Resistance 3 Walkthrough Primer Guide
The Chimera continue to invade Earth! Our Resistance 3 Walkthrough Primer gets you started for on-line multiplayer with info about weapons, berserk abilities, and matches.
Weapons
Bullseye
The Bullseye is the Infected starting weapon and can be unlocked right away for Custom load outs. It has a high rate of fire, but lacks overall damage. Its secondary fire tags an enemy and will steer subsequent bullets straight at the enemy. It is one of the most effective rookie guns and recommended for new players that have trouble aiming.
M5A2 Carbine
The M5A2 is the weapon of choice for Survivor and can also be unlocked for Custom load outs right away. It has decent range and rate of fire, but is still low on damage. It can lob grenades from its secondary. At first it is only one grenade, but at higher levels it can let loose up to three shots.
Deadeye
The Deadeye is the Specter weapon and can also be purchased for Custom load outs. As a sniper rifle, the Deadeye has unmatched damage and range; however its poor rate of fire make it terrible for close range fights. It can shoot Proton Charges for added damage and even paints enemy locations.
Marksman
The Marksman is a Custom load out weapon that is the first unique weapon other load outs can't use. It has great range and rate of fire, making it an in-between for the Deadeye and Carbine. However, its initial zoom is inadequate compared to the Deadeye, so it isn't simple a rapid fire sniper rifle. Its secondary fire releases a turret that shoots nearby targets.

Rossmore
The Warden's weapon and can be gained for Custom load outs. Its power is high but lacks range, making it ideal for close encounters. It starts mounted with a concussion grenade launcher, but can be upgraded to support incendiary rounds that can set enemies on fire. These upgrades are a great means of scoring beyond the grave kills as your killer continues to take damage over time.
HE.44 Magnum
The HE.44 is unlocked at level 15. While it doesn't have the greatest range, this magnum packs a huge punch. The bullets first attach to the wall, ground, or enemy and can be detonated with the secondary fire. This can allow you to kill multiple hostiles at once, or release an explosion midway through a fight.
Mutator
The Mutator is gained at level 20. It fires a virus that damages an enemy over time and eventually causes them to explode violently. If released in this way, the disease will pass to nearby foes and continue the cycle. The Matador's secondary fire instead launches the virus as a static poison cloud that will infect any enemy that passes through, making it a great trap against crowds.
Atomizer
The Atomizer can be purchased at level 35. It shoots powerful electric bolts, though their initial range isn't impressive. The Atomizer's secondary fire will place down a gravity well that zaps nearby enemies. It makes for a great trap for defending objectives, but can be avoided by enemies that actually pay attention.
Wildfire
Wildfire is gained at level 40. It is a rocket launcher with an added lock on system. The explosion is wide enough to damage any nearby enemies that are too close to the blast radius. The Wildfire's secondary fire shoots out a barrage of rockets that can be detonated mid flight, which is a great means of catching enemies that have assumed you simply miss fired.
Cryogun
The Cryogun is unlockable at level 45. Its main projectile freezes enemies in their tracks. The secondary fire shoots out a burst of air that can destroy enemies already encased in ice.


