I'm not into 'cutesy' games but TearAway looks fatherfucking incredible! I'll definitely have a Vita by the time this rolls around...
EA might be for sale, OnLive has been sold, the Wii U might have a final release date, and the Vita finally gets a handful of new games. Also, some Ubisoft people complain about stuff.
Gamescom - the most important annual gaming event in Europe kicked off this past Wednesday, and GameSpot had a large team in Cologne attending all of the press events and existing on a diet of nothing but currywurst and strong beer for the entire week. The fruits of their labor can be found collected together here. In short? There were some announcements, such as Capcom's futuristic Remember Me which the publisher says it intends to make its next major franchise, but much of the substance of the event consisted of putting some meat on the bones of announcements made earlier this year at E3.
Black Ops 2 Info Dump
Want the quick version? Kill streaks are gone, the equipment system has been completely overhauled, there are now 55 levels and 10 levels of Prestige
Arguably the biggest reveal came in the shape of Treyarch's disclosure of how multiplayer will work in November's Call of Duty: Black Ops II. Want the quick version? Kill streaks are gone, the equipment system has been completely overhauled, there are now 55 levels and 10 levels of Prestige, and there's a custom shoutcasting system built into the game somewhat-comically dubbed "CODCasting." For a more thorough exploration of the fundamental changes, check out Mark Walton's piece here. in related news--if the reason you bought a Vita was because of the promise of a portable Call of Duty, Activision obliged on that front this week too, and actually showed some gameplay video from Call of Duty: Black Ops Declassified. While the footage shows mostly conventional first-person shooter fare, the content is notable in that it includes scenes from the popular Nuketown Black Ops map.
Good Vita Stuff, But No Price Drop Yet
The Vita actually had a very respectable showing at Gamescom, thanks in no small part to Sony leaning on it heavily during its press briefing on Tuesday and showing Killzone: Mercenary, and Media Molecule's adorable Tearaway (below.) Is it all too little too late though? Can the Vita be a viable portable platform in the face of so much competition now? Let us know in the comments.
If you're hoping for a price drop any time soon, forget it. At least according to Sony's Worldwide Studios boss Shuhei Yoshida in a Eurogamer interview this week. The executive explained that Sony engineers are currently working on methods to reduce the cost of manufacturing so a price cut can be possible, but that will not happen before the year is out. "It's too early," Yoshida said, emphatically. Instead, he said he hopes PS Vita software bundles--like the Little Big Planet and Call of Duty offerings announced this week--will be a significant enough value to steer prospective buyers toward a purchase. "Of course, cost reduction is one area our engineering team is working on. But we just launched the platform earlier this year. It takes time to do so," he said. "At a certain point in the future we would like to address the pricing issue for some of the people who are waiting. But this year we are trying to add value by creating different types of bundles. We announced we will provide Little Big Planet PS Vita bundle pack. That's affordable for people who are looking for a good deal."
Wii U Release Date? Kinda?
The Wii U very well may be on store shelves the week of Black Friday in the United States, a new GoNintendo report suggests. The site references a GameStop employee's account, which also indicates that Wii U preorders will open sometime next week. Last year, sales of the 3DS during the week of Black Friday surged 49 percent week-over-week. Nintendo software also benefited from launching during the popular shopping week, with The Legend of Zelda: Skyward Sword becoming the fastest-selling installment in the role-playing game series to date after its launch November 20 for the Wii. A November release date for the Wii U falls in line with what Toki Tori 2 developer Two Tribes said earlier this year, slating the console to "probably" arrive in November. Separately, people reportedly familiar with the matter have told UK site CVG that the Wii U will launch across Europe in December, missing a previously projected November date. The sources said manufacturing issues with the Wii U GamePad are the reason the system has reportedly been delayed.
EA Mentions (Again) That The Future Is Digital
In case you missed it the 576 times someone from EA has said this previously, COO Peter Moore said again this week that the lion's share of Electronic Arts' revenue will stem from digital products in the coming years. The executive said the firm will increase digital revenues to surpass its boxed gaming business by looking to Internet-based and mobile device games. "There will come a point, whether it is two or three years from now, when we say, 'We are doing more in digital media now than we are in physical media,' and it's clearly…not far away," Moore said, mentioning EA's record $1.2 billion in digital receipts for its latest fiscal year. Moore said EA has 41 social mobile and free-to-play games "on the slate," and potentially has additional games in the development pipeline that have not yet been announced.
So…you got that? The future is digital. In other news, the sky is blue, grass is green, and rain is wet.
