Definatley hoping to see improvements on game play. There much needed, but how about releasing us a baseball game that doesn't have so many huge bugs at release (DL bug from last year was unexceptable). It would be greatly appreciated. Don't know how 2K can make such an outstanding basketball game and such an aweful baseball game in comparison. Hoping to have a great baseball game to play this year.
Dynamic AI highlights some of what baseball fans can expect later this year with MLB 2K12.
It's hard to argue against the fact that pitching is the most important aspect of baseball. Regardless of how everyone else is playing on the field, if your pitching is lacking, then the likelihood that your team will win is diminished. 2K Sports understands this, and for this year's MLB 2K12, on top of the many things 2K is addressing, pitching is seeing the biggest changes.
For 2K12, there are a number of different things being tweaked to improve the pitching aspect of the game. For starters, there is greater feedback thanks to the inclusion of more detailed pitch counters and trackers. Past games have included markers to showcase the history of throws for the current batter, but now you can get a look at all pitches thrown. On top of that, there are pitch trackers that highlight all pitches thrown to the specific-handed batters. This way, you can get a better idea of what is working depending on the kinds of batters you are facing.
Because of the game's new dynamic AI system, it's important to know which pitches work. Now, batters will make adjustments to combat the pitches being thrown at them. If you rely too heavily on one kind of pitch, even if you've been throwing strikes, batters will notice this and change their approach accordingly. With the dynamic pitching, after every throw, markers will show you which pitches are working, will suggest which ones to use, and will highlight the ones to avoid.
In addition, as you progress through a game with the same pitcher, the response in terms of how effective he is in both accuracy and speed will be shown to give you a better idea of what to expect. As you move deeper into the game and increase your pitch count, even with a fantastic pitcher, the effectiveness of all your pitches will suffer, and deciding the best course of action will come heavily into play to ensure your team leaves with a win.
Pitching is not the only aspect of the game that 2K Sports is addressing for 2K12. 2K heard the complaints about past games and is looking to adjust everything that fans of the series have noted as being weak. Fielding is being worked on to ensure better throwing by outfield players. Also, player animations, specifically for the catcher, have been heavily worked on to ensure the players move as they would in real life. Lastly, the graphics engine and lighting have been tweaked to give a more realistic viewing experience.
If you haven't been keeping track, baseball season is only a few months away, and MLB 2K12 is on track to deliver a solid experience. If you're not having a fun time pitching, then it's almost impossible to enjoy virtual baseball. 2K Sports knows this and is hoping that what it's doing with 2K12 will please fans of the sport and bring back those it has lost over the years. Expect to see and hear more about the game as we approach its March 6 launch on all major consoles.
bump below; I hope they fix the online server issues as well (less dropped games). I will probably purchase this game with tax money... and I sort of don't want to see 2k go down as a company so hopefully this year's game is outstanding?!.
Sports Games Production Companies should all look at the genuine strides the 2kNBA game franchise has made over their last 2 games, NBA2K11 and NBA2K12 and look at the quantity of excellent gameplay in multiple modes in 2K11 and then the dramatic additions to next year's game 2K12. If more sports game companies put the true effort and passion of their respected sport into their yearly release, most sports fans would find the $60 tag acceptable.
Being a lifelong video game player, I would love to purchase each updated game; but as a broke college student with a love for a variety of sports games, I will continue to be forced to wait for the used copy of some of these games; because a 10 month update for $60.00 is not in my price range. Oh if an extra year was used to fine-tune and iron out mediocre issues that hinder a game's true brilliance, game publishing companies would truly continue to strike while the iron would always be hot. Yet, this possibility continues to be a video gamer's crazy fantasy.
I just wish gaming companies would use one year in between game releases for feedback from the gaming community and then not make another game until two years after the release; using the year after the feedback year of said game to crank out a "quality MUST-HAVE" updated version of the game. I understand the "if the clientel are buying, why stop supplying" aspect of "good business," but imagine if that one year of minor updating were used to truly crank out a game that makes the older versions obsolete?! How much would clientel boom then!? Also, it doesn't help that I, and most I know, am a sports video game fanatic--and also a broke college student--who loves basketball, baseball, soccer (futball), hockey, and Golf video games and cannot purchase the "latest and greatest" releases until they are discounted at stores anyways. Forced to by used because of insufficient funds, I like to support gaming companies with a NEW purchase of a game from the company when they make a quality product (a la NBA 2K12, FIFA 12, NHL 12, and Tiger Woods PGA tour 12), but am not able to, because incremental updates such as "Dynamic AI"--which may very well be an upgrade from the cheesing AI in MLB 2K11 on Legend difficulty--are not enough for me to warrant a $60.00 purchase.
I always get pessimistic about a game when they have to start using fancy words like "Dynamic AI" to put on the back of the box. Shouldn't that game already have good/Dynamic AI? This is a page out of the EA playbook using fancy words blah blah blah to cover the fact the sequel is basically a reheat of the last 4 versions.
- Release Date: Mar 6, 2012 (US)