Help! I'm just in the Prolog trying to escape from the dungeon. I can take care of one guard, but with the 2nd one I can't target him or deal any blows. What's wrong here ????
The Witcher 2 Walkthrough
Fight as Geralt the Witcher. Our Witcher 2 Walkthrough will help you through the adventure with a full walkthrough, skill tips, and combat strategies.
Combat and Skill Trees
Combat in the Witcher 2 is completely different than the first game. You no longer have to worry about various stances. However, there are still key means of strategy in order to survive. Your special Witcher silver sword, magic signs, and alchemic potions are main the tools for the adventure. You can also unlock new skills in various trees, such as using throwing weapons.
The odds are stacked against you, and you'll be fighting multiple enemies at a time. You'll always want to be prepared before a fight by meditating and gulping several potions. Rook to boost damage (Damage +10%, Duration 10, Toxicity 26) and Swallow for health regeneration (Vitality Regeneration during Combat +1, Vitality Regeneration +1, Duration 10, Toxicity 25) should be your main drinks of choice. However, other tonics such as Mongoose and Cat are needed for special situations. Keep in mind though that each potion raises toxicity, which can be deadly at high levels. You can drink three potions at first, and four after focusing in Alchemy.

During combat you will want to fight defensively. Parry attacks and counter when you have enough Vigor, and dodge when your Vigor meter is depleted and recharging. A successful Parry will reduce damage and may stun the enemy. The safest bet is to use a three hit combo before going back into a protective mode. In early stages you might find it is more tactical to run and face each enemy at a time. Otherwise you run the risk of being swarmed.
Magic is also important for defenses. The magic sign Quen creates a shield that resists damage and shocks the enemy. Yrden is a trap spell that can lock enemies in place; its power comes into play with most bosses and is worth investing in later. Axii is both an offensive and defensive spell: it takes control of one enemy and allows them to fight on your side for a short time. This not only removes a threat, but adds to damage output and a good decoy.
More offensive magic includes Aard, which pushes the enemy back. This is among the first spells you should get to level three first, as its knock down effect is great for bosses. Last is Igni, a fire spell that does raw damage. It's not necessarily bad, but the other four magic signs have more tactical value in many situations.
These are the basics, but things can change based on the enemy. Bosses and other scripted fights more likely to change the rules. For example Rot Fiends in the first chapter aren't very defensive and can be clobbered with a barrage of attacks. Other enemies might be strong, but slow enough that you should ignore Parry and just dodge. Always observe who or what you are engaging and be quick about re-thinking your strategy.
Witcher Training
When leveling up Geralt you will first only have access to the Training tree. You must spend at least six points here before unlocking other talent paths. It's recommended that you boost your Vitality with Hardiness, advance your Parrying skill, and place at least one point in Throwing Daggers and Fortitude.
A second point in Dagger Throwing is good for bosses, especially when facing humans. Arrow Redirection is decent for archers, mainly if you side with The Special Forces in later acts. The basic Vigor Regeneration isn't truly needed, as most out of combat situations also allow you to rest.
From here you can begin to customize the Witcher in three different trees: Swordsmanship, Magic, and Alchemy. All three have their uses, so don't completely neglect a tree. However, you should still select a focus. There are many skills and alternate builds, but these tips are an excellent baseline in creating a deadly Witcher.

Swordsmanship
This tree improves your ability to fight in melee combat, among the best ways of boosting offense. You will want to first get Riposte for countering, followed by Guard, Tough guy, and Hardy for more defense.
Those who want to specialize in sword play might also want to consider putting at least one point in Position so you can unlock Violence. Last go for Finesse before moving into the last three skills: Invincible, Combat Acumen, and Whirlwind.
Magic
The Magic Tree improves all five of your magical signs, a great means of protection. Even non-magic focused builds will want to go with the powerful Aard upgrade. Next up your shields with both Enhanced Quen and Venting.
More experienced mages should also spend time with improved Igni, Yrden, and Magical Life Force. The last two skills Sense of Magic and Control Over the Power are also great. The latter will unlock the sixth sign, Heliotrope, which allows you to build extra adrenaline.

Alchemy
Alchemy improves potion use, including the duration, effect and resistance to toxins. Even Sword and Magic users will want to spend a few points on Synthesis for more life and Potion Specialization for the increased.
True Alchemists will want to go deeper into the tree with the mandatory skill of Harvester. Catalysis is also handy for boosting potion effects. Next, go through Oil Specialization, Taster, and into Metathesis. Last spend points in Condensation before getting Mutant and Amplification. Get these last two skills will actually make you more powerful when poisoned, giving you incentive to max potions all the time.




