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We're always focused on what's next: upcoming games, behind-the-scenes reports from industry events across the world, interviews with game developers, and a few surprises here and there.

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  • Marvel Ultimate Alliance 2 Update: Magneto and New Sim Missions

    A few weeks ago, we took a look at some of the playable characters and missions in the upcoming downloadable content pack for Marvel Ultimate Alliance 2. Today, we're taking a final look at the upcoming pack, which is due to hit the PlayStation 3 and Xbox 360 tomorrow. The roster we've seen so far has included Psylocke, Carnage, Cable, Black Panther, and new simulator missions. Today's look showcases the biggest baddie of the DLC bunch--no, not the Blob--as we get a look at Magneto the master of magnetism.

    The X-Men nemesis comes packing an alternate costume--awarded to you when you clear a specific simulator mission--and four powerful attacks that rely on his mutant power. Scrap Blades makes weapons of shards of metal that tear around Magneto, damaging anything in their way. Repulsion Wave fires a blast of magnetic force that damages anything in its wake. Rending Force is a powerful radial blast that doles out damage to anything within a set radius. Finally, Master’s Hand--a nod to his comic roots--has Magneto creating a massive hand out of metal to damage his foes. Comic fans should also be pleased to see and hear about some of the abilities that can be powered up with points. Metallurgy causes extra damage to robots and the charismatic leader, which offers a team boost.

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    As with all the other DLC characters, you can use the supervillain to help you clear the campaign modes or give you some added muscle for the new sim missions, which offer an interesting change of pace from the missions we've seen previously. We tried two new missions: Escort Duty and Overload. Escort Duty has you protecting a robot as it walks through a hazard-filled complex. Overload is a boss fight against Magneto himself. If you manage to clear Overload, you’ll not only get the satisfaction of saying you beat one of the most powerful mutants on the planet, but you also get a slick red alternate costume.

    We have to say that we’re pretty happy with what’s coming in the DLC, although we have to get in some requisite whining: Would it kill people to toss in Spider-Woman, Black Widow, and Patriot as playable characters? However, the new playable characters, sim missions, and trophies/achievements that are offered are a very nice chunk of content that should give fans more than enough reasons to come back to the game. Hopefully, Activision and Vicarious will see fit to give fans more DLC next year. Until then, anyone interested should stand poised by their PS3s and Xbox 360s tomorrow.

  • Gravity Crash Hands-On

    Gravity Crash is a gorgeous-looking retro shooter, and if you're interested in shoot-'em-ups, old-school arcade pleasures, or addictive PlayStation Network games, then it's well worth taking a look at this one. Published by Sony Computer Entertainment and developed by Just Add Water, Gravity Crash has you guide a spaceship through a variety of colourful isometric environments while blasting enemies, collecting items, and eventually making your way to a wormhole that serves as each level's exit point. The course you take is always fraught with danger and will require deft piloting if you hope to advance to the next level.

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    Watch Gravity Crash in action with our video preview.

    The single-player campaign offers a range of missions spread across various planets. Our preview build contained five solar systems with the first one being the aptly-named Basix. There are six planets to explore in Basix, and each one has a different mission from the last. There's plenty of variety to the objectives, and you might need to destroy several enemy fuel pods or collect gems and rescue stranded crewman, for example. At the end of each mission, you're given a score and awarded points for completing the level under par time, rescuing crewmen, collecting items, and activating nodes.

    There are two control options available, with either single- or dual-analogue stick schemes to pilot your craft through the treacherous alien landscapes. The single-stick option is recommended for novices and uses the left stick to steer with thrust assigned to a face button. The dual-stick method is much the same as Geometry Wars on the Xbox 360; one stick is used for steering and thrust, while the other for shooting in your current direction. Your craft comes equipped with a shield, and there are two configurations for this too. The manual shield is activated by pressing a button and slowly recharges after a few seconds, whereas the automatic shield will automatically protect you against bumps but requires you to collect gems to recharge it. Your ship is equipped with a basic laser, as well as one of four special weapons. You can only take one into battle, but there are four to choose from, including a plasma ball, drones, an electromagnetic pulse, and a lightning storm.

    While the time you're given to complete each mission might be unlimited, your fuel certainly isn't, and you need to blast energy crystals apart to collect more fuel. These are scattered across each level, but there are limited deposits and you need to make sure you collect these regularly so you don't run out of fuel. As the game's title suggests, you also have to worry about gravity's constant pull because the slightest bump against the terrain will destroy your ship. Thankfully, your shield protects you against this--as long as it still has energy. Some sections are underwater, and instead of fighting gravity, your craft's buoyancy will mean you need to watch out for rocks above you.

