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John Ravioli getting fired

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  • Jul 13, 2012 2:49 am GMT
    http://www.digitaltrends.com/gaming/rumor-peter-moore-replacing-john-riccitiello-as-electronic-arts-ceo/

    I predict Moore will be given a choice by the directors. He can either destroy ravioli, take control of him or merge with him and guide EA.
    ---
    "Obviously it was the most epic bubble hearth of all time."
    ~FalcownPAUNCH on Dalaran being moved to Northrend.
  • Jul 13, 2012 2:59 am GMT
    I'm Commander Shepard, and this is my favorite topic on the board.

    ---
    ^ Could probably take you in a fight
    I mained Akali before it was cool
  • Jul 13, 2012 6:30 am GMT
    Looks like we are getting the reload of the last version of EA. Churning out sequels back and milking franchise dry. According to the article, Ravioli tried to take risk and make new IP but almost none of them take traction. I don't know whether that is his fault or the design by comittee feel I have been getting from their new IPs during his tenure.

    In anycase, we are probably going to see a lot of cost cutting plus nickel and diming the fans. Fewer AAA titles and more lower cost, large install base, games for iOS and Android mobile platform.

    Even more EA hate, sigh. I don't love EA but as a gamer, I don't think it is good news to see one of the industry biggest publisher doing so poorly.
  • Jul 13, 2012 6:52 am GMT
    Leave the gun, take the cannoli.
    ---
    -FREEZE!
    -I'm a robot, not your refrigerator.
    Marvin

    ________________

    "Cast off fear. Look foward. Go Foward and don't stop. Retreat and you'll age. Hesitate and you'll die. Shout, my name is: ZANGETSU!!!" ***Zangetsu, Kurosaki Ichigo's Zampakutou***

  • Jul 13, 2012 7:53 am GMT
    Caelestine posted...
    Looks like we are getting the reload of the last version of EA. Churning out sequels back and milking franchise dry. According to the article, Ravioli tried to take risk and make new IP but almost none of them take traction.


    After he became CEO a number of new IPs came about including Crysis, Mirror's Edge, Dead Space, Bad Company and Dragon Age. I find it very doubtful he had anything to do with greenlighting any of these games, however, as most were released around a year after his hiring (the exception being DAO, which had such a lengthy development that Johnny, nor EA, had anything to truly do with it) meaning he inherited most of these titles from his predecessor.

    It's what came after these titles which is of note. Those that weren't dropped outright became much more action-focused, copying off other titles (MoH 2010 going MW in more ways than one) and we saw a lot of forced multiplayer integration. We began to see a lot more DLC and buying incentives. We also began seeing much more enormous marketing pushes which helped financially devastate the company.
  • Jul 13, 2012 9:26 am GMT
    some09guy II posted...

    After he became CEO a number of new IPs came about including Crysis, Mirror's Edge, Dead Space, Bad Company and Dragon Age. I find it very doubtful he had anything to do with greenlighting any of these games, however, as most were released around a year after his hiring (the exception being DAO, which had such a lengthy development that Johnny, nor EA, had anything to truly do with it) meaning he inherited most of these titles from his predecessor.

    It's what came after these titles which is of note. Those that weren't dropped outright became much more action-focused, copying off other titles (MoH 2010 going MW in more ways than one) and we saw a lot of forced multiplayer integration. We began to see a lot more DLC and buying incentives. We also began seeing much more enormous marketing pushes which helped financially devastate the company.


    Good observation. This is the design by comittee feel that I am getting, it is like tagging "successful" element from either EA or other publisher onto games. They greenlight a super expensive MMO in the form of KOTOR, and it is so conservative in the gaming system that much of it resemble the industry leader. MoH and MW treatment to most title and DLC like you point out. I won't chalk it up to all bad. As much as I would probably get some rocks thrown this way, I was actually pleasantly surprise with ME3 multiplayer. Can it be better, sure? But it was fun for me and actually keep me playing ME despite the disappointment I had with the ending. Another thing I notice is the corner cutting in their AAA titles -- you know the infamous repeating dungeon in DA2, the unbelievablely bad journal and quest tracking system in ME3.
  • Jul 13, 2012 4:23 pm GMT
    From: some09guy II | #005
    Crysis, Mirror's Edge, Dead Space, Bad Company and Dragon Age.

