Star Wars: The Old Republic Walkthrough
Follow our guide to Star Wars: The Old Republic, for class breakdowns and hints for navigating the conflict between the Sith Empire and the Republic.

Sith Empire Classes

The Imperial Agent is medium armored ranged attacker that can make use of cover throughout the environment. Their key stat is Cunning, which will boost all of their major abilities. Their resource is Energy, which starts at 100 and slowly builds back up when depleted. The shared skill tree among Imperial Agents is Lethality, which enhances their damage over time from poisons, as well as area effect grenades.
Operative
The Operative advanced class turns the Imperial Agent into a much more proactive combatant. Often times the option of cover isn’t recommended, as it can keep the Operative from using their best abilities. The Operative has to mange their Tactical Advantage which is gained by healing or backstabbing. The Medicine skill tree provides the Operative with cheap and fast healing abilities which are great for single allies. The Concealment tree turns the Operative into a stealth damage dealer that is most efficient when standing directly behind a target.
Sniper
The Sniper is a master of long ranged attacks and gains access to sniper rifles. Their abilities heavily rely on cover, and the sniper can even summon personal mobile cover when the terrain is against their favor. The Marksmanship tree turns the Sniper into a deadly sharpshooter that deals outstanding burst damage. The Engineering tree grants the Sniper the abilities to summon droids and probes that damage several enemies at once.
Companion Chart
| Companion Name | Kaliyo | Vector | Lokin | Temple | Scorpio |
|---|---|---|---|---|---|
| Combat Role | Ranged Tank | Melee DPS | Healer | Ranged DPS | Melee Tank |
| Crew Skill Bonus | Armstech, Underworld Trading | Bioanalysis, Diplomacy | Biochem, Research | Scavenging, Armormech | Cybertech, Slicing |
| Weapon Gift | +3 | +1 | 0 | +1 | +2 |
| Military Gift | +1 | 0 | +2 | +2 | +1 |
| Courting Gift | 0 | 0, +2 (Relationship) | 0 | +1, +3 (Relationship) | 0 |
| Luxury Gift | +2, +3 (Relationship) | +1 | +2 | +1 | 0 |
| Tech Gift | +1 | 0 | +3 | 0 | +3 |
| Republic Gift | 0 | 0 | +1 | +1 | 0 |
| Imperial Gift | 0 | +2 | +1 | +3 | 0 |
| Culture Gift | 0 | +3 | 0 | 0 | +1 |
| Trophy Gift | 0 | +1 | 0 | 0 | +1 |
| Underworld Gift | +2 | 0 | +1 | 0 | 0 |



