemies. Place the funnel on the wall to the right to drop and enter the control room. Last, grab the disc and place it into the drive to complete the chamber.