    Dunno about the others but DA had completed development before bioware got bought. If memory serves, only the PC version was published by EA, the console version was microsoft.

    From: Caelestine | #003
    Even more EA hate, sigh. I don't love EA but as a gamer, I don't think it is good news to see one of the industry biggest publisher doing so poorly.

    The quicker the industry crashes the quicker we get back to games that value gameplay and story instead of "we want the CoD audience" and marketing spend.
    ---
    "Obviously it was the most epic bubble hearth of all time."
    ~FalcownPAUNCH on Dalaran being moved to Northrend.
  • Jul 13, 2012 4:29 pm GMT
    pies12 posted...
    From: some09guy II | #005
    Crysis, Mirror's Edge, Dead Space, Bad Company and Dragon Age.

    Dunno about the others but DA had completed development before bioware got bought. If memory serves, only the PC version was published by EA, the console version was microsoft.

    From: Caelestine | #003
    Even more EA hate, sigh. I don't love EA but as a gamer, I don't think it is good news to see one of the industry biggest publisher doing so poorly.

    The quicker the industry crashes the quicker we get back to games that value gameplay and story instead of "we want the CoD audience" and marketing spend.


    We will never get that. Stop being delusional and naive.
    ---
    ^ Could probably take you in a fight
    I mained Akali before it was cool
  • Jul 13, 2012 4:34 pm GMT
    http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983

    There were several reasons for the crash, but the main cause was supersaturation of the market with hundreds of mostly low-quality games which resulted in the loss of consumer confidence.
    ---
    "Obviously it was the most epic bubble hearth of all time."
    ~FalcownPAUNCH on Dalaran being moved to Northrend.
  • Jul 13, 2012 4:46 pm GMT
    pies12 posted...
    http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983

    There were several reasons for the crash, but the main cause was supersaturation of the market with hundreds of mostly low-quality games which resulted in the loss of consumer confidence.


    that wasn't exactly a good time for videogames. They kinda stopped BEING MADE for some time.

    Saying we want a repeat of that is foolish.
    ---
    If you read this signature, then that meant that I had control of what you read for 5 SECONDS!!
  • Jul 13, 2012 5:41 pm GMT
    pies12 posted...
    From: some09guy II | #005
    Crysis, Mirror's Edge, Dead Space, Bad Company and Dragon Age.

    Dunno about the others but DA had completed development before bioware got bought. If memory serves, only the PC version was published by EA, the console version was microsoft.


    Not quite. The majority of development was completed beforehand, but the last year or so was under EA. EA also published all of it. Definitely. Hell, they delayed the PC release by half a year because they wanted it to sync up with the console release. Kind of a big mistake, actually. They thought the game would be poorly received and wanted everyone to buy it at once to maximize profits and during that half year began work on DA2 under the impression that it needed to be changed up to become popular. Then Origins came out, was a big success, and they were left in a bad position because they're already completed half the sequel and it was completely different.

    DoctorEggman posted...
    Saying we want a repeat of that is foolish.


    Of course we don't want that. But neither do we want gaming to be in the position it is now. EA screwing up and showing everyone that's NOT a business model to follow would likely be a good thing, actually. Hell, I would just love if they sold some of the IPs they never use.

    In any case, we won't get a crash like in '83. Gaming as we know it now may largely change, but there's still too many companies that are making good games and decent profits. More likely, we start seeing the rise of phone and browser games and Steam becomes a more popular console. In any case, gaming certainly has an identity crisis at the moment.
  • Jul 14, 2012 2:47 am GMT
    DoctorEggman posted...
    pies12 posted...
    http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983

    There were several reasons for the crash, but the main cause was supersaturation of the market with hundreds of mostly low-quality games which resulted in the loss of consumer confidence.


    that wasn't exactly a good time for videogames. They kinda stopped BEING MADE for some time.