    While exploring the far-flung reaches of space, you encounter a wide range of enemies, including enemy ships, soldiers, and installation, as well as hostile aliens. Not everything you encounter is hostile, however, and there are helpful items, such as energy crystals, switches, activation nodes, and weapon upgrades along the way. There are also artefacts and various gems to be found throughout the levels that will earn you bonus points at the end of the round. Gravity Crash includes a level editor where you can terraform terrain from scratch and insert dozens upon dozens of items, including enemy or friendly units, alien life forms, crystals, and objectives. It looks like you'll be able to share these with the PlayStation Network community in the final release, although there weren't any available at this stage.

    Gravity Crash's visuals are eye-catching, and it boasts a funky isometric look, which will appeal to fans of Tron, Geometry Wars, or Darwinia. Objects glow with bright fluorescence set against the abstract backdrop of space, and this is complemented by an electronic soundtrack. There are also some cool sound effects in the game, particularly the endearing beeps and buzzes.

    Gravity Crash combines a great visual style with some addictive gameplay, and we're looking forward to trying out the final game. Gravity Crash has yet to be given a firm release date, but stay tuned to GameSpot for more information as we get it.

  • Grand Theft Auto IV: The Ballad of Gay Tony Multiplayer Hands-On

    My dude is running around with an automatic weapon, but I'm not staring at the gun. Instead, it's his sweet cream-colored flat cap, the tan jacket he's rocking that looks like it might be leather, and a thin layer of moustache that wouldn't look out of place on that weird aunt of yours who has too many cats. I'm fascinated by his faux tough-guy look, and while I work with the camera to try to get a better view of his gear, a bullet rips through his chest and he's dead. Oops, forget admiring the sartorial splendor of my makeshift thug and let's get to doing what he does best: popping bullets in fools in the multiplayer features of the upcoming downloadable content episode for Grand Theft Auto IV, The Ballad of Gay Tony. Rockstar hosted a multiplayer session during which we had a chance to try out most of the multiplayer modes available in the Gay Tony expansion.

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    Check out the BASE jumping thrills in The Ballad of Gay Tony.

    We started out with a few free-for-all deathmatches, including one particularly hectic match located in the amusement park Funland. Dodging bullets amidst all of the carnival rides turned out to be some of the most fun we had during the entire session. At one point, we had a great sniping point on the veranda of an office building and managed to snag a handful of successive kills without ever being spotted. The Gay Tony-specific weapons have some high points--including a sharp assault submachine gun that's good for tight spaces and an advanced machine gun that makes up for its lack of accuracy with some deadly stopping power.

    In addition to the free deathmatches, we tried out the team deathmatch where multiple teams compete to collect as much cash as they can before the session timer runs out. With a long strip of road running down the middle of one of the most popular areas during our team deathmatch session, it wasn't uncommon to see cars hurtling down the road before exploding into flames as rival teams battled it out on the steps of the government building nearby. New deathmatch features in the Gay Tony DLC include earning cash for assisted kills, getting bonus cash for kill streaks, and the using the aforementioned new weapons.

    Getting some bullet therapy in has its charms, but it's certainly not the only thing to do in Gay Tony's multiplayer. After all, it wouldn't be GTAIV without some racing, right? We tried out a couple of different races during our session, which included long point-to-point races in high-performance sports car models. Some of the routes were a bit confusing, thanks to a lack of direction. At one point, we managed to take a wrong turn off the highway and completely screwed our race. After a few weeks of playing Forza 3, the loosey-goosey handling of the GTA cars took some getting used to as well. Still, the wheel-to-wheel, anything-goes attitude of racing events made for a lot of laughs (and only a few curses). As in other multiplayer game types, there are a ton of options when setting up races, including car class, number of laps, traffic, pedestrians, time of day, weather, and several others. The races we ran featured sports cars with nitros attached--you could get a significant boost of speed with the B button and respawn your completely destroyed ride by holding the Y button.

    The highlight of the multiplayer session had to be the free mode where got a chance to try out the completely awesome (and wondrously incongruous) BASE jumping mode. After hitching a ride with a Rockstar employee who knew his way around the city, we immediately headed to the closest helicopter, took off to fly downtown, and looked for the tallest buildings in the city. With parachutes strapped to our back--which you automatically receive when boarding a helicopter in the game--we peered off the edge of the skyscraper, pondering our virtual doom, before taking the leap of faith and free-falling for as long as we dared. At the last possible moment, we pressed the A button to pull our chute and, for added flare, popped some smoke by pressing the L3 button.

