Legends of Pegasus borrows liberally from other 4X games, but little of the good stuff survives the transfer.
- Large in scope
- Brings in lots of elements from other strategy titles.
- Predictable, humdrum storyline
- Bugs in graphics, login, and multiplayer
- Poor AI
- Gameplay bites off far more than it can chew.
You know how pizza places offer "meat lovers" or "veggie lovers" pizzas, where they just cram every single ingredient of a certain type that they have in the refrigerator onto a pie? Legends of Pegasus is kind of like that: it features a lot of elements that 4X aficionados might enjoy in the right context, but they're all just kind of slapped together in a way that doesn't allow them to complement each other. It's pizza that requires a fork and a knife to eat when you ought to be able to just pick up a slice and easily slide it into your mouth.
Legends of Pegasus' storyline relies heavily on tried-and-true sci-fi tropes, particularly a Battlestar Galactica-esque survival/flight theme. At the beginning of the game, you are informed that Earth has been conquered in a surprise attack by an unknown alien force, and a small flotilla of ships has managed to escape through a wormhole. You command that flotilla, and, as luck would have it, you've got a colony ship with you. You need to colonize habitable planets, research new technologies, build bigger and better ships, and fight off constant attacks from aliens seemingly bent on hostility. It's all very hackneyed, including the few plot "twists" that you see coming from light years away.
All that said, the storyline is admittedly secondary to the gameplay, but Legends of Pegasus doesn't score many points for itself there, either. Played on large maps of fictional solar systems, Legends of Pegasus tries to replicate the feel of Sins of a Solar Empire's GUI, but because Legends of Pegasus is primarily turn-based (only battles take place in real time) and because its menus and controls are terribly arcane and unintuitive, it fails to give you much more than a general inkling of Sins' brilliant interface. Zooming, for example, a virtually limitless function in Sins, is strictly limited in Legends of Pegasus. This makes finding items of interest (such as waypoints or resource fields) a laborious, scrolling process. For some things, like your ships or asteroid fields, you can use predesignated icons to jump directly to them, but then you're likely to lose sight of whatever it is you want to be focused on at the same time, also resulting in needless scrolling and clicking.
There's the planet management interface too, wherein you designate what you want your colonies to build and what kinds of resource allocation you want them to have, and you can see what exactly they're generating for you in terms of revenue, science, and ships. This interface is lifted almost pixel for pixel from Galactic Civilizations, but unlike that game, Legends of Pegasus fails to provide you with meaningful information about what your colony-based choices mean for the future. Sure, the game has rollover tips with what each building does, but with limited space to build and an extremely limited budget, it's never clear why you'd choose X over Y.
Speaking of limited budgets, Legends of Pegasus operates in a strange ecosystem whereby the survivors of Earth's demise, desperately escaping from an alien threat, completely dependent upon the shreds of the navy they have left to protect them, are nevertheless apparently charging that navy money for everything from ship building to production of shelters for their own use. Citizens pay taxes to the interim government, but if you raise taxes too high, their morale drops, which has some unexplained further negative effect. This is your only way to make money--without which you cannot build more structures and you cannot build any ships.
And another screwup within the genre. Don't get me wrong I love the genre but please can we get more then1 great game every 5 years ?
So far we got Homeworld1/2, Nexus, X2/3. It would be nice to have another game that I could play longer then the 10 hours i usually am bothered with.
This guy should take it easy on the pizza metaphor. My favorite part was "when you ought to be able to just pick up a slice and easily slide it into your mouth." Mm. Slide it in there, baby.
Looks like they will need to spend another 6 months to finish this game. And then let compare this to Sins of the Solar Empire.. But wait a minute ..why are even comparing it to Sins? Sins is a stupid game too with just a good amount of polish.
I've played Sins and there is nothing in that game for single player mode.
As far as I understand all 4x games must have a good Single Player Campaign.
Sins has nothing..
So ppl stop comparing this to Sins.. This game is just a buggy version of Sins..
And both are crappy games not worth playing.
