Hot Shots Golf: World Invitational Review
Hot Shots Golf: World Invitational proves that more of the same can still be really fun.
- Excellent course design
- Smooth difficulty curve
- Sharp controls allow pinpoint precision
- Tons of unlockable content.
- The same basic game as its many predecessors.
Innovation? Bah! Evolution? Who needs it? Hot Shots Golf: World Invitational arrives alongside the launch of the Vita, and aside from a few cursory touch features, it's the same basic experience as its many predecessors. Even with the lack of change, the pastoral greens of World Invitational can suck away hours of your life before you realize it. There's nothing quite like Hot Shots Golf, and it's easy to get lost in the enticing rhythm of your tap-tap-tap rise to greatness. Smooth accessibility opens the door to golfing novices, while the later courses should challenge even the chip-shot savants, and if you crave even more competition, an in-depth online mode lets you strut around like you own the joint. World Invitational is another rendition of the same old song, but with a beat this catchy, you'll be humming along all day.
Striking the ball in World Invitational bears little resemblance to the real sport. Instead of flicking the stick to mirror your club's movement, you simply tap the button a few times to determine the power and accuracy of your approach. It's a pain-free system that doesn't make any pretenses toward realism, yet doesn't skimp on the small details. All of the tangential elements of real golf are realized here, so you still have to contend with swirling winds, sloping greens, torrential rains, and other variables to ensure your head stays in the game. Hitting the directional pad in concurrence with your button taps lets you add a hook, slice, or backspin to avoid hazards, and putting everything together takes time and practice.
The beauty of these mechanics is apparent when you pull off a miraculous shot using all of the tools at your disposal. At the forefront of this appeal are the many audio and visual cues that help you feel empowered whenever you hit a real dinger. When you fill up the power gauge and land your cursor smack-dab in the middle of the accuracy bar, your character whoops with joy. A colored tail extends from the zooming ball, and you're treated to the rainbow-colored font extolling your "Nice Shot!" From there, dramatic camera angles let you watch the flight of your ball in style. None of these different pieces are especially unique, but the combination elicits a strong emotional response that urges you to continue playing.
World Invitational overflows with intangible rewards, but there are also oodles of tangible prizes to keep you striving for lower scores. Good shots and high placement in tournaments give you points to spend in the golf shop, and there are enough worthwhile unlockables to keep you engaged for dozens of hours. New characters along with clubs and balls with unique attributes are the showcase offerings, and there are plenty of treats that go beyond these staples. The most interesting of these are new options in how your swing is controlled. The two most easily digestible varieties are available from the get-go, but if you want to move past the simple curved meter, you're free to do so. There are also new outfits to unlock for those who want to dress their favorite characters up in a garish (or snazzy) ensemble and the expected soundtrack and concept art unlocks for those who crave all that is Hot Shots.
All of these perks add plenty of reasons to keep playing, though the biggest draw is found on the courses. Things start out on the easy side in World Invitational. Cruising through the first few rounds should be a snap for anyone who has prior experience with the franchise, and even newcomers are ushered in with proper courtesy.
It's when you unlock the tougher courses that the beauty of the elegant controls is fully realized. Greens slant at chaotic angles, ensuring any shot longer than a yard or two requires careful concentration. Houses, windmills, and other structural hazards block the easiest route to the cup, though you could test your luck by trying to go over (or through) them. Abrupt cliffs and ill-placed lakes threaten to inhale your ball if you come too close, and volatile weather makes you fearful of the metal lightning rods strapped to your back. There's no doubt that World Invitational is difficult, but it stays fair, and you're usually so close to victory you can't help but retry one last time.
i don't believe i've played any of the previous versions of this game.. i don't much care for the real sport of golf but i do find it fun, yet challenging, as a video game... the Vita game is fun, colorful and does occasionally present a challenge... its a solid round of golf for a handheld.. i do recommend it if you like the previous versions or golf in general...
In my opinion, Everybody?s Golf just works better on the handhelds. This one is by far my favorite version(keep in mind i loved the first installment on the PSP). The character design overall is better and more attractive compared to the PS3 models. Tons of unlockables as always. Various control schemes are appreciated. Courses look nice aside from a little pop up here and there mostly in the trees. The voice acting is pretty good, other than some of the caddie voices are annoying(maybe due to the repeating banter at every turn). All in all, the addiction factor is in full effect.
I'm starting to think that reviewers should star doing double review for sequels. One for fans of the series and one for people who have never played a game in the series. So basically this game is a 8 or 9 for people that haven't played any of the other games in the series.
This will be one of the first PSVita games I get a year from now after the price drops on the system. I own all the Hot Shot games ever since the PS1 version. I completed the first game on the PS1 & PSP. I can understand the score, as the game hasn't really advanced to the next stage. Graphics and sounds are pretty much the same. Only changes really is the new characters, animations and courses. If Clap Hanz really wanted to advance the game, they should have included a course editor and allowed the courses to be shared by gamers. Also, they should have made this into an MMO type game where you can play against other golfers from around the world in RT in a tournament setting. With yearly leaderboards and price money won. In career mode, players could go on a 30 years tour and play on 15 - 20 different course each year. Player created course could be included as well for variety. Your player would age and as he got to 50yrs old he/she could either retire or do a 10yr Senior Tour. Money won could be used to buy better equipment, clothes, cars, a house, boats and other luxuries to accommodate your lifestyle for when you retire. Once retired a final grade could be given for your career along with your career stats and any records broken. Also better commentary should be added to this game as well.
@SolidSnake35 I explained why this game is very good. It seems as though you're interpreting a 7.5 as a bad thing, whereas it's actually a big compliment.
@Kevin-V -- But then surely the review should state why that is? Why it is that a perfect Everybody's Golf game isn't worthy of a ten? Pong wouldn't get a 10 because, well, it's pong. But you'd need a better argument than that in this case. In any case, I can appreciate that this game hasn't changed much. But it hasn't seen a release since the PS3 launched... and that's a long time. Compare that with Call of Duty, which is released every year, but still gets consistently high scores. I can't imagine they changed much in that game: you're always shooting people in different environments. Similarly, in golf, you play 18 holes on different courses.
@SolidSnake35 @kdokey -- We have said this more times than you can imagine, but: Games don't start at a 10 and have points marked off. You might play the best Pong clone ever made, with the most realistic physics and the most beautiful paddles you ever did see. That doesn't mean it's a 10. I would think this would be pretty obvious.
You can view our long-standing review philosophy by clicking "about our rating system" on any review page. You will learn important things there; I suggest looking under the section titled: "We Take Time and Originality Into Account." We have never made our scoring system a secret.
@SolidSnake35 that's the way Gamespot scores all their games. If it isn't considering "new or innovating" it loses two points. Look at the Twisted Metal review for another example.
If its being the same game as previous ones is the only blemish, shouldn't this have scored a 9.5? Seems harsh to give a game with one "blemish" a 7.5.
Hmmmm...this review fails to answer the one question I'd been asking myself. Does it actually have any new courses compared to the two PSP games and World Tour on the PS3, or does it simply recycle the old ones?
so basically it's the same as other hot shot golf game, at least is as good as previous games, but 7.5 seems to appearing more in launch vita games, hope you don't take too much time for more reviews