    We touched down safely, but because it was the free mode, it wasn't long until other players started making trouble. The timed free-mode session ended with a swath of fiery destruction as we were on foot being chased by a Rockstar employee emptying his helicopter's missile supply in our general direction. We did our best to get another BASE jump attempt in but were met with a fiery death instead. Of course, that isn't the only way to die when BASE jumping. In addition to failing to pop your chute in time, you can be chopped by the rotor blades of a helicopter and killed by weapon-wielding opponents as you glide down to earth.

    But then, no one ever said BASE jumping was safe.

    Look for The Ballad of Gay Tony for Grand Theft Auto IV on Thursday, October 29, available for download or on disc as part of the Grand Theft Auto: Episodes from Liberty City stand-alone game.

  • Excitebike: World Rally Hands-On

    The original Excitebike was one of the best games on the Nintendo Entertainment System, so it's somewhat surprising that Nintendo hasn't gone back to the well that many times over the years. Beyond the well-received Excitebike 64 for the Nintendo 64, Nintendo just hasn't done much with the Excitebike series. That looks to change with the upcoming Excitebike: World Rally, which will be available on Nintendo's WiiWare channel on November 9.

    If you've played the original, the formula in Excitebike: World Rally should be very familiar. You play as a nameless motocross rider who tackles a series of off-road races filled with jumps, obstacles, and your fellow riders. In true Excitebike fashion, racing is straight ahead with no turns (though you can change lanes to avoid obstacles or hit jumps and power-ups). Your speed is regulated not just by mashing the gas on your controller, but also by how well you negotiate your landings after taking off on a jump; if you nail the landing perfectly, you'll get a quick burst of speed as you go. Hitting an obstacle (or another rider) will cause you to briefly crash, and you can recover by shaking the Wii Remote. There's also the issue of keeping your engine cool--rev it too hard for too long and you'll break down. Driving over illuminated arrows on the course will give you an instant cooldown and allow you to get back on the turbo button.

    There are two control schemes in World Rally and both have you holding the Wii Remote horizontally. The classic control scheme uses the D pad to change lanes and your rider's position midair; the 2 button acts as gas while the 1 button provides a turbo boost. The new control scheme lets you tilt the Wii Remote left or right in order to control your rider's position midair and is surprisingly sensitive and effective.

    We played the Bronze cup races in World Rally, which is one of several series in the game. The series included such locales as London and Canada with different challenges at each track. Unlike the 2D original, World Rally plays at an angled, 2.5 D perspective, giving you a slightly better look at what's coming up ahead of you on the track. The game will also support online play via the Wii's Wi-Fi capability and includes a track designer where you can control every aspect of your track using a variety of preset jumps and obstacles. You can test your track either from the beginning of the track or at specific points along the way.

    The game moves at a quick pace--so quick, in fact, that it's easy to run in to other riders even with the new angled camera. But with a little practice (and a little luck) at each track, you should be able to earn a trophy. World Rally doesn't seem to be pushing the Excitebike franchise very far, but the essential fun of fast bikes and huge jumps remains.

  • Matt Hazard: Blood Bath and Beyond Hands-On

    Considering the original Matt Hazard game--Eat Lead: The Return of Matt Hazard--spent much of its time making fun of classic game tropes, it's either ironic or inevitable that the tough-as-nails fake-retro video game hero would make his next appearance in an old-school side-scrolling shooter. Hazzard's next adventure will find him heading back in time in the upcoming Matt Hazard: Blood Bath and Beyond, a downloadable game for Xbox Live Arcade and the PlayStation Network. Publisher D3 came by earlier this month to give us a glimpse of this blood-soaked shooter ahead of its release in early 2010.

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    The plot of Blood Bath and Beyond features Hazzard going back in time to prevent the evil gaming corporation Marathon MegaCorp from destroying his 8-bit self from the good old days. Along the way, he'll be blasting his way through multiple levels of bloody 2D shooting action that mixes in occasional bits of 3D for variety. Controls in the game are straightforward: You use the A button (on the Xbox 360 controller) to jump, the X to fire, and the right trigger to throw grenades; you aim shots by moving the left stick in any direction. In certain areas of a level, you'll encounter enemies that are "behind" the action on the 2D plane--pressing the left trigger will let you turn Hazard so he fires at those enemies before they can get too close to cause problems.