Someone needs to come up with a new game that actually has some deep elements, unlike Sins where the only thing that I should be worried about is the Pirate Base..
@avengerb apparently you never played classic RTS much. Most people who played games like HOMM and AOE tended to just start up large skirmish or open random maps and play the A since the campaigns were so linear that after one or two times beating them there wasnt much to do. Thats all Sins provides as well and its plenttty.
@ColdfireTrilogy I have been playing since 1989 ...and I have played all the RTS games and the one thing Sins does not have is the effect of the tech Tree actually doing something. In SIN all you need is max number of the biggest ships possible. There is no real use of a scout unit or the envoy ... They are practically useless.. well this is just my thought. I know other would have a different opinion. All i am saying is all 4x games and RTS these days are getting dumbed down for the masses to appeal to everyone and Sins is 100% one of them.
Reason : I tried playing it many times but at the end there is nothing to do but collect a huge number of ships an auto attack on the enemy base. Where is the "Strategy" ? In AOE (not a 4x but using as an example) you could take 1 villager 2 archers and 4 melee units near the enemy Gold deposit and really change the game around. Meaning strategically located offensive forward bases could be formed. Similarly in Sins ....... you have nothing. 4x was meant to have a lot of strategy and not just sell and buy from BlackMarket to make huge fleets and do a right click on the enemy base.
As for your comment about random maps, in SINS you could try a thousand random maps...but the game would play exactly the same.
Step 1: Make defensive structures
Step2: Scout a Bit
Step3: Get hold of a few planets
Step4: Do some reseach while doing the above 3.
Step 5: Make huge fleet
Step7: Profit --> Win.
@avengerb SINS deserves props for the quality it offers for its budget, and although there is no definitive main campaign it has a very robust and solid single player, also there is endless space which is also kick ass.
as for the comparison i whole heartedly believe that comparing the two is a valid fact.
@avengerb 4x need to have a good single player campaign? Sins wasn't primarely a SP game, it was meant to play with other players.They never inserted much of a story in the original cause they focused on the multiplayer part. Singleplayer was just there so you could play alone. And it still was a good game. Just not your type of game but not a bad game at all.
@avengerb Sins has a fairly robust single player game with hundreds of maps to play; some that are different every game.
@avengerb You are certainly entitled to that opinion but I love Sins. I wish they would hurry up and make a true sequel.
Ah well, was hopeful for this one after enjoying Endless Space, will wait for a few patches now i guess -.-
Thanks for the PC-only review, Eric.
Kalypso is slowly falling into a formula where most of their projects end up at the bottom of the barrel. Releasing buggy games and using the buyer as a beta-tester is just F-ing inexcusable. Maybe one day we'll actually see a real Battlestar Galactica 4X game.
It isn't just bad, it's stupid. Years from now, people are going to be looking for 4X games and they will see reviews like this one - assuming they even look at all with the overall rating so low. Worse yet, Endless Space has shown that you can tell people that this is beta testing and they will buy your game instead of pulling this kind of rip-off.
I really like this game but can't stand how it just keeps crashing on me. Wish i knew it was going to be this shity could have used the money for my trip to the Ukraine
God I hate Kalypso's DRM. I bought Tropico 4 on sale, and the first thing was the login screen. Every other game I have on steam trusts steam to confirm that I'm not a pirate, but not Kalypso. They still seem to think I pirated the game.
Same as always, I expect. The developer thinks they can get it done in X months but it turns out they actually can't. If they are only a bit off then the publisher can pay them for a little longer but, if they are several months off, the publisher has to decide if it's worth it to pay to get it done or if they are just throwing good money after bad (or if they even have the money to keep paying the developers).
In this case, it looks like the publisher said "Nope". The developers knocked together what they could and shoved it out the door. It's that or just cancel completely.
@Zloth2 This is the most probable explanation. My question was meant a bit more subtly though. ;)
There must have been someone, at the publisher I guess, who gambled that this approach will yield something. But with the reviews now clearly identifying the issues, it's an unmitigated disaster.
I'm always upset whenever a video game is bad because it's another wasted opportunity to give me a game that I want.