Warfighter Authenticity and Weapons Promotion
Sticking with EA, seeing as they seem to be so good at keeping themselves in the news lately - file this one under "authenticity can be contentious." In a bid to extend the reach of its Medal of Honor: Warfighter brand, EA chose to test these boundaries by updating the official Warfighter site to include links to the sites of the real-world weapons and weapon accessories manufacturers that are helping turn the game into the "most authentic shooter" yet. Anyone visiting the Medal of Honor: Warfighter site could click through to these external sites and, where legally permitted, purchase weapons like the ones featured in the game. More startling was the decision by Medal of Honor executive producer Greg Goodrich to write accompanying blog posts for each of the companies (there were 11 listed, three of which manufacture guns or knives) in which he seemed to wholeheartedly endorse their products. In one post, after revealing that knife manufacturer SOG Knives will be selling a limited edition Voodoo Hawk tomahawk designed specifically for Warfighter, Goodrich encouraged players to "visit their website and reserve your exclusive limited edition Voodoo Hawk today!"
GameSpot editor Laura Parker questioned the wisdom of this (as did many other journalists, along with many people on Twitter,) and posted a story on Wednesday asking, "Is this about selling weapons, or making games? Or have the two become inter-changeable?" Within a couple of hours of this posting, EA deleted the partner site and Greg Goodrich posts and links from its Warfighter page. Soon after, they also deleted the Goodrich post promoting the tomahawk with no statement or comment.
After some continued pestering, EA issued the following statement. "After listening to feedback from the community and reviewing our program for supporting veterans, we have withdrawn the Tomahawk from the promotion and removed related URL links on our website. We continue to work with gear manufacturers to provide an authentic videogame experience and to support veteran’s organizations. Medal of Honor is committed to delivering an emotional, authentic depiction of the today’s war and today’s soldiers. It is inspired by real people, real places and real operations. The game is M-Rated and a work of historic fiction. Though a work of entertainment, the themes, scenarios and battles are a sensitive subject and may stir conversation among press and players." Still no acknowledgement that their timing might have been a little off given events of recent weeks."
As you can probably imagine, the story has generated a lot of comments, and opinions on the matter are split right down the middle. As of this writing, there are over 1,700 comments on the story, and the debate continues to rage. You can find the full conversation here.
Command and Conquer is Now a Service
Much has changed since the last time Electronic Arts talked about BioWare Victory's Command & Conquer: Generals 2. The publisher announced on Wednesday at Gamescom that the real-time strategy project has been converted to a free-to-play business model and that it has been redesigned as a platform that will span the Command & Conquer series history, with Generals merely being the first of the franchise's various worlds offered to fans. Set for release next year, Command & Conquer will be built on the Frostbite 2 engine (the tech behind games like Battlefield 3) and require players to install a client program on their PCs. EA is promising "an authentic and modern RTS" designed for veterans of the series as well as newcomers. EA is prepping to begin closed beta testing on the game, and has asked would-be testers to sign up on the game's official website.
We asked EA VP and GM Jon Van Caneghem how much of a shift the new game is for the series. "'Platform' is definitely how we're approaching the development of Command & Conquer," he said. "This is more than a game; it is a free-to-play destination for gamers to access every Command & Conquer universe, from Red Alert to Tiberium and to where it all starts next year: Generals. This is a live service and we are committed to continually delivering content. Heralding feedback-driven design, Command & Conquer will evolve and develop with an expanding array of new content based on community feedback and activity, which is more than we can normally do when shipping a traditional boxed game, benefiting the consumer."
EA is For Sale?
Let's cap all this Electronic Arts news this week with one last story… the company might be for sale. According to unnamed sources speaking to The New York Post, the publisher is "quietly exploring" a sale. The company has reportedly been approached by private equity firms KKR and Providence Equity Partners, the latter of which owns a partial stake in Bethesda parent company Zenimax. The discussions are supposedly in "early days." EA shares surged by more than 8 percent on Thursday morning to over $14 per share, representing the highest intraday gain since February 2, according to BusinessWeek. One unnamed source reportedly said the publisher will "do a deal" when the company's share value rises to $20. GameSpot news reporter Eddie Makuch reached out to Electronic Arts for comment, and a representative responded with the familiar, "We don’t comment on rumors and speculation" line. Asked about the likelihood of EA being sold, Wedbush Securities analyst Michael Pachter told Makuch, "It’s a low probability. I don’t believe it."
Do you believe it?
"OnLive’s founder and CEO Steve Perlman finally decided to make an exit--and in the process, is screwing the employees who helped build the company and brand." - TechCrunch
The story of cloud gaming service OnLive is still unfolding, but late in the day on Friday an OnLive spokesperson confirmed to VentureBeat that the streaming gaming service's assets have been sold to another company. It did not say what this company was. The spokesperson said users will experience no interruption of services or product roll-outs and the new company plans to hire "a large percentage" of its former employees.
