The Chimera continue to invade Earth! Our Resistance 3 Walkthrough Primer gets you started for on-line multiplayer with info about weapons, berserk abilities, and matches.
Combat Attributes are passives that increase your abilities during a fight.
Scavenger is used by Survivors, Wardens, and Custom load outs. It allows you to gain health and ammo by moving over a fallen enemy or teammate. This is good if you find yourself taking heavy damage or often run low on ammo.
The Scan Jammer can be unlocked for Custom load outs right away. Scan Jammer is shut off the radars of enemies that come too close to you. At upgraded levels you will also become immune to Spotter and Thermal Vision. A very useful counter to such powerful skills.
Air-Cooled Barrel is used by Infected, Specters, and can be bought for Custom load outs at level 9. This Attribute increases both rate of fire and movement speed will looking down a scope. Very helpful for any gun that already has a decent to high firing rates.
Berserk can be gained at level 13. This skill will reduce Berserk requirements by one kill: 2 kills for Shield/Cloak, 5 kills for Auger, and 8 kills for Armor and Mutate. Berserk is handy for both those skilled at kill streaks, and those that want a leg up getting even the first bonus ability.
Strapped can be bought at level 14. This Attribute allows you to select two or even three different primary weapons. It's nice for some verity, but in most cases you should build your load out around reinforcing a particular primary gun. Still there are some fun combinations of weapons, such as both a close range Rossmore and a long range Deadeye.
Grenadier is unlockable at level 27. This passive allows you to equip two or even three types of grenades. Overall having a mix of grenades isn't as handy as some of the other combat attributes, but is good for verity or simply boredom.
Patience is usable at level 34. You gain bonus damage by placing your cross hairs over the enemy. This is a good skill for rapid fire weapons, such as the Carbine. However, for instant hit weapons where you want to be fast and not waste time (such as the Deadeye) this skill should be avoided.
Team Player is gained at level 39. It increases the radius and duration of support abilities. This is excellent when paired with any of the Beacons to aid in resorting ammo and health.
Sloth can be equipped at level 30. This is another handicap for bonus XP. This time your Sprint speed is reduced by 50%.
Travel Light is gained at level 44. Yet another hurdle to achieve extra XP. Travel Light prevents you from picking up weapons, which can be a problem if you wanted to nab something dropped by the enemy.
Wanted is gained at level 47. This Attribute also yields more XP in exchange for a weakness. You will always appear on enemy radar, which will put you at a huge disadvantage. This is a risky Attribute to equip, even if you do need more XP.
I think my game is glitched cuz when I try to shoot the boss in the back ( the glowing shiny part) nothing happens. I mustve shot him a 100 times. I managed to shoot the eyes but can't shoot the back of it which is th second and last part of destroying the monster :S
@Yarvem Found a couple of typos on the Combat Attributes page: you have "verity" instead of "variety". Just FYI
One reason to go to IGN is because they make a (screen-shot/text)-walkthrough for almost all top-tier games, just sayin! I've been coming to GS and or IGN sense befor most of you guy's were even born. Too-funny indeed!
@Yarvem OK that makes sense. I almost always have an internet connection so it's alright but I kinda liked the convenience of having those PDFs in case I was travelling. Good luck updating all those old ones ;)
@Konuvis We are including more videos in guides now. Those typically can't be included in a PDF. Also, there is an emphasis to go back and update the guides when possible, so a PDF could easily go out of date.
The first version of the Primer is up. Be mindful it's a bit barren, but I'll be updating it within the next few days.