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An Idea for a new MMO
- May 25, 2012 5:08 pm GMT
After reading the post on failing MMOs I came across an idea. I have thought up a truly original game concept that I feel I must share. Many a time I have wondered at why I personally dislike most MMOs, sometimes it is because MMOs never seem to do anything that some single player game hasnt done better, but often that excuse doesnt satisfy me. The reason that I dislike them is because in an MMO, with a million and twelve different players running around, doing the SAME quests, being the SAME Chosen One that every other player and their cat who bothered to log in can be, one can never feel truly "special". Sure you can wear a unique outfit and have a different build then that guy over there, but in the end you have the SAME experience. Your a copy, no matter how different you make yourself up to be, thats what your reduced to. My idea is designed to rectify this. Quite simply, in the game which I have imagined you do not have 12 servers with half a million people each. In fact you would quite the opposite. A game in which each world caters to a small group of players, each with a different class, goals, starting in different areas of said world in fact! One player of said game could be a rogueish leader of bandits, robbing travelers along a stretch of road that he claims as his own. Still another could be a noble lord in a court on the other side of the continent, raising armies to defend his lands, and crush his enemies. And yet another could be a powerful wizard, unlocking the raw power of creation alone in a enchanted tower out at sea. The players would conceivably NOT EVEN REALISE that each other existed....until their influence over the world grew....and all their plans begin to clash. In this wonderful plan players could finally interact in ways more meaningful then sharing in a dungeons loot...they could be enemies, rivals, all seeking to sabotage the other to further their own plans, alliances would form, armies would topple, arcane powers from the breath of creation would wreck havok on the land....and then the WORLD would come alive! After the players gain a large enough influence over the world, a foe of incredible might reveals itself, and all would change forever. Petty feuds would be broken by elements from the bowels of the earth, alliances that stood the test of time would crumble from panicked attacks....I should probably end this here or I'll never stop writing :P. So I ask you, what do you think of this concept?
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- May 26, 2012 6:26 am GMT
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"War. War Never Changes.." - Fallout
Sounds like a great idea that would certainly rectify the issues u raised and With which I agree with. Although this would be very hard to put into practice in my opinion as I can't see devs being able to tailor these experiences to so many individual players! Great idea though that will most likely fall on the wayside- Please wait. Quick reply will be available shortly.
- May 26, 2012 8:00 am GMT
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Gintama
The best anime ever!!!I'm gonna be honest. There's few things that are more boring than reading others gaming ideas. They're just ideas and ideas aren't concrete enough to actually be interesting but I'mma go ahead and tell you what I think: Your concept sounds as a sandbox mmorpg yet the start sounds rather single player-ish. SOOOoooo since we're done here, no matter how empty the carecup is, allow me to share how my dream mmorpg should work! Also if you are a billionaire reading this, give me money and LET's ******* DO THIS!
I'd rather just stick to hoping for a majors sandbox mmorpg with great concepts, hell, if I had the money I'd just make a 3D version of Tibia and some other games.
No maximum level or maximum skills: Will create more "uniqueness" to the characters when not everyone end up at the same maximum level.This will also remove the typical themepark syndrome where trading and items below the maximum level are vendor'd because they are so trivial. With no maximum level, you'll want to care about your economy and your items/gear whether you are 30 or 300. No racing to maximum level and a generally more positive/accepting attitude towards lower levels.
No monster-based levels, fixed loottables - Vampires are vampires, wolves are wolves. Wolves in X forest are not 100x stronger than the Y forest because in the end, they're wolves. And wolves drop food and pelt and no exceptions, wolves aren't supposed to drop thrilling epic items, they're trivial.
Big worlds, no instances, playerhousing - What else screams "look how special I am" when know you have a big *** mansion in front of the bank that you know all others walk past only to see how filthy rich you are. Instanced housing = dumbest ideas ever.
aside from playerguilds: Guilds a la Elderscrolls/Oblivion - Sense of belonging, place for people with common interest to gather
Professions - forcing people to raid for epic schematics : second dumbest idea ever.
Items - epic *** axe should not be replaced by some toothpick ever, make items feel more significant, there must be consistency. Bind on pickup - third dumbest idea ever.
Gold - For people to care about your giant *** manor and that you own one million Ownage-armors, gold has to matter. Do like Tibia, make hunting/killing/pvping actually cost stuff. Slap wolves - your palms, hunt demons - waste crap loads of supplies. Gotta be a risk vs reward factor that makes people appreciate the gold.
Trading - Auction houses gotta be remodelled to incorporate more work and more communication. Replace AH with a billboard system, just as easy to find an item like the AH but forces the player to communicate, haggle, argue, learn to know each others, transport/walk and will give playerhousing-shops a purpose.Raids - Replaying story based dungeons over and over = fourth dumbest idea ever
Quests, Secrets - incorporate less quests but more interesting ones, like sidequests from old jrpgs. Provide some grind quests also. The world must remain mystical, allow players to create their own myths and stories about how to remove the Sword of Ownage from that stone, set up some light background story about it but don't make everything into an official quest. Quests should not only be associated with tasks, themeparks treat quests as "Quests" which is wrong. Mysteries has to exist for the world to not feel artificial. Make quests more general, don't make them out as if every player in the world is THE HERO.
Alliance/Horde - preprogrammed player-enemies = fifth dumbest idea ever. I slay my enemies because they interrupt my business or because they are douchy, not because the company made up that this guy killed some my made-up village. I don't know **** 'bout no village or war. I slay orcs because I dislike orcs, not because the developers made up that I hate orcs.
A mmorpg should be like a second life, where we log in into some fantasy place and it's big and consistent. There should be a sense of comfort, knowing that even if you are gone for 6 months, you will not be completely out of the loop a la WoW, where your epic axe becomes insignificant. Updates should provide items but the new items should not trivialize the old items. Themeparks are all about the quests, a sandbox should be the opposite, there should be many things to do and the player will want to create his own little empire or become a server known trader or become the strongest wizard. There should be things to do, other than grinding YOU ARE THE HERO-quests. The world is about the world and its inhabitants, not you. This is the problem with themeparks, they try too hard to make this all about you, how you (and millions of others of "you"). That is a task for singleplayer games. Myths, histories and most of the lore, fights, wars, alliances and enemies, all that should be slowly molded by all the players of the server. What's more interesting? Reading about how to guilds fought a grand war because they couldn't get along or reading about a made up, featuring made up characters and made up events, fought because of made up arguements made by made up stuff. How someone after a couple of years found a way to reach the sword of epicness, or reading about some made up guy that got the sword and defeated an army of made up orcs that were trying to invade the made up village of Madeup.- Please wait. Quick reply will be available shortly.


