Stop right there criminal scum. Our The Elders Scrolls V Skyrim Walkthrough provides strategies for the main quest, crafting tips, and secrets about guilds.
The World-Eater's Eyrie
With your Call Dragon Shout learned, head to Dragonreach and tell the Jarl you are ready to set up the trap. Head outside and use your shout at full force. This means holding down the shout button until you use a maximum shout. This will summon up Odahviing. You have plenty of support from the Whiterun guards, the Jarl, and his housecarl. Once the dragon's health is depleted, his life bar will fully restore. It's time to lure him into the trap. Move back towards the door you entered and the Whiterun guards will trap Odahviing.
Speak with the dragon and agree to release him. Tell the guards of your choice or open the trap yourself by pulling the chains on the second level. Speak to Odahviing and he will fly you to Skuldafn. A word of warning: this is a one way trip and your follower will not come with you. Make sure you have all of the gears, potions, and spells that you think you'll need. Because you will have no follower, make sure that you can survive alone in a fight with a dragon. If you want, go out hunting for wild dragons and test your soloing abilities. If you find yourself dying, it's probably best to wait on this one time trip. But once you're ready, take the flight to Skuldafn.
Right as you arrive you'll be attacked by Draugr and a fire dragon. Obviously the weaker undead should be killed off first, mainly concentrating on the casters and archers before the melee warriors. Your Dragonrend shout and plenty of fire resistance are still the best option for taking on this first dragon. If you need to, always retreat and heal up quickly. Once these are dead, move down south to reach an ice dragon. Don't move up further as otherwise even more undead will emerge. But if they do arrive, kill the undead quickly. The Restless and Wights are much tougher tanks than the normal Draugr, so leave them for after you've gotten the normal undead.
Continue to the southeast and up into the tower. The chest up here will have a Dwarven Warhammer and some extra Orcish Arrows. Exit back out and kill two more Wights wielding greatswords. Making use of your shield and countering will work wonders on these two handed enemies. Now head up the steps ahead and engage with three more Draugr archers and a Wight with a two-handed axe. As mentioned before, a good shield will make this fight go by smoothly. Once the enemies are dead, move inside the temple.
The passage on the left is filled with arrow traps, so you will need to sprint or Whirlwind sprint to get by them. What's nice though, is you can drag enemies back into this trpa and let them take damage from the barrage of bolts. Fight through another five Draugrs to reach another snake-while-bird puzzle. For this one stand on the northern end and face the backside of the puzzle. Arrange them as three birds to open the right door with a chest inside. Place them as bird, snake, bird to open up the passge leading deeper into the temple. Inside the chest we got a lockpick, a potion of stamina, and potion of water breathing.
Head back the other way and down the other opening. A few more spell-sword undead will be in the bottom floor, so be ready with some good magic and ice defense. Through the next path will be some Frost bite Spiders that can poison, but are easily killed. Keep healing favorited to recover from any poison you take. In the next room will be two Draugr archers and another stone puzzle. The answer from left to right is while, snake, bird. Be sure to loot the chest on the lower eastside for a Steel Plate Helmet before exiting.
You'll face off against two more Restless Draugr archers, but with your shield up or even speedy movement, it will be easy to get by them. Head across the second floor bridge due west and you'll come to a spiral staircase. Watch out, the floor is covered in oil and the enemy will toss down flame pots. Trigger the ambush, but move away quickly. Once the fires cool, head up the steeps and kill two more undead. Pull the leaver to the east to unlock the gate leading onward. You'll next face the Draugr Overlord. He has access to the Unrelenting for and uses a strong Ancient Nord Greatsword of Cold. Make use of both your shield and healing spells to combat him. Despite the Overlord's extra health it will still die without much of a hitch. Take his sword and the claw off his body to get the upcoming code: wolf, butterfly, dragon. This will unlock the door leading to the next chamber.
You can learn the Storm Call shout from the wall here along with many potions laden around the chamber. The door on the left will lead to the outside roof. Two more greatsword Draugr Wights and a Restless Draugr spell-sword. Take out the caster first before switching to a shield. It's best to get the enemies in a rythm so that you can block both of them without being inturpted. Or if you want, give that Storm Call shout a try to clear out everyone.
There will be another Wight as you move east. He will be standing near a ledge, so if you wish, bash him and have him fall to his demise. Up the steps will be a Nahkriin slowly lurching towards the portal to Sovngarde. You'll want to rush this ghoul quickly before it can reach its destination. If you're fast enough to stand in front of the Nahkriin it won't even attack and won't be able to reach the magical staff, making it helpless. But if the Nahkriin closes the portal and grabs the staff it will be come a powerful Destruction and Conjuration caster.
Use wards to block his magic and quickly sprint right in fornt of him. If you're lucky Najkriin will mostly use magic with long casting delays, leaving him open to quick slashes. Still be ready to heal quickly with potions and spells. After the fight loot the dead spirit for the great caster Nahkriin heavy mask and the staff to reopen the portal. Place the staff down on the marker to enter Sovngarde.
i completed all this after playing skyrim for 1 month and i had full steel plate amour and orcish greatsword it was epic i completed in level 13 and 9786 gold hehe
i am a werewolf, and happy with that, but in dawngaurd, i am offered to be a powerful vampire, is it really that much power? also, i see wings, will i be able to fly? anybody know please respond
There is so much to do in this awesome game "The Elder Scrolls V Skyrim" a good Walkthrough is always welcome.