    Weapons are plentiful in the game, both in terms of quantity and variety. Shotguns, flamethrowers, grenades, ice guns, and plasma rifles are just a few of the weapons Hazzard and his sidekick Dexter Dare (playable when in co-op mode) will have at their disposal. They'll need every one of those weapons, too, in order to deal with the waves of enemies that assault you in each level. We played two levels of the game. The first--known as Booty Call--had Matt and Dexter fighting pirates in a level that culminated with a boss battle against a huge living lighthouse while onboard a ship. During the battle, the lighthouse occasionally fired missiles that we deflected by shooting at them, turning the missiles back at the lighthouse and eventually destroying it.

    A second level featured a Japanese theme, as Dexter and Matt fought off a seemingly unending horde of ninjas and samurais, culminating in a three-tiered fight against a huge monster known as the Rhinozilla. From the name alone, we're guessing you can imagine what this boss looks like. With huge dollops of blood being splashed onscreen at regular intervals and a good deal of the fictional retro humor that permeated the original Matt Hazzard game, Blood Bath and Beyond looks like a fun (and more focused) video game lark than its predecessor. Look for the game on Xbox Live Arcade and the PlayStation Network in early 2010.

  • Naruto Shippuden: Clash of Ninja Revolution 3 Character Reveal

    Kagura

    The former ANBU member was first seen in Naruto: Clash of Ninja Revolution 2. She's a tricky character who likes to use wires to take down her opponents. In Clash of Ninja Revolution 3, one of her new abilities involves chaining wires up to three times so that she can swing back and forth across the screen. Her wire can latch onto an enemy's feet and pull him or her into the air for juggling opportunities. Another one of her tricks involves using the wire to track down an opponent and attack him or her from underneath. This trick can also track enemies on the run and will cause quite a bit of damage to an opponent on the ground.

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    See who made the cut!

    Bando

    Bando comes armed with some heavy-duty chakra cannons, and his signature moves stem from them. He has a fire cannon and an electrical one. The electrical cannon can stun enemies temporarily, allowing Bando to swoop in and perform some hard-hitting melee attacks. His secondary jutsu activates his superarmor, which will make it easy for him to move in and attack without having to worry about being stunned.

    Towa

    Towa is another ANBU member who appeared in Naruto: Clash of Ninja Revolution 2. He has a tattoo that is not only there for looks, but also extends from his arm and be used for attacks. The tattoo comes equipped with claws and can function as a tattoo drill. His secondary jutsu lets him extend his tattoo into a huge baton that can take out almost everything onscreen.

    Komachi

    An ANBU operative who was first seen in Naruto: Clash of Ninja Revolution 2, Komachi's specialty involves using the senbon needles in her hair to fight her opponents. When executing a strong attack in the air, she'll throw the needles down at her target. If her strong attack is held, the senbon needles will hover in midair until they are released. This skill takes up chakra, but Komachi can fight in the meantime, making it a deadly combination or a good defense.

  • Dante's Inferno Preview: Heresy

    The last time we saw Dante's Inferno for the PSP, it was tucked away in a corner at EA's Tokyo Game Show press event alongside the higher profile Xbox 360 and PlayStation 3 versions of the game. To bolster the handheld's version profile, EA recently dropped by our offices to show off just the PSP version and give us our first peek at the Heresy level of Hell.

    What's New: In the epic poem upon which Dante's Inferno is based, Heresy is depicted as the sixth circle of Hell, alongside such sins as treachery and violence. In the game, being helmed by EA's Visceral Games studio and developed by AM2 (the folks behind Wet), the Heresy level is the first level you encounter upon entering the City of Dis. In it, heretics burn in a never-ending fire for doubting the existence of life after death. More so than combat-heavy levels we've previously seen, the Heresy level mixes puzzle-solving and a good deal of platforming. As you make your way through the level, you'll see a gigantic statue of the Old Testament's Abraham, and your goal in the level is to free him from captivity in Hell by solving the level's puzzles.

    What's Different: The absolve and punish mechanic, which was previously only available to use on certain non-player characters in the game, looks to be nearly complete. You can now grab an enemy (by pressing the right trigger) and choose to absolve or punish him or her. Punishing a foe is as simple as one press of a button; while absolving requires you to mash buttons and takes longer to complete. The thinking here is that's it's tougher to be holy in the game. Whether you choose punish or absolve, enemies (and NPCs) will determine which powers Dante will have at his disposal as he progresses.

    We also got a look at a new enemy--a dark priest of sorts--who could quickly teleport, making him difficult to attack. The priest is also immune to Dante's cross attacks and makes any minion around him similarly immune as long as he's alive. As a result, the priest enemies make for a challenge; one that needs to be dealt with as quickly as possible before things get out of hand.