If you weren't following the events that led up this news; early on Friday morning, Mashable carried unconfirmed reports that OnLive had laid off its entire staff. However, the business was said to be "transitioning to a new phase" in which a number of the staff could potentially be rehired. The report suggested the new-look OnLive could be driven by intellectual property and its numerous patents on cloud-based gaming.
Meanwhile reporters at TechCrunch claimed that a "reliable source" had informed them that "OnLive’s founder and CEO Steve Perlman finally decided to make an exit--and in the process, is screwing the employees who helped build the company and brand." Their report went on to state, "Our source tells us that the buyer wants all of OnLive’s assets--the intellectual property, branding, and likely patents--but the plan is to keep the gaming company up and running. However, OnLive management cleaned house today [Friday], reportedly firing nearly the entire staff, and we hear it was done just to reduce the company’s liability, thus reducing employee equity to practically zero. Yeah, it’s a massive dick move."
Kotaku later reported that a source within OnLive told it the company is filing for an assignment for the benefit of creditors, an insolvency proceeding similar to bankruptcy that allows for operations to continue. Additionally, Gamasutra cited a former OnLive employee with confirmation that all of the company's staff was, in fact, laid off on Friday morning.
Ubisoft Developer Grumble Twofer: Lack of Innovation is Your Fault, and Games Press is "Subtly Racist"
According to Ubisoft Toronto managing director Jade Raymond, gamer expectations limit innovation in today's industry. Speaking to Official Xbox Magazine UK in a new interview, Raymond claimed that the business has come to a point where gamers expect such high quality in every aspect that developers can only create what is proven to sell. "One of the things I see that's different [about the industry today] is that our audience expects perfection," Raymond said. "Before, there were only, say, two million people playing games--they were real fans and they were playing every game. They were willing to forgive bugs, and try things that weren't as much fun because they were different. Now, there are 30 million people buying and they only buy the top five," she continued. "They expect perfection. I think that growing up with everything being so good, so easy to use, there are certain expectations." And it is these expectations, Raymond says, that have hurt developers' abilities to try new things. "It's not very forgiving," she said. "It does limit innovation, because if something isn't working as you get towards shipping, you have to cut it or revert to back what you know does work."
"I think there's a subtle racism in the business, especially on the journalists' side, where Japanese developers are forgiven for doing what they do." - Alex Hutchinson
So, remember that when you get to the boring bit halfway through Darksiders II this weekend, OK? It's actually your fault that it goes through a bit of a lull, because your expectations are just too damn high.
On the subject of Ubisoft developers complaining about stuff, Assassin's Creed III creative director Alex Hutchinson has taken a shot at Japanese games and those who critique them. Speaking to CVG, the developer claimed the narratives in Japanese games often leave something to be desired, and reviewers give these games a free pass. "Just think about how many Japanese games are released where their stories are literally gibberish," he said. "There's no way you could write it with a straight face, and the journalists say, 'Oh it is brilliant'. Then Gears of War comes out and apparently it's the worst written narrative in a game ever. I'll take Gears of War over Bayonetta any time." Hutchinson's remarks came as a response to a question regarding how Nintendo is able to release new iterations of long-running franchises every year without drawing much criticism. To this, Hutchinson remarked, "I think there's a subtle racism in the business, especially on the journalists' side, where Japanese developers are forgiven for doing what they do. I think it's condescending to do this."
ubisoft aint killing them selfs lol they have driver tom clancy zombie u , rayman i d say activision is very lucky their not dead yet -knocks on wood , only a matter of time , lets be honest activision has no variety
it has 3 shooting games
history channel series-war
james bond 007 -and this franchise since it been in their hands its been a bit to much like call of duty!
@mariokart64fan True! And another thing that promotes the lack of variety in todays game industry is tha fact that EA is pretty much buying all other companies, so they put some of their gaming concepts in all games, leading to almost all games have the same concepts making them similar.
I have high expectations when I buy a game for $90, if your a developer, and your buyer sais it's boring, then it's probably boring... Your customers are the only thing keeping you employed.
Damm UBISOFT. I only buy the Top5 games today because they are all the same!
So why should I buy 4 Shooters if all of them play like COD??? I just buy 1 and thats COD!!!!
So from all games I buy the best RPG, The best FPS, the best RTS(ok this genre still as some variety)and the best Action.
Its your own fault (EA and UBI) that while trying to reach a wider audience you are killing your own Industry.
Your fast money grabbing policies are killing your image and ultimatly killing your company! Example:
You could have kept the Farcry Ip as it was, make a true sequel to it(for PC only, I know lack of fast money) and create another Ip with the ideas wich made you create Farcry 2(for PC and Consoles this would generate variety!)
So instead you created a completly game and caled it Farcry 2(wich realy wasn't) and many gamers although liked it, got disapointed.
So its not that Ubisoft makes always bad games, its just that harcore gamers dont trust them, wich leads to: will most gamers buy Farcry 3 one day 1???
