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Single Player Mode Is Killing the Industry
| My blinders have come off and I have seen the truth, thank you doctor. | 5% [5] |
| D4 is a Nintendo fanboy, he ain't foolin' me. | 1% [1] |
| Dafuq? | 42% [44] |
| You trippin, Aladdin. | 35% [37] |
| Gooby pls. | 18% [19] |
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- May 30, 2012 6:26 pm GMT

- STOP -
Calm down. I know the title may come as a little shock to you, but I have hardcore facts in this thread which will hopefully heal the diseased citizens of System Wars. So bear with me as I take you on this journey.
Yep that's right. You better hold on tight, Dr.D4W1L4H is gonna take your filthy casual minds on a journey of hardcore realization. Over the years, it has become quite obvious that single player mode is no longer needed in any genre, and may even be considered detrimental to most games. That's right, from FPS to platforming single player mode is killing the industry, and it's up to people like me (hardcore gamers) to remove the poison from the filthy minds of developers and casuals alike.
ITT: Dr.D4W1L4H will guide you young'uns through a detailed analysis of the video game industry, and how single player mode is killing it. Now, lets get the hardcore ball rolling.
Opens the opportunity for rehashes.
You see, there's this attribute among casual gamers that, for some strange reason, forces them to replay old and crappy games like Ocarina of Time or even Chrono Cross. Now you might be thinking to yourself "But Doctor how does this lead to rehashing? How is this the fault of single player mode?" Well, let me explain. When developers see that their old games are still selling, and that people are still playing, they realize that people don't want innovation, they want the same exact experience they got 15 years ago. Now imagine if Ocarina of Time was an online multiplayer game. Would people still be playing it? No. You know why? No one is developer is going to keep their servers up for 15 years. This in turn, forces developers to make new and innovative games. Basic algebra son.

Can cause depression among consumers.
This might not seem straight forward like the first one, but just hold on while I explain. You see, when the casuals choose to play their single player games, they're essentially alienating themselves from any human contact whatsoever. It's basically an equivalent of solitary confinement. The casuals are torturing themselves. Now I'm no psychologist, but I do happen to be close friends with one. I consulted him earlier today and proposed my theory, and this is what he had to say:
[quote="Dr Sigmund Freud"]Research has shown that the routine features of single player mode can make huge demands on limited coping resources. After single player many casuals with mental illness do not receive adequate treatment for their mental health issues, because hardcore gamers turn them away. This is caused by repetitive policies or lack of social interactivity. In a study focusing on adolescent men, those who played online were less likely to suffer from depression.[/quote]
There you have it, a professional opinion on the matter. Can't argue with that.
Causes significant drop in sales.
Don't come in here with that "Buh-buh-buh sales don't matter" bullsh*t I hear every day. If a company can't sell their god forsaken titles, then that tells them the consumers don't want new games; they want single player party games 'cause they sell sh*tloads.
Now that that's out of the way, let me explain the link. Single player games tend to have stories which can be as short 2 hours long or even as long as 6 hours long. 6 hours may seem like a long time in the working world, but in a gamers world we double that playtime in a day... Scratch that, we won't use the word playtime any longer, it has casual connotations. We'll now use the word "exertion-time." Yeah, that sounds hardcore.
Sorry, I got side-tracked for a bit, I'll get on with the link. So, right after you realize the game is done, you also realize you just dropped $60 USD (even reaching as high as $110 USD in some regions) for six hours in solitary confinement. Does that seem like something you want to go through again? Would you want to pay another $60 USD for something that is given to the worst among the worst of society? Didn't think so.
I could go on and on about this really, but I think '?ll stop here for the time being. I think we can all agree this was an enlightening experience for all of us and I sincerely hope this thread will open the eyes of the petty casual System Wars folk which flood this board.
Thank you for your time.
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- May 30, 2012 6:28 pm GMTSW bet FTL :x I feel ya man, I had to wear a **** sig for 2 weeks :P:cry:
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- May 30, 2012 6:31 pm GMT
Multiplayer is for filthy casual peasants. :lol:- Please wait. Quick reply will be available shortly.
- May 30, 2012 6:34 pm GMT
Waiting for Grand Theft Auto V? Buy this in the meanwhile.
Blame it on the sheep, Nintendo, and their poor online! :x
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- May 30, 2012 6:35 pm GMT