    It's also worth pointing out that, unlike previous levels in Dante's Inferno, the Heresy level doesn't end with a big boss fight. Instead, the level we played finished with an action sequence that had Dante skipping across a chasm of crumbling rocks as he tried to avoid falling into a pit of lava. While there's no boss battle in Heresy, producers said that the following level, Violence, will feature a final encounter. Judging by the level's theme, here's hoping it's a doozy.

    What's the Same: The camera in the game hasn't changed much and can still be the occasional problem. During the latter part of the stage, we were required to jump between several moving platforms, trying to make our way closer to the statue of Abraham. It wasn't always easy to tell exactly how close (or far away from) we were to the different platforms, making some of the jumps difficult. In addition, some of the clues you need to finish certain puzzles are a bit obscured, making for a good deal of running around willy-nilly looking for an "interact" icon to pop up on screen.

    What Impression the Game Made This Time: Dante's Inferno is at its best when it's reveling in the gruesome landscape of its levels. We've seen a lot of the same enemies in the game, and so far, we aren't in love with the combat system and only a few of the puzzles have been interesting. That said, we've been delighted with the twisted architecture of each new level of Hell, which seems to further cement Visceral Games' status as the go-to developer when it comes to creating a horrific atmosphere.

    Look for more on Dante's Inferno in the coming months, leading up to the game's release in February 2010.

  • We Just Played Panzer General: Allied Assault

    If you've got a thing for World War II, board games, and collectible cards and have a little patience to go along with it, then you might enjoy the upcoming Panzer General: Allied Assault for Xbox Live Arcade. It's a slow game--as turn-based wargames have a tendency to be--but it can also be a pretty engrossing challenge if you've got the patience and proclivity. I recently tried a two-level demo of the game, which will be out tomorrow on Xbox Live Arcade.

    The first mission in the demo serves as the game's tutorial and is designed to teach you the basics of gameplay. Once the mission loads, you're presented with a six-cell-by-five-cell grid that serves as your environment; one side of the board is initially controlled by the Allied forces, and the other is controlled by the Axis. Each grid on the board has its own features (such as mountains, trees, or rivers) that might affect how units placed on that cell behave. For example, units in a forest cell will receive a bonus to their overall defense rating, while units on a mountain will have a slightly higher attack rating.

    While each mission in Allied Assault has its own individual goals, your most basic agenda is to control as much territory as you can on the map. Invading enemy-controlled territory or moving into unclaimed cells will earn you prestige points at the end of a round. These prestige points are valuable because they will allow you to buy more cards for your deck. Prestige points are the currency, and the cards in your deck are your tools to victory. There are a ton of cards in the game, including units you can set in the field during a turn in order to bolster your attack (or your defense), specialized action cards (such as bombing runs that can damage enemy units), and boost cards that can strengthen your forces and weaken your opponents.

    A typical round of combat begins with you laying down new units (assuming you have them in your deck) and then moving your troops to new positions on the board. You can also play action cards or set your units to attack enemies at any point. Once you've attacked an opponent, the combat phase begins. First, any support units--such as nearby infantry, armor, or long-range artillery--will be taken into account and will affect your attack rating. Next, the enemy's defensive rating is calculated.

    After that it's a matter of playing whatever combat cards you have in your deck--these cards can do things like remove enemy support capability or, in the case of the smoke-screen card, end combat then and there. Once combat cards have been played, you can choose to sacrifice any card in your deck to add to your offensive (or defensive, when being attacked) rating. Each card has a different prestige cost, and by sacrificing a card, you add its value to your offensive or defensive rating. Once all of this is done, it's time to roll the dice, the result of which will add a final result to your respective rating. Combat is then resolved using each player's offensive and defensive rating. The other side then gets a chance to counterattack, and the whole process starts over again.

    Depending on the number of combat cards played and the number of other cards sacrificed, a single combat round can go on for a while. Considering that you will often have multiple clashes per round, Panzer General is not a game for the impatient. That said, the game's strategic elements are fun, the scenarios are based on actual events from World War II (the second mission, for example, is a turn-based re-creation of D-Day, as you storm Utah Beach), and unlocking new card types after completing rounds is right up the alley for the collectible card nerd inside you. The game will have a full campaign with 14 levels to play through (on two difficulty levels), a skirmish mode, and multiplayer support, as well as a deck manager that will let you build decks of cards you can use in specific game situations.

    Panzer General: Allied Assault is due for release on Xbox Live on Wednesday, October 21 and will cost 800 MS points.

  • Rock Band DLC: Abbey Road and Queen

    The folks at Harmonix are nothing if not busy. Sometime next month, the developer of the Rock Band franchise will surpass the 1,000 song mark (including both disc content and DLC) for its music game franchise. This week we got to see two sets of upcoming DLC, both of which will be available on Tuesday.