    Saying we want a repeat of that is foolish.


    Sometimes you need to destroy something so it can be rebuilt properly.

    It sucks but it's sometimes necessary.
  • Jul 14, 2012 4:51 am GMT
    Whoever thinks that the market right now is exactly like the market in '83 is wrong and childish.
    ---
    "Oh yeah!"
    ~ Lucius the Eternal on most things.
  • Jul 14, 2012 11:48 am GMT
    pies12 posted...
    From: some09guy II | #005
    Crysis, Mirror's Edge, Dead Space, Bad Company and Dragon Age.

    Dunno about the others but DA had completed development before bioware got bought. If memory serves, only the PC version was published by EA, the console version was microsoft.

    From: Caelestine | #003
    Even more EA hate, sigh. I don't love EA but as a gamer, I don't think it is good news to see one of the industry biggest publisher doing so poorly.

    The quicker the industry crashes the quicker we get back to games that value gameplay and story instead of "we want the CoD audience" and marketing spend.


    I am afraid it doesn't work like economic cycle. AAA game publishing has became such a huge investment nowadays that each significant failure would almost certainly mean making safer choices and cutting corners and worse, money went to other investment outside of the gaming industry.
  • Jul 15, 2012 10:25 am GMT
    What we really need now is for innovative titles to be successful. Here's hoping that GW2 and TSW will shake the MMO genre up a bit. Then, maybe CDPRed will continue making great SP RPGs, Wasteland 2 will come out, Obsidian's South Park RPG will be good and we won't need BioWare anymore. Unfortunately, I highly doubt they'll ever make something as impressive as the BG series was.
    SHR

    Fallout: A Post-Nuclear Internet Union

    A positive attitude may not solve your problems, but it will annoy enough people to make it worth the effort.

  • Jul 15, 2012 10:42 am GMT
    dekou posted...
    What we really need now is for innovative titles to be successful. Here's hoping that GW2 and TSW will shake the MMO genre up a bit. Then, maybe CDPRed will continue making great SP RPGs, Wasteland 2 will come out, Obsidian's South Park RPG will be good and we won't need BioWare anymore. Unfortunately, I highly doubt they'll ever make something as impressive as the BG series was.


    IMO, innovation is only part of what we need. The problem with innovation is that not all new ideas will appeal to everyone, so it's a big risk for developers. But without innovation everything is the same, so certainly you can't have that either.

    What the industry really needs is to reduce their costs, and reset price levels to something more palatable for the consumer. $100 million game budgets just aren't working, and considering how much indie devs get done with small teams, more of the industry needs to find a better balance between huge blockbuster titles and smartphone $3 titles.

  • Jul 15, 2012 11:07 am GMT
    Maybe "innovation" isn't the right word. After all, The Witcher 2 is all but innovative, but it's still a great game. I guess video games have gotten so stale anything that doesn't look like CoD, WoW, GoW or BG2 seems innovative. What I meant is that we need people to buy games than dare to be a bit different from the norm. For example, a high-quality Unreal Tournament 2013 would be a breath of fresh air, even though it would be just UT. We need people to buy titles like Psychonauts, Mirror's Edge, Mount and Blade, Legend of Grimrock, etc. Fortunately, it looks like at least M&B and Grimrock were successful.