Now Playing: Pokemon White 2 l The Witcher 2 l Fire Emblem: Awakening
Backlog: Star Wars Knights of the Old Republic l Bastion l Valkyria Chronicles II
Most Anticipated: Total War: Rome II l MGR Revengeance l Hotline Miami 2
Awaken[QUOTE="D4W1L4H"]blah blah blah
[/QUOTE] Spoken like a true Chelsea lover. Well said.- Please wait. Quick reply will be available shortly.
- May 30, 2012 6:37 pm GMT

Theres a lot more you can do with a single player experience, it will open up your imagination.
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- May 30, 2012 6:55 pm GMT

[QUOTE="Mcspanky37"]
Theres a lot more you can do with a single player experience, it will open up your imagination.
[/QUOTE]
Lies. Solitary confinement can scar you mentally for life.
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- May 30, 2012 6:55 pm GMT

The problem is, a lot of single player modes today are too short.
60 hours is the sweet spot.
Anything less than 60 hours is ok if it's not an RPG.
20-30 hours would be ok for non-RPGs.
Anything less than 20 hours is way too short.
The problem today is that most single player campaigns take only 8 to 12 hours to complete.
And online multiplayer is what's killing the industry, not single player.
Game companies can get you to pay extra for things such as an online pass, a monthly/yearly subscription fee, or unnecessary DLC.
And what kind of human interaction can you get from playing online? Just some people who generally stay quiet, and then yell things like "NOOB" and "Learn 2 play" at you when you mess up.
Unless it's a game like World of Warcraft, in which you can join a guild and actually have conversations with people. Which is pretty cool.
But online multiplayer isn't necessary. If gamers really need human interaction, I suggest they go outside and meet with friends in real life. That's what I do.
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You left out the part where all these multiplayer games like CoD and Uncharted have to throw in tacked-on single player modes just to appease the billions of shut-in bro gamers who only care about their single-player experiences.
It seems the solution is clear to me: We need to start a massive campaign to get these losers laid so they'll learn to embrace social interactions such as multiplayer gaming. That, or round them all up and have them shot. It's not like they have that much of an impact on the world if they never leave their house.
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- May 30, 2012 7:05 pm GMT
Origin ID: Madmatt727
Steam ID: matthewfjr
3DS Friend Code: 2234-7317-025
[QUOTE="D4W1L4H"]
- STOP -
[/QUOTE]

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- May 30, 2012 7:08 pm GMT

Games with great single player campaigns also offer amazing experiences that no multiplayer-only game could ever hope to provide.
Take Crisis Core: Final Fantasy VII for example.
The game has an excellent story.
The thing I like the most about single player games is how the gamer can feel sympathetic for the characters in the game through the interaction. Everything is happening directly to the gamer because they're in control of the characters. No other art form can create that kind of experience.
Crisis Core has one of the saddest endings in video game history, part of why you feel sad at the end is because everything happening to Zack in the game is happening to you.
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- Multiplayer is killing it lol. Seriously tho, GoW now has multiplayer :|
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- May 30, 2012 7:12 pm GMTCertainly a unique thread. 7.5/10.
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- May 30, 2012 7:12 pm GMT
lol.






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- May 30, 2012 7:19 pm GMT
----------------------------------------------------------------------------------
CoolerMaster HAF 932 Advanced Case
Asus P8Z77-V PRO motherboard
Intel Core i5 3470 @ 3.20GHz
Corsair A50 CPU cooler
Nvidia GeForce GTX 670 2GB
Corsair Vengeance 8GB of RAM
Samsung HD103UJ 1TB hard drive (for programs and data)
Seagate Momentus XT 750GB hard drive (for OS and games)
LG BH10LS30 BD writer optical drive
CoolerMaster 1000W PSU
Windows 7 Home Premium 64-bit
Samsung S27B550V 27" 1080p LED monitorDon't touch me you filthy casual. :lol:
*Saves the gif*
Gonna use it against dirty casuals here. :P
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- May 30, 2012 7:22 pm GMTdude you made cry from laughing not at you . but at that "Don't touch me you filthy casual."
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- May 30, 2012 7:22 pm GMT
I once killed a man with my thumb.


No.
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- [QUOTE="GeoffZak"]Anything less than 20 hours is way too short.
The problem today is that most single player campaigns take only 8 to 12 hours to complete.
<[/QUOTE] I prefer shorter games. I can understand longer games appealing to people that buy very few games a year or have endless amounts of time to play games. I prefer shorter games, but that has a lot to do with me only getting a chance to play about 5 or so hours a week and I buy multiple games every month. Even 8 hour games will take me over a week to complete once though.- Please wait. Quick reply will be available shortly.
- May 30, 2012 7:42 pm GMT
dafuq did I just read? :?
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