    First up, we had a chance to try out the new DLC for The Beatles: Rock Band, the full version of the group's 1969 album Abbey Road. Five of Abbey Road's songs were included in the disc version of The Beatles: Rock Band but fans will still have some real gems to experience as part of the DLC, including the clanging groove of "Maxwell's Silver Hammer" and the epic 16-medley that serves as Abbey Road's climax. Here's the full track listing as the songs appear in the game:

    • Come Together
    • Something
    • Maxwell's Silver Hammer
    • Oh! Darling
    • Octopus's Garden
    • I Want You (She's So Heavy)
    • Here Comes the Sun
    • Because
    • You Never Give Me Your Money
    • Sun King/Mean Mr. Mustard
    • Polythene Pam/She Came In Through the Bathroom Window
    • Golden Slumbers/Carry That Weight/The End
    • Her Majesty

    As you can see, several of the songs that make up the medley have been strung together to make slightly longer game experiences. If you're playing the 360 or PS3 version of The Beatles: Rock Band, you'll be able to either play these combined tunes individually (for example "Sun King/Mean Mr. Mustard") or as part of a setlist; you'll also have the choice to play the Abbey Road medley in its entirety, eliminating the loading times that typically come between songs on a Rock Band setlist.

    Unfortunately, the option to play the Abbey Road medley uninterrupted will not be available on the Wii version of this DLC. Incidentally, Harmonix reps told us that playing the Abbey Road medley in its entirety is a relatively simple way of getting the "One Million Points" achievement in the game. In addition, for a song like "Because" that features no drum track, you'll be able to play through the song even if you're signed into the game as a drummer--something you couldn't previously do.

    There aren't any new dreamscape visuals created for the DLC of Abbey Road; instead, the game will be pulling from the art assets that are already on the disc featuring the band recording their songs in the Abbey Road studios. In all the highlight of the Abbey Road DLC will surely be playing the medley straight through--after all, who isn't going to enjoy belting "Carry That Weight" at the top of their lungs?

    Next up is the Queen track pack, which features ten of the English rock band's finest songs. Here's the tunes that will be available in Queen pack:

    • Another One Bites the Dust
    • Crazy Little Thing Called Love
    • Fat Bottomed Girls
    • I Want It All
    • I Want to Be Free
    • Killer Queen
    • One Vision
    • Somebody to Love
    • Tie Your Mother Down
    • Under Pressure

    If you're familiar with Freddie Mercury and Crew, you know that Queen songs are often vocal showcases and it will take your best chops to emulate Mercury's signature style and range. We tried out the anthemic "I Want It All" (which you might recognize from its use in a bank commercial these days) and the classic "Killer Queen" which originally appeared, as a cover, in the first Guitar Hero game. Brian May's delicate and melodic guitar part in the latter is still a highlight for us and we're happy to report it's still a blast to play in Rock Band 2.

    Abbey Road DLC will be available on Tuesday, October 20 and run you $16.99 or 1360 MS points. The Queen track pack (1280 MS points, $15.99) will be released on Xbox 360 and Wii on October 20, and on PSN on October 22.

  • Things I Saw in Kamen Rider Dragon Knight or That I Hallucinated Last Night


    For the last several weeks, sleep has become an elusive thing for me. After the birth of my first child back in early September, my wife and I have been experiencing the familiar trial of all new parents--figuring out ways to get our daughter to sleep for more than two hours at a stretch. We've had varying degrees of success but last night was particularly bad--the little one refused to sleep much at all, and the result was me standing in the middle of our bedroom for what seemed like a miniature eternity, gently rocking her and trying to get her to snooze while simultaneously trying to prevent myself from falling asleep standing up.

    That miniature marathon of enforced insomnia came on the heels of an appointment I had yesterday afternoon with the fine folks at D3, who dropped by to show off Kamen Riders Dragon Knight for Nintendo Wii and DS. The game is based on a long running Japanese sci-fi television series, which seems to be a mix of an amped up version of Power Rangers and Yu-Gi-Oh-style card collecting with a healthy dose of cartoon violence. The game, and its complex backstory, turned out to be a heady mix, especially in my fragile mental state and, as I stood in the middle of my room last night rocking the baby to sleep, visions of the absurd costumes and hyperspeed action of the game came creeping uninvited back into my head.

