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Staying Human in the Inhuman World of The Last of Us

Take a closer look at the influences and inspiration behind Naughty Dog's upcoming postapocalyptic survival game, The Last of Us.

Making a Connection

Druckmann first came to Naughty Dog as an intern after a chance meeting with the company's former co-president, Jason Rubin. Rubin "made the mistake" of giving Druckmann his number, which Druckmann used to hound the studio head for an internship until, one year into his Carnegie Mellon master's program, he was finally granted a short stint as a programmer on 2004's Jak 3. (Naughty Dog's website now includes a warning to ward off any future Neil Druckmanns: "Sorry, no internships or student works. Please do not send us game ideas.")

Since then, Druckmann has programmed, designed, and written for Naughty Dog titles Jak X, Uncharted, and Uncharted 2. The Last of Us is his first project as creative lead, and the first thing he wants to do is show people that story matters.

The problem with the way games are made, he says, is that 99.9 percent of them don't bother with story or character development.

"I might be engaged with a game, I might love the mechanics, but I don't care whether the characters live or die. Not every game needs a good story or good characters to be compelling, but I really do wish that storytelling was more of a focus in the industry."

He points to Hotline Miami as a good example of how things might look if done properly, saying the game made him care deeply for a character who had only a single line of dialogue. Druckmann wants more of that.

He's also a new father, which is proving more beneficial for his working life than you might imagine. On one hand, he's forced to spend more time with his virtual creations than with his own offspring, something his wife teasingly refers to as "marching off to war"; on the other, his new paternal emotions have afforded him crucial insight into the mindset of his characters. "All of a sudden I realized just how far I'd go to save my kid, things I've never ever thought about before. It's become a huge inspiration."

All his energy has gone into making Joel and Ellie the kinds of characters worth caring about. Joel, born before the outbreak, is a smuggler with no love for life under military rule. Ellie is a teenager who has been living in quarantine since she was born. For her, military rule, ration cards, and public executions are routine.

But there are problems with this relationship. Joel, haunted by memories of life as it once was, has given up hope of ever returning to it. For her part, Ellie knows nothing of life outside the quarantine zone. She is both naive and mature enough to witness and accept death as a daily occurrence. The two characters have very different worldviews.

Druckmann had to look no further than the ravaged war zones of Syria, Afghanistan, and the Gaza Strip to find inspiration for Ellie. He found countless examples of kids being kids, kicking footballs around in the middle of the empty streets or playing hide-and-seek in the rubble of collapsed buildings. Ellie is just like them: conflict is all she has ever known. What both Joel and Ellie have in common is a will to survive. It's pretty broad as far as shared interests go.

"Everything in the game--the mechanics, music, gameplay, story--it's all supposed to come together to help you realize how much they care for each other," Druckmann says.

The paternal relationship is a recurring narrative theme: Luc Besson's Leon: The Professional, Scorsese's Taxi Driver, A.J. Quinnell's Man on Fire, and Joe David Brown's Paper Moon all covered similar ground; more recently, Telltale's The Walking Dead examined the growing bond between a convicted criminal and a 9-year-old girl. (Incidentally, Druckmann says The Walking Dead was one of the best stories he has witnessed in any video game.)

But Druckmann is not aiming for comparisons; he wants The Last of Us to stand on its own as an example of a story that could not have been told in any other way, through any other medium. That's why he has given Joel and Ellie specific roles as characters: Joel--the only playable character in the game--is the practical type. He approaches each environment with caution, taking measures to ensure safety. He takes care of the scavenging and the worrying about how to stay alive from day to day. Ellie's role is to give you another perspective. She lets you see the world through the eyes of someone who has never witnessed natural beauty before: she will spend time noticing the sky reflected in puddles of water, the trees growing at odd angles from cracks in the pavement, the billboards and advertisements from a time and place she never knew. "Once Ellie leaves the quarantine zone, it's like she's in Disneyland," Druckmann says. "The game takes time to help players see that it's not always about fighting and survival, that there is time to admire the beauty of the world, damaged as it is."

