Resistance 3 Walkthrough Primer Guide
The Chimera continue to invade Earth! Our Resistance 3 Walkthrough Primer gets you started for on-line multiplayer with info about weapons, berserk abilities, and matches.
Combat Attributes
Combat Attributes are passives that increase your abilities during a fight.
Scavenger
Scavenger is used by Survivors, Wardens, and Custom load outs. It allows you to gain health and ammo by moving over a fallen enemy or teammate. This is good if you find yourself taking heavy damage or often run low on ammo.
Scan Jammer
The Scan Jammer can be unlocked for Custom load outs right away. Scan Jammer is shut off the radars of enemies that come too close to you. At upgraded levels you will also become immune to Spotter and Thermal Vision. A very useful counter to such powerful skills.
Air-Cooled Barrel
Air-Cooled Barrel is used by Infected, Specters, and can be bought for Custom load outs at level 9. This Attribute increases both rate of fire and movement speed will looking down a scope. Very helpful for any gun that already has a decent to high firing rates.

Berserker
Berserk can be gained at level 13. This skill will reduce Berserk requirements by one kill: 2 kills for Shield/Cloak, 5 kills for Auger, and 8 kills for Armor and Mutate. Berserk is handy for both those skilled at kill streaks, and those that want a leg up getting even the first bonus ability.
Strapped
Strapped can be bought at level 14. This Attribute allows you to select two or even three different primary weapons. It's nice for some verity, but in most cases you should build your load out around reinforcing a particular primary gun. Still there are some fun combinations of weapons, such as both a close range Rossmore and a long range Deadeye.
Grenadier
Grenadier is unlockable at level 27. This passive allows you to equip two or even three types of grenades. Overall having a mix of grenades isn't as handy as some of the other combat attributes, but is good for verity or simply boredom.
Patience
Patience is usable at level 34. You gain bonus damage by placing your cross hairs over the enemy. This is a good skill for rapid fire weapons, such as the Carbine. However, for instant hit weapons where you want to be fast and not waste time (such as the Deadeye) this skill should be avoided.
Team Player
Team Player is gained at level 39. It increases the radius and duration of support abilities. This is excellent when paired with any of the Beacons to aid in resorting ammo and health.
Sloth
Sloth can be equipped at level 30. This is another handicap for bonus XP. This time your Sprint speed is reduced by 50%.
Travel Light
Travel Light is gained at level 44. Yet another hurdle to achieve extra XP. Travel Light prevents you from picking up weapons, which can be a problem if you wanted to nab something dropped by the enemy.
Wanted
Wanted is gained at level 47. This Attribute also yields more XP in exchange for a weakness. You will always appear on enemy radar, which will put you at a huge disadvantage. This is a risky Attribute to equip, even if you do need more XP.