    So, here's a list of things I either noticed in Kamen Rider Dragon Knight or hallucinated in my sleep-deprived state:

    Mirror World -- There are two worlds in the universe of Kamen Rider, the "real" earth and an alternate dimension known as Ventara. The evil General Xaviax is preparing to invade the real earth, and your goal in the game's story mode is to prevent that from happening by kicking all sorts of butt. Incidentally, I guessed the correct spelling of "Xaviax" the instant I first heard his name. After all, nothing is more devious than a bad guy with two X's in his name.

    Ready… Fight! -- Kamen Rider is a fighting game, pure and simple. In story mode, you'll choose your favorite Rider and then progress through a grid of encounters leading up to a final battle against Xaviax. These fights can either be traditional one-on-one brawls as in games like Tekken or Soul Calibur or taking on multiple opponents in 3D brawls. There's also duel modes in both versions of the game, where you can pit various characters against one another.

    Contract Beasts -- Pets in Kamen Rider aren't like your dog, willing to do anything you want even if you treat him like crap. No, in the Kamen Rider universe, your beasts are contractors and, in the game, you can summon them in a fight to attack your enemy. If I was a beast in the Kamen Rider universe, I would demand a signing bonus and the company of many, many female beasts at my beck and call.

    All Hands on Deck -- It wouldn't be a kid's show without some sort of collectible card tie-in, right? In Kamen Rider, every combatant has a so-called Advent Deck of cards which offer him or her special powers in a fight. You have to build up energy to use your cards in combat but they do offer some cool powers like…

    A Dude Became a Tank -- During one point in the game, one of the Kamen Rider fighters played a card in his deck that allowed him to become a tank. Or interface with a tank he had summoned from thin air. Or transform the front of his body into a tank. Something like that. Then the guy/tank nuked my character into oblivion with a 50-hit combo and explosive effects that would have looked like overkill in Mercenaries 2. It was at this point in the demo that I wearily turned to the friendly D3 representative and said, "I don't understand this game, culturally."

    Up Yours! -- At one point, a triumphant Kamen Rider struck a victory pose that looked distinctly like he was telling me to go screw myself. I can only hope the gesture means something else entirely in Japan.

    Yodeling Puppies Wearing Mexican Wrestling Masks -- Okay, I'm 95 percent certain this one was a hallucination.

    Kamen Rider Dragon Knight is coming for the Nintendo Wii and DS on December 22.

  • Naruto Shippuden: Clash of Ninja Revolution 3 Character Reveal

    Are you dying to know who's going to join Naruto and his buddies in Tomy's upcoming fighting game? Here are the latest characters that have been confirmed on the growing roster.


    Itachi

    Sasuke's older brother Itachi likes to use clones, as well as his genjutsu, to throw off the enemy. The aerial crow-kunai is one of his special attacks, which allows him to teleport to the ground after releasing the dangerous projectiles. He can also quickly teleport to the backside of an opponent to gain a distinct advantage. Itachi's other specialties include creating an exploding clone as a counter move, and in this game, he's gained a new aerial fire ball jutsu move that can be executed by hitting the jutsu button in midair.

    Kisame

    The former member of the Seven Ninja Swordsmen of the Mist, Kisame is a lethal adversary in close-quarters combat. His sharkskin sword attack drains chakra, and he can also summon a clone to take down an opponent with water prison jutsu for some extra free hits. The key to playing as Kisame is to stay within close range while attacking with your sword so that you can break an enemy's guard and suck its chakra. If enemies understand this and hover too far away, he has a water shark bomb jutsu that will close the gap.

    Hiruko

    Once a great shinobi of Sunagakure, Hiruko is now a slow character but he has a dangerous reach with his long tail. While he may skulk and lumber around the field, his tail is quick and lethal, as well as poised to do a ton of damage. He can poison his opponents and confuse them by inverting their controls, and one of his special abilities is a latent ninja ability that involves time-sensitive poison. It's a secondary jutsu that allows him to poison enemies who then have to defeat him before a timer runs out or they will die. Playing keep-away and run-the-timer-down is another way to win if you feel like you can't win the old-fashioned way.

    Sasori

    Sasori of the Red Sand has a lot of variety in his move set. He can do heavy close-range damage with his mechanical wings or take out opponents from afar with the cord that comes out of his body. If that doesn't work, he also has a stream of fire he can unleash. Sasori has hyperarmor, which protects him from knockback effects as he's walking forward. Damage can still be dealt, but he won't be stunned. His secondary jutsu allows him the ability to poison opponents and break down their guard. In partnered matches, Hiruko and Sasori can team up as one character if Hiruko dies first.

