TGS 2008: Gomibako Hands-On
Simple explanation: It's Tetris with garbage. It might also be the most fun game on the 2008 TGS floor.
MAKUHARI--Think Tetris, but with garbage. That's the simplest description of Gomibako, a PlayStation Network puzzle game we found in the Sony booth here on the show floor of the 2008 Tokyo Game Show. It's a bit early for proclamations--we're only halfway through day one of TGS--but we can safely say that Gomibako is one of our favorite games of the show so far.
The goal of the game--if our understanding of it is correct--is to pile as much garbage as you possibly can into a huge junkyard crate without making it overflow. Various items (such as mattresses, teddy bears, bicycles, huge plastic slides, fire extinguishers, statues, and flaming swords) drop from a garbage carrier overhead, and you have some control over where and how they are placed. For instance, you can twist an item by pressing the circle button.
The key to the gameplay, it seems, is the physics of the objects themselves. Because you want to pile as much trash in the bin as possible, your best bet is to break the items, thus creating room for more junk. To do so, you can simply drop the item by pressing the up button on the directional pad. This will cause the object to drop and often shatter at the bottom of the container. It doesn't work all the time--teddy bears, for example, are awfully hard to shatter, and bigger items don't break easily, though they often bend under the weight of garbage that piles on top of them.
As the garbage piles up, you have a few weapons at your disposal. The aforementioned flaming sword, for example, will heat up and eventually set aflame any nearby garbage; if it burns enough to disintegrate, there will be a lot of room for you to pile more junk in. On the flip side, some objects--such as toilets, will splash water onto the floor of your junk container. As the water builds up, it will prevent that bottom layer from burning up. Add to that a strange little alien dude who roams back and forth near the ground, picking out certain items from your garbage pile he likes and removing them, and you've got a strange and wonderful recipe for fun.
We got only a single run-through in Gomibako, but the highlight was the "boss" fight--a huge car that we somehow had to find room for in our rapidly increasing pile of crap. Once we dropped it in, garbage overflow spilled over the top of our bin, endangering the lives of the pedestrians below. You get only three strikes of overflow before it's game over, and it wasn't long before we struck out once and for all.
There's no way this will be our last try against that infernal rusted jalopy--we look forward to getting some spare time here in Tokyo to try Gomibako again. There's no word on a release date for the game yet, and our brief demo didn't give us much of an idea of what other modes the game might have. Nonetheless, we're impressed and hope it's heading stateside soon.
Content you might like…
-
Trash Panic Review

It may be about garbage, but Trash Panic is not rubbish: It's an innovative puzzler that rewards patience, planning, and those looking for a healthy challenge.
- May 20, 2009
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Sonic the Hedgehog 4 Episode 1 Q&A
We get the first details on the upcoming 2D Sonic sequel from Sega's Ken Balough. Full Story
- Posted Feb 4, 2010 5:59 pm AEST
- 594 Comments
-
Silent Hill director leaps to Grasshopper - Report
No More Heroes studio takes on Akira Yamaoka to lend music to Suda-51, Shinji Mikami horror action game for EA. Full Story
- Posted Feb 4, 2010 10:12 am AEST
- 56 Comments
Featured Stories
-
Red Faction 4, Saints Row 3, Darksiders 2 scheduled, Space Marine delayed
THQ says RF: Guerrilla successor, Homefront due by April 2011; open-world crime sequel, post-post-apocalyptic follow-up, and Warhammer 40,000 spin-off due during subsequent fiscal year. Full Story
- Posted Feb 4, 2010 11:50 am AEST
- 149 Comments
-
THQ announces 'PlayStation Arc' launch support
CEO Brian Farrell talks up Sony motion-control system using its rumored name; says peripheral will extend life cycle of PlayStation 3--but not if console prices remain static. Full Story
- Posted Feb 4, 2010 9:41 am AEST
- 76 Comments
-
Darksiders ships 1.2 million as THQ posts small profit
Publisher reports $542,000 in net income--way up from $191.8 million quarterly loss one year ago; MX vs. ATV Reflex to top 1 million by April 1, WWE Smackdown vs. Raw 2010 sells 3.5 million units in three months. Full Story
- Posted Feb 4, 2010 8:55 am AEST
- 69 Comments
-
Take-Two confirms 'restructuring,' denies studio layoffs
Rockstar and 2K Games owner confirms internal reorganization following sale of retail unit, shoots down reports of developer cull. Full Story
- Posted Feb 4, 2010 6:19 am AEST
- 33 Comments
-
Scribblenauts doodles out 1 million
Warner Bros. and 5TH Cell's award-winning puzzle-platformer for Nintendo's handheld achieves platinum sales; Drawn to Life: The Next Chapter hits same milestone on Wii, DS. Full Story
- Posted Feb 4, 2010 9:11 am AEST
- 32 Comments






10 Comments