    Lowering development costs is another good option, but it's already happening IMO. Digital distribution made selling indie games a lot easier, with titles like Dungeon Defenders, Bastion and Plants vs. Zombies being highly profitable and full-fledged video games instead of dorky-looking little projects that can't compete with "the real deal". Dungeon Defenders, for example, looks better than many AAA titles:

    http://cdn.steampowered.com/v/gfx/apps/204383/ss_e036c1ce1b861ddf580be64b16a45acb0befc356.1920x1080.jpg?t=1337795254
    http://cdn.steampowered.com/v/gfx/apps/208542/ss_ccdf315747e7106092641315637d1db3370e303b.1920x1080.jpg?t=1333053782
    http://cdn.steampowered.com/v/gfx/apps/208545/ss_fee9aee3f30313d6f3e027433d038b52ce835e45.1920x1080.jpg?t=1338653147

    Modern tech makes developing high-budget games more expensive, but it also makes developing pretty games cheaper. Nowadays even (relatively) small devs can buy a decent engine and use it to make something cool.

    Not to mention CDPRed is an indie dev, but not everyone can be as good and lucky as they are.
    SHR

    Fallout: A Post-Nuclear Internet Union

    A positive attitude may not solve your problems, but it will annoy enough people to make it worth the effort.

  • Jul 15, 2012 3:45 pm GMT
    dekou posted...
    What we really need now is for innovative titles to be successful. Here's hoping that GW2 and TSW will shake the MMO genre up a bit. Then, maybe CDPRed will continue making great SP RPGs, Wasteland 2 will come out, Obsidian's South Park RPG will be good and we won't need BioWare anymore. Unfortunately, I highly doubt they'll ever make something as impressive as the BG series was.


    Except the part where secret world already bombed before release.
    ---
    "Obviously it was the most epic bubble hearth of all time."
    ~FalcownPAUNCH on Dalaran being moved to Northrend.
  • Jul 15, 2012 3:48 pm GMT
    Aaaaaah, Secret World.


    The real story behind is more interesting. That said i loved it. But perhaps because i know its background. :p
    ---
    Final Fantasy Marathon! Finished: III, IV, V, VII VIII, IX Currently Playing: Parasite Eve 1
    Yet to finish/refinish: Screw it.
  • Jul 15, 2012 3:50 pm GMT
    dekou posted...
    Maybe "innovation" isn't the right word. After all, The Witcher 2 is all but innovative, but it's still a great game. I guess video games have gotten so stale anything that doesn't look like CoD, WoW, GoW or BG2 seems innovative. What I meant is that we need people to buy games than dare to be a bit different from the norm. For example, a high-quality Unreal Tournament 2013 would be a breath of fresh air, even though it would be just UT. We need people to buy titles like Psychonauts, Mirror's Edge, Mount and Blade, Legend of Grimrock, etc. Fortunately, it looks like at least M&B and Grimrock were successful.

    Lowering development costs is another good option, but it's already happening IMO. Digital distribution made selling indie games a lot easier, with titles like Dungeon Defenders, Bastion and Plants vs. Zombies being highly profitable and full-fledged video games instead of dorky-looking little projects that can't compete with "the real deal". Dungeon Defenders, for example, looks better than many AAA titles:

    http://cdn.steampowered.com/v/gfx/apps/204383/ss_e036c1ce1b861ddf580be64b16a45acb0befc356.1920x1080.jpg?t=1337795254
    http://cdn.steampowered.com/v/gfx/apps/208542/ss_ccdf315747e7106092641315637d1db3370e303b.1920x1080.jpg?t=1333053782
    http://cdn.steampowered.com/v/gfx/apps/208545/ss_fee9aee3f30313d6f3e027433d038b52ce835e45.1920x1080.jpg?t=1338653147

    Modern tech makes developing high-budget games more expensive, but it also makes developing pretty games cheaper. Nowadays even (relatively) small devs can buy a decent engine and use it to make something cool.

    Not to mention CDPRed is an indie dev, but not everyone can be as good and lucky as they are.


    The marketing budget alone for me3 was more than double the total cost of witcher 2 and witcher 2 looks better, plays better, has a better story, has choices that matter and has an ending.
    ---
    "Obviously it was the most epic bubble hearth of all time."
    ~FalcownPAUNCH on Dalaran being moved to Northrend.
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