Study: One in nine MMOG players addicted
Poll of 7,000 online gamers shows that 12 percent exhibit at least three signs of uncontrollable habitual behavior.
Massively multiplayer online games such as World of Warcraft, Guild Wars, and Second Life are becoming increasingly popular. All have celebrated milestones in their user numbers recently, with WOW announcing it has 7.5 million subscribers, Guild Wars selling 2 million copies (including expansions), and Second Life hitting 1 million users--many of whom spend real money in the game.
But games like World of Warcraft are hard to switch off and walk away from, says Professor Mark Griffiths, director of the International Gaming Research Unit at Nottingham Trent University in the UK. That's because they have no end, and there's always someone online somewhere in the world.
A Nottingham Trent research study of 7,000 online gamers showed that 12 percent exhibit at least three of the diagnostic criteria of addiction as outlined by the World Health Organisation. These include: craving, withdrawal symptoms, loss of control, and neglect of other activities.
The survey was filled in by a self-selected sample composed mainly of males with an average age of 21 and was concerned principally with the potential for addiction to online gaming. Griffiths said, "I'm sure if we'd done this survey looking at non-online players, looking at gamers that play on stand-alone systems, my guess is that the prevalence of addiction-like symptoms would have been much less prevalent."
According to Griffiths, the problem with online games is that there will never be a point where the player has battled the final boss, tied up the story, and can turn the computer off with a feeling of satisfaction. "Of course the game never switches off; you can't even pause the game," he told GameSpot. "So if you are really into the gameplay, I can see why a small proportion of people do get hooked and feel like they don't want to leave."
Griffiths was also quick to point out that there are many positive aspects to playing games and that those who play frequently can boast a number of advantages over the nongaming population. Those benefits include increased reaction times and better hand-eye coordination.
The professor also told GameSpot that games had many useful applications, including acting as "distracter tasks" for those in chemotherapy, physiotherapy, and other painful treatment courses and acting as a tool for people learning to drive and those in the military.
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
World of Warcraft target of latest suit from PSN plaintiff
San Jose man adds Activision Blizzard to growing list of courtroom opponents, takes issue with MMOG fees, alleges ill effects on mental health, seeks $1 million. Full Story
- Posted Nov 25, 2009 10:58 am AEST
- 908 Comments
-
Top US Nintendo PR exec resigns
VP of corporate affairs Denis Kaigler leaves after less than two years at Nintendo of America; no replacement yet named. Full Story
- Posted Nov 24, 2009 10:26 am AEST
- 124 Comments
Featured Stories
-
Red Dead Redemption mounts up in April
Rockstar San Diego's Wild West shooter mounting up on 360, PS3 in early spring; new trailer coming Dec. 1. Full Story
- Posted Nov 26, 2009 4:59 am AEST
- 145 Comments
-
Rock Band song library hits 1,000
Harmonix and MTV Games reach milestone between on-disc, downloadable tracks for rhythm franchise. Full Story
- Posted Nov 26, 2009 6:04 am AEST
- 145 Comments
-
PSN Store stuffed for Thanksgiving
PlayStation Store Update: Tekken 6, Little Big Planet hit PSP; Madden Arcade, Diner Dash, and Gravity Crash debut on PS3; PSone classics and PSP Minis each get six new games. Full Story
- Posted Nov 26, 2009 7:58 am AEST
- 148 Comments
-
Assassin's Creed II slays 1.6 million in one week
Ubisoft says internal sales reports shows critically lauded sequel outselling original by 32 percent. Full Story
- Posted Nov 25, 2009 3:22 am AEST
- 319 Comments
-
Microsoft patents in-game guide system
Researcher's 2008 patent for "User-Powered Always Available Contextual Game Help" shows Microsoft is considering an in-game guide similar to that of New Super Mario Bros. Wii. Full Story
- Posted Nov 25, 2009 11:13 am AEST
- 286 Comments



276 Comments
Sign in / Sign up