Answer: NO, after that change from Farcry to Farcry 2 I dont know if they will mess this one up, so I will torrent it first and then buy it.
AND THAT IS HOW YOU WILL KILL YOUR OWN BUSINESS.
well since the last 4 C&C games were complete shit im holding my breath
and the way they did BF3 having to use a webpage and not actually starting the game like battlefield 2 is shit
bringing this to more games is just going to make people hate EA more if thats even possible
"They expect perfection. I think that growing up with everything being so good, so easy to use, there are certain expectations." And it is these expectations, Raymond says, that have hurt developers' abilities to try new things. "It's not very forgiving,"
I think this comment is a little one sided.
Yes it true that people expect value for their money, but some game developers and (to an even greater extend) publishers seem to want all their games to turn into triple A games that instantly turn into cash cows.
Wanting to create a succesfull game should not limit innovation, but rather encourage it.
@Neogenic well its a little of both. the reason its hard to make new ips and such is that we have general expectations that every game should meet (graphics sound music gameplay voice work and writing) and not every game can meet them or is feasibly capable of doing so. but the other half is just them falling on what works and when something doesn't work like say enslaved they get scared off. though like you said they expect too much out of new ips in the first place.
the new consoles are at least 1/3 of the problem though. for example most rpgs are expected to have around as much voice work as at least ff13, look half as good and not feature archaic designs like random encounters or slow turn based combat. none of those are easy nor is it feasible money wise especially when the average game that isn't a franchise sells around 50 to 100k at best (besides weird games like the last story xenoblade and catharine anyway) . even more is expected when people have had a taste of series like tales of titles which features far more voice work than most if not all rpgs. people don't want straight dialog boxes anymore they want voice work to accompany it thus why rpgs are scarce on consoles these days. so instead they are found on handhelds where the expectations are incredibly lower and most people are happy with ps1 level graphics. besides straight ports or slightly enhanced ports/remakes which usually receive mixed reception.
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@Whole-Lotta I'd stop making stupid decisions like closing my companies and trying to sell weapons.
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@Whole-Lotta I would like to cancel COD games. Repetitive, copy, paste games.
@The_Great_Purge Whole-Lotta is a COD guy, the kind of industry and activision like.... Ya, buy other game that is exactly the one from last year! And a amazing DLC with 1 new map! Good!
I don't know about "prefection"... The only time bugs really bother me is when they start to derail the game. Even if there's a lot of them, as long as it doesn't stop the game from being fun then I don't really care. It's a funny statement to make after the Game of the Year last year (for most places) was Skyrim. It's RIDDLED with bugs and people loved it. Or perhaps you're talking about bugs in competitive games... That you should expect, sir.
And there's plenty of room to try new things. Look at the indie scene. People gobble that stuff up. It's just that they don't have enough money to make a game long enough to warrant a $60 price tag. But when you consider that you can buy games like Limbo, Braid, Bastion for $15-$20 and get as much of a single player experience as a modern shooter and it's far more original... Honestly, you're right - You're making the wrong types of games and we really shouldn't be buying them. What we SHOULD be buying are the games that really do give us value for what we pay, not episodic rehashes of games for three times the price on a yearly basis.
I believe the reason today's gamers expect "perfection"or at least have high level of it while having a very low tolerance to bugs is due to the high prices of the games, the "game" of the pre-release marketing and the approach some companies have about charging you extra for DLCs that in fact complete the story line of the original game. I am an above average (in age) game enthusiast, I spend quite a bit of money in titles that I believe I would enjoy and I normally don't critique negatively games that have glitches or annoying repetitive actions (I may not like it, the same I don't like to get stuck in a level I cannot pass because i need to develop a perfect skill to do it), however, studios should understand that their audience and keep innovating despite a few "failures" in their releases. What's wrong with investing in a concept to measure public's acceptance? I believe Mr. Alex Hutchinson are understandable from his position. As a Ubisoft "fan" I can tell you, the Assassin's Creed franchise was the reason I became a gamer again and still is in my opinion the only game I like above everything else. Your RockSmith product, simply awesome! just quit listening to your directors and keep doing what you do best: creating environments that will keep us immerse for hours.
Perhaps this is a bad idea, but I think it would be an incredibly smart move for Google to buy Onlive. Especially since On-live is going to be on the Ouya which is an android based system. This would really bring tablet gaming up to speed as well, and bypass the hardware limitations. Google already has more than enough server hardware to host such a service.
@Hornsqualid this would bring tablets to the fore front of mobile gaming. call it crazy but its happenin
"Jade Raymond" well somebody grow up and talk about innovation , before blaming gamers go solve your problems with your marketing team .
This is one of the few times I have seen real innovation from Sony. TearAway looks amazing. If I had enough money, that game right there would be my persuader for a PS Vita.