    Deidara


    The youngest member of the Akatsuki, Deidara likes to utilize his explosive clay creations and keep his distance in a fight. He can set explosive spiders and birds, which is important in distracting his opponents. In latent ninja mode, he can drop three times as many explosives, and the spiders will actually track down enemies. His secondary jutsu allows him to use a giant bomb to take out almost everything onscreen, which will come in handy during four-player free-for-all matches. In the latest game, Deidara has a new custom throw in which he attaches an explosive spider to an opponent's face. And watch out for his counter jutsu--it deals a ton of damage.

    Naruto Shippuden: Clash of Ninja Revolution 3 is set to be released on November 17.

  • We Just Played Tropico 3

    Tropico 3 for the PC and the Xbox 360 is the upcoming sequel to the Tropico series, which has a tumultuous history. The original game was created by dearly departed developer PopTop Software, and the sequel was created by Imperialism developer Frog City. The third game is being developed by Haemimont Games, whose previous work includes Imperium Romanum and Glory of the Roman Empire.
    El Presidente, I presume?

    In any case, the third game is clearly trying to capitalize on the strong points of the previous games by offering a city-building strategy game with a layer of tongue-in-cheek humor that makes not-so-subtle jabs at a certain other Caribbean island that became a socialist nation in the 20th century. The game comes complete with an jazzy soundtrack packed with upbeat Latin music that seems to work well with the game's look and feel--colorful island landscapes and interface screens reminiscent of red-ink-covered, typewriter-written documents from the 1950s.

    The setup in Tropico 3 is much like that of the previous games--you are a new "presidente" who has come into power on the island of Tropico, and you must manage your land's agricultural output, exports and trade relations, and the general happiness of the proletariat. While the game has all the trappings of a standard city simulator, from hiring and firing workers at factories, farms, and other industrial sites to building key structures to fulfill your peoples' needs, it will all be wrapped up in a tongue-in-cheek, humorous presentation that begins with a tutorial from your obsequious advisor and carries through to the dictator you play as.


    Your custom dictator can be outfitted with a beret that will strike fear into the hearts of your enemies. Or, rather, the enemies of the state. Of course.

    You can choose to play a pregenerated dictator, but you can also create a custom character that's either male or female from a variety of different looks, choosing from a variety of Karl Marx-esque beards for male characters and ballgowns and earrings for female characters. You can also choose a variety of different origins for your character (a scholar who was a political prisoner and accomplished a bloodless coup, a military strongman, and so on) and must choose both advantageous and disadvantageous traits. These include things like having ties with various factions, such as the military, the clergy, Soviet Russia (the communists), and the USA (the capitalists). Each of the advantages seems extremely powerful though each disadvantage also seems pretty severe, but they should help direct your gameplay style and foreign policy, your administrative policies, and the structure of your island-wide presidential speeches (which can be tailored to appeal to certain factions at the cost of losing support elsewhere).

    Tropico 3 is scheduled for release in October.

  • D3 Visit - Ben 10 Alien Force, Astro Boy, The Secret Saturdays

    Unless you're watching the Cartoon Network on Friday nights, Ben 10 Alien Force: Vilgax Attacks and The Secret Saturdays: Beasts of the 5th Sun are probably not going to mean much to you. But chances are that you've at least heard of Astro Boy, given that the movie is set to hit theatres next month. D3 Publisher came by our office to show us the video game version of the three properties, and even though there's a stigma surrounding games based on TV shows and movies, the games we saw had some engaging gameplay elements that held our attention.

    Astro Boy: The Video Game

    The last time we saw Astro Boy was at the 2009 San Diego Comic Con where we met up with producer Cameron Rains to check out the game. This time, we were shown a never-seen-before Arena mode, in which Astro Boy takes on waves upon waves of enemies with a friend in air- or ground-based combat. The gameplay hasn't changed much since we last saw it, but we did play on the hard mode and then ended up bumping it to hero difficulty, which made things a bit more challenging. Luckily, the person demoing the game stayed alive for the most part, so as long as one player is still at it, the other person can die as many times as he or she wants without having to worry about starting over.

    We also had a chance to check out the final boss battle against Peacekeeper (not a spoiler because everyone knows that it's Astro's arch nemesis). Playing cooperatively makes a huge difference because Astro Boy is a frantic and fast-paced shooter. We won't reveal too much about the final fight, but if you have quick reflexes and want to play as Astro Boy, then be sure to keep an eye out on the game when it is released October 20.

    Ben 10 Alien Force: Vilgax Attacks

    Young Ben Tennyson is on another adventure and armed with his omnitrix to explore the galaxy via the Xbox 360. This is the first time that Ben will be able to transform into 10 different aliens, using their unique superpowers to get through the levels. The world is in 3D