Assassin's Creed cut its 'ambitious' co-op mode for Desmond
Engine difficulties and Desmond's storyline meant huge co-op component was cut from original Assassin's Creed.
The original Altair-led Assassin's Creed once featured a "huge" co-op component that was later cut to make way for Desmond's Animus-dipping storyline set in the present day, Ubisoft has revealed.
Speaking to OXM, Assassin's Creed III mission director Philippe Bergeron revealed that the series' 2007 debut entry featured an "ambitious" co-op mode set across the Third Crusade timeframe.
"Before we knew about the Desmond story and Animus link, we had a huge co-op component in there," said Bergeron, "but it just became too hard to do: the engine couldn't support it, and then the metaphor we had above it didn't support it."
"Co-op was one of those big things at the beginning that just didn't make sense in the end," added Bergeron. Assassin's Creed would later inherit a form of multiplayer in 2010 as part of Assassin's Creed: Brotherhood, the third game in the series.
Each subsequent game has also featured a multiplayer mode, but no game in the series has yet attempted to integrate co-op into the single-player campaigns.
"For us it was really part of the single player experience," said Bergeron, "to have in-and-out co-op, and in the end we never thought it made sense in the storyline that we had for the Animus."
"There was no way to reconcile having multiplayer or co-op in an ancestor's memories. Your ancestor lived his life in a certain way, so assuming you had branching storylines, it creates a paradox. It didn't fit."
The latest three-part chunk of Assassin's Creed III DLC, the single-player Tyranny of King Washington campaign that's separate from the main game, will kick off on February 19.
Content you might like…
-
How Assassin's Creed III's New Co-Op Mode Cranks Up the Pace

Comic-Con 2012: Things move quickly in Assassin's Creed III's new co-op mulitplayer mode: Wolfpack.
- Jul 12, 2012
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 14, 2013 5:50 am AEST
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 10:08 pm AEST
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 9:42 pm AEST
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 8:28 pm AEST
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 1:28 pm AEST






