GDC '08: Puzzle Quest was deemed too risky
Publishers didn't want to take a chance on Puzzle Quest, says Infinite Interactive CEO Steve Fawkner; sci-fi themed sequel Galactrix announced.
SAN FRANCISCO--Just like the Beatles, Puzzle Quest was turned down many times before D3 Publisher took the game on, Infinite Interactive CEO Steve Fawkner told the audience at his Game Developers Conference session.
Fawkner said that the pitching process was incredibly frustrating, which he illustrated with a cartoon. He said, "because it was deemed an 'innovative product,' it was difficult to sell the idea. We had one publisher who said they loved it, but they wouldn't publish it because they had no idea how many copies it would sell." A while later, the same publisher asked for more copies of the game, and Fawkner presumed this was because it had changed its mind on publishing the title. "They said no," he laughed. "They just wanted more copies because everyone was playing it in the lunchtime in their office."
Fawkner said that he had been asked many, many times how the company came up with the idea for Puzzle Quest. He said, "It was actually a happy accident."
The first name that the company had for the game was Warlords Champions, but Infinite Interactive decided that it made it sound too much like a fighting game. Puzzle Quest was chosen, revealed Fawkner, because, "We wanted one word that said casual game, which was 'puzzle,' and one word which said hardcore/RPG, and that was 'quest,' and we stuck them together."
Originally the game only had a male character to play, but through focus testing the company found that female gamers were turned off by this, so the company added the option of playing as a female character. Explaining why this wasn't originally in the plan, Fawkner said, "We wanted to avoid the whole masculine/feminine/neuter thing in European languages, which would basically add a load of text."
As to why he thinks that Puzzle Quest was so successful, Fawkner thinks it's because gamers who had previously only played either role-playing games or puzzle games got to see the other side of the coin, and found that they liked that too.
He finished off his session by showing a short demo of the next Puzzle Quest, Galactrix, which will have a sci-fi theme. A few things will be different in the new game, Fawkner explained, including a better scaling down of difficulty. "If you start to lose a few games, the AI will pull itself back," he said. Gamers can also look forward to more variety in missions, and a more dynamic world.
To find out more about Puzzle Quest: Galactrix, check out GameSpot's full preview.
33 Comments
Content you might like…
-
Puzzle Quest: Galactrix Review

The sequel to Puzzle Quest: Challenge of the Warlords takes most of what was great about its predecessor and ruins it.
- Feb 26, 2009
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
World of Warcraft target of latest suit from PSN plaintiff
San Jose man adds Activision Blizzard to growing list of courtroom opponents, takes issue with MMOG fees, alleges ill effects on mental health, seeks $1 million. Full Story
- Posted Nov 25, 2009 10:58 am AEST
- 898 Comments
-
Top US Nintendo PR exec resigns
VP of corporate affairs Denis Kaigler leaves after less than two years at Nintendo of America; no replacement yet named. Full Story
- Posted Nov 24, 2009 10:26 am AEST
- 124 Comments
Featured Stories
-
Assassin's Creed II slays 1.6 million in one week
Ubisoft says internal sales reports shows critically lauded sequel outselling original by 32 percent. Full Story
- Posted Nov 25, 2009 3:22 am AEST
- 319 Comments
-
Microsoft patents in-game guide system
Researcher's 2008 patent for "User-Powered Always Available Contextual Game Help" shows Microsoft is considering an in-game guide similar to that of New Super Mario Bros. Wii. Full Story
- Posted Nov 25, 2009 11:13 am AEST
- 285 Comments
-
2 million Xbox Live users Facebooked, a-Twitter
Microsoft announces around 10% of its subscribers log onto social networks during first week of 360 integration; 1 million check out Last.fm, 1.7 million peruse Zune video store. Full Story
- Posted Nov 25, 2009 5:27 am AEST
- 150 Comments
-
Datel suing Microsoft over memory-unit lockout
British maker of high-capacity, low-price storage units takes legal action against software giant, accusing it of antitrust violation. Full Story
- Posted Nov 24, 2009 11:28 am AEST
- 538 Comments
-
Modern Warfare 2 classification appealed in Australia
South Australian Attorney-General Michael Atkinson says game allows players to be "virtual terrorists;" Classification Board says no appeal has been received to date. Full Story
- Posted Nov 24, 2009 3:05 pm AEST
- 295 Comments
Related Game
- D3, GamersGate
- Infinite Int.
- Matching Puzzle
- Release: Oct 10, 2007 (US)



Erebus posted Feb 23, 2008 2:38 am PT (does not meet display criteria. sign in to show)
MaxPower15 posted Feb 22, 2008 7:45 pm PT (does not meet display criteria. sign in to show)