New Austin: Marshal Leigh Johnson Missions
Political Relations in Armadillo
You'll meet the local law enforcement, Marshal Leigh Johnson. Move with him to the saloon and call your horse. You'll be tracking a local thug, Walton, to his hideout. Take cover and kill the bandits outside. The Marshal will provide some cover fire, making executing them much easier. After the cronies are killed, Walton will emerge and start fleeing. Shoot him in the leg to cripple him and bring him to justice, ending the mission.
Justice at Pike's Basin
Ride alongside Johnson and his men to Pike's Basin. Upon arriving, you'll automatically dismount and proceed on foot. Several enemies will appear, so clear them out with your rifle. Move ahead and you'll arrive at a fork in the road. It's your choice of which way to go, but sticking to the right path with Marshal Johnson is advised. Kill the four enemies along the road and you'll arrive at a small enemy encampment. There are five enemies at this outpost, so take cover behind the rocks and take them out with your long range repeater. The camp itself has a few coffers with ammo and money, so be sure to stock back up before proceeding. Meet back up with the Marshal and his deputies and you'll encounter the final shoot out against a hefty amount of foes. Let your allies advance and provide a distraction while you stay back and pick off the enemies in the cross fire. When all foes are dealth with, proceed down to the basin and free the ranch hands to end the mission.
Spare the Rod, Spoil the Bandit
Marshal Johnson and his men will inform you about some trouble along the roads. Follow him to the first campsite on your map and you'll collect a Winchester Repeaters, which is superior to the Carbine in everyway except speed. Continue following your allies to the Ridgewood Farm. Investigate the two locations on your map, and then move to the farm. Shoot the four wood planks barring the door shut, and a cutscene will play. Soon enemies will emerge from the farm house. Along with the your allies, clear the enemies outside, and then enter the house and kill the ones inside.
Afterwards, a cutscene will play and you'll ride towards Fort Mercer. Part way through the journey, you'll be ambushed by Bill Williams and his gang. Stay in the cover you start at and defeat the oncoming bandits. They are most vulnerable while charging on horseback. A second wave of foes will appear, but the same strategy remains. After a cutscene, you'll capture the bandit Normal Deek, ending the mission.
Hanging of Bonnie MacFarlane
Bonnie has been kidnapped and the bandits want Deek in exchange. Follow Marshal Johnson and the other lawmen to Tumbleweed. Upon arriving, the enemies will double-cross and execute Deek, and then open fire on you. The Marshal and his deputies will keep the enemies quite busy. Use this distraction to locate Bonnie at the lynches. Cut her free while the lawmen clean up the bandits to end the mission.