One of Druckmann's main inspirations for The Last of Us was David Benioff's City of Thieves, a fictional story about two WWII survivors in a Russian city under siege. The story spends most of the time following the survivors as they search for food, but it balances the bleakness of their situation with lighthearted moments that reflect the triumph of the human spirit.

Still, not everyone will be interested in this kind of thing. But Druckmann hopes enough people appreciate a good story to know when to demand more.

"Steve Jobs once said that consumers don't know what they want until they see it. Once players see a game that has a really well told story, they're going to want more of it. We're all trying to push for this in the industry, to make stories more engaging. I think if we keep going, we'll make more and more games like this."

The Last of Us recently passed its alpha milestone, meaning the game is playable from beginning to end. The next stage of the development cycle will involve the team of a hundred or so programmers, artists, and designers working 12- to 14-hour days until the game is ready to be shipped. All Druckmann will be thinking about for the next four months is lines of dialogue, story points, game mechanics, and, if he gets a chance, Japanese curry.

And after that?

"A very long, well-deserved vacation."

The Last of Us is due out in North America on May 7, 2013.

Laura Parker
By Laura Parker, Associate Editor

Laura Parker is the Associate Editor of GameSpot Australia. She loves adventure games, sparkly stuff, Trivial Pursuit, cake, Master Chief, earthworms, and rhetorical questions. She once stole a sandwich from Peter Molyneux.

442 comments
Anamon
Anamon

Hmm, this pretty much sold me on the game. I thought there was something that really put me off after the initial excitement, some terribly cliché element, perhaps from some event/trailer at a trade show? I don't remember. But reading how much thought the designers put into this, how they try to give it a mature perspective and meaning, sounds very promising. I was especially glad to read that they didn't feel the need to add in some artificial antagonist just because it's customary. That's what ruined the final parts of Fahrenheit/Indigo Prophecy, and put a damper on so many other games that could have been great and meaningful. I really hope it'll turn out to be the kind of game this interview makes it sound like.

Edit: ah, it was the zombies... now I don't feel like playing it anymore. If they wanted to get people to think about all these themes, why didn't they give the game some relation to the real world by having it be a plausible apocalypse? I'll probably stick to reading a story recap on Wikipedia :(

Irukapooka
Irukapooka

I'm glad they're focusing so heavily on the compassionate storyline. That's what I love the most. I can't wait for this game. And once again, an article is making me more and more excited about this game. :) Thanks gamespot! <3

blaze_craze
blaze_craze

hope the zombies give a good scare. Im sure it will given naughty dog's uncharted cinematic achievements

amriali
amriali like.author.displayName 1 Like

it s Naughty God not Naughty Dog

DarthLefein
DarthLefein

Naughty Dog making Resident Evil with a mute teenager and a semi-redneck.

LukeWesty
LukeWesty like.author.displayName like.author.displayName 2 Like

@DarthLefein  

Needs to be done, resident evil have gone down the drain. Naughty dog will take the reins.

Taasi23
Taasi23

Excellent insight into the creation of what promises to be an excellent game. I can't believe we're only three months out from release! I guess I'm just used to getting my Naughty Dog titles in November. :D

uglypinkmoose
uglypinkmoose

hmmm I didn't think this game was zombies....I thought it was just some other more realistic apocalypse....I find it less cool now but still think the game looks amazing.... I was just in more of a "the road" mind set 

OHGFawx
OHGFawx like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

Keep articles like this coming. Its great to read (or watch) how the really passionate developers are inspired, and what their thought processes are.

BenoftheDead
BenoftheDead like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 7 Like

I'm glad GTAV has been delayed so this little beauty may receive the attention it deserves!