Okay so, I don't know if anyone's answered this or not, but.... If the whole point of this scene is to go through all this sh*t & get fighting experience, then discover the horn ISN'T actually there and you actually have to go to Riverwood to retrieve it....
Can't you just skip this scene altogether and just go right on over to Riverwood? Or is something crucial supposed to happen (besides loot stuff & fighting skills) that you cannot miss?
Just someone please tell me if I can skip it & just go to Riverwood, or if I HAVE to complete this part.
Start a new character and in the first house that you can get your first weapons, the NPC that helps you, waits for you to take a key from 1 dead soldier and open the door..... DONT open the door, go in sneak/stealth mode and backstab him as much as you want.... He does NOT die..... I left there with 44 level 1 handed weapons and 100 level sneak. Character level about 18. I could wait more to get 1 handed weapons in 100 but i got bored..... ^^
+It's only 50 gold to get to Solitude from Whiterun, and if u don't have 50 gold, then u r spending waaaaayy too much, and only doing the main quest
Correct me if I'm wrong, but isn't there meant to be a word wall in this dungeon? This guide misses out on the shout so I was just wondering if this is a foolish mistake or what?
How do you put spells or souls into your weapons? I just started playing the game, and all the stuff that can be done is a little overwhelming.
@YariStar find an enchanting table, there you can break enchanted weapons or clothes or jewelry etc. you break these items to learn the spell, after a spell is learned you can use the table to enchant you own belongings, as long as you have filled soul gems, the bigger the soul gem the more powerful the spell will be. to fill soul gems you need a soul trap spell or a weapon with soul trap capabilities, the bigger the creature the bigger the soul.
how do you get through the gates that open when the stones are walked near by... all my gates were open n i whirlwinded through them but i couldn't go through the gates???
Do you have to finish the main quests before going to side quests? or is it just better to finish them first?
@lolgamer73 No, you can finish the main quest and do the sidequests if you want. I always do sidequests first before finishing the main story. It's up to you. Not sure if there are any missable sidequests for completing the main quest first.
OK, don't laugh, please. but I can't figure out how to use the PS3 controls to take and then equip objects. Some of them just "follow" me and I don't know how to pick them up. Some of them make it to my inventory but some don't. What buttons do I push to get this stuff? Before you think I'm stupid, I'm not, I'm just a LittleOldLadyGamer that hasn't forgotten her inner child :)
@lolgamer73 You can't equip objects. Only weapons, armor, rings and necklaces. You can pick up objects by pressing X or drag them around by clicking R3.
Hi guys, I just got Skyrim yesterday and it's a cool game but I seem to be stuck at one section in the golden claw part and it's annoying the hell out of me! When I get to the chest at the end of the tunnel where I've slashed up all the undead dudes and got past the spike door and the swinging blades I pull that chain that opens the iron gate over the stream and then I can only go a few meters into the cave and I get blocked by a heaps of rocks in the way that wont let me go any further. Has anyone else had this problem? Is there something that I've missed that makes the game do that? Any help would be awesome! Cheers.
where can i find and enchanted armor, or apparel item ; boots , necklace,shield ; etc. enchanted with firewalker that i can break. my character is a vampire, and i need fire resistance on my armor.
@jolene26 just enchant your own armor, you have to disenchant something with the effect first(to learn it), your skills will improve, as will your enchantment, the more you use the enchantment tables.
@jolene26 sorry i didnt read you question properly, there is a theft merchant at the college of winterhold that had a necklace that had 30% fire resistance, hope that helps
im stuck in Saarthal in the chamer with 6 stones that have a snake, eagle, and fish on it...what order do they go in???
Doing "In My Time of Need" quest where I need to talk to Alik'r prisoner in jail. Apparently need to unlock the jail cell in order to talk to the prisoner. I have pickpocketed 4 jail keys from guards, but at cell door I keep getting the message that I need a key. What am I overlooking or doing wrong?
Who the Hell is Drelas and why is he trying to kill me?!? I'm quite a way into the game and don't remember how I might have slighted this fellow, but he surely wants me dead and I can't figure out why.
@Lantazan Drelas is a wizard who has a cottage and if you find him, he tries to kill you with magicka powers. If you kill him though, you inherit his cottage. If there are things that still say "steal," which they shouldn't, unless he's still alive. I was stumbling around and came across his cottage and he tried to kill me, so I zapped him dead with my shout of fire. I instantly got his cottage. You will officially have another home.
.......maybe because I just went busting into his house on a rainy afternoon, but I remember that guy's name from somewhere and the quest log has no record.
im in ustengrav depths [the horn of jurgen windcaller ] im stuck can't get through the gates help 2 hr trying
in the beginning of the game I am just sitting there do i have to press something or is it automatic PLZ SOMEONE HELP VERY FRUSTRATED
@nbarocks123 Just wait for the opening scene to finish...then you'll be able to make your character...damn are people this bad at games now?
I'm stuck on a side quest for words of power. The area that is stoping me is a riddle of sorts from "the four totums" or something like that. the door I need to go through is locked and the only way to get to the other side tis to solve the riddle. The totums must be activated in order. Each totum has an animal on it's face.
The animals are as follows: Fox, Wolf, Bear, and Snake. (Not Nessessarily in that Order).
The Riddle goes something like this: The first fears all: the Second fears none. The third will eat the first and the forth when allone fears the second. Again I'm not positive agout the exact wording but this ai all I have. Could someone please give me the correct order for this riddle.