Devils-DIVISION
Devils-DIVISION like.author.displayName like.author.displayName 2 Like

Knowing how superb the Uncharted series is, you could've safely bet even earlier into the production of this game, that it would live up to -- if not beyond -- expectations. It amazes me that Naughty Dog has something that a lot of other developers are missing, because no other developer, in my eyes, could've matched, let alone outperformed Naughty Dog in the development of Uncharted.

Rheinmetal
Rheinmetal

When I watched a demo of Last Of Us at last  year's E3 show, I was pretty sure for the whole time that I was watching footage from the next Uncharted game. I still can't believe that it's a new game. lol At the last moment Naughty Dog will make an announcement admitting that all of this was a commercial trick, and this game is indeed Uncharted 4. :-)

da_chub
da_chub like.author.displayName 1 Like

Uncharted 2 was the best single player action game I've ever played. 3 could have been if it hadnt been so blah feeling. Bit it was still a great playing game with cool online. I can't wait for this!

Devils-DIVISION
Devils-DIVISION

@da_chub 

I edge a little bit more towards 2 over 3 as well (only ever so much though). But 3 was better in every way. I hope that isn't confusing, and you know what I mean. :)

The characters in 3 were fantastic; that scene with the aeroplane crashing was EPIC; the graphics were stunning!

But 2 was just nice. Both are a 10 in my book anyway. Argh! I feel like a pedant when I play favourites over two of the best experiences in gaming.

BAJennings
BAJennings

Naughty Dog puts together some really great stories. I no longer call them games. I call them 'interactive stories'.. at least to make my old-man self feel better about playing video games. Regardless, there is nothing as impressive as the entire family sitting around the HDTV to watch a compelling story.

JmsCrzt
JmsCrzt

druckmann is right almost all games have never cared for stories and 98.9% of players dont care about the stories pssh they call them selves gamers xbox fanboys 

star-affinity
star-affinity

It seems like this will be a fantastic game in most ways, but I must say it seems the violence will be too realistic and gruesome. I guess some think that's a good thing, but I think I would get a bad feeling hurting people in this game, because the AI seems so realistic and the animations of the characters are just as impressive.

It feels okay to kill aggressive monsters (like in Dead Space) or running over 2D pedestrians in Carmageddon, but here when the characters act much like real humans I think it's getting a bit uncomfortable. :|

Just my thoughts?

LukeWesty
LukeWesty

@star-affinity 

You wouldnt last long in a zombie apocalypse.

ClaudiusCaesar
ClaudiusCaesar

@star-affinity You are missing an important piece: its post apocalyptic world is too far from our reality. Much worse would be some modern era shooters, which are very close to our real world.

JmsCrzt
JmsCrzt

@star-affinity that's the thing it feels so real some gamer will cry thats how good the game is 

whackyq
whackyq

Alot of hype, hope this game lives up to them!

rileypoole1234
rileypoole1234

Damn I wish there was another Jak and Daxter game

yavix
yavix

This game is going to be an early birthday gift to myself. I can't wait.

valium88
valium88

It would be nice with a PC version, but if it lives up to it's potential I just might dust of my PS3 for this game.

LukeWesty
LukeWesty

@valium88 

But surely the graphics wont be good enough for you next gen gaming pc gods?

phroido
phroido like.author.displayName like.author.displayName 2 Like

Keep the information coming. Great article.

THM80
THM80

First they rip off Smash Bros and now this with The Walking Dead *shakes head*

WheelerJared
WheelerJared like.author.displayName 1 Like

@THM80 Except they didn't start making the walking dead until almost two years after this was in production.

Grenadeh
Grenadeh

@WheelerJared @THM80 The comic book had been out for years but I'm on your side, this has nothing to do with walking dead or being a generic zombie rip off.

KirinLime
KirinLime

@WheelerJared

Plenty of content had been released for The Walking Dead by the time the idea for this game had been conceived. The comic book series, on which the TV show is based, was released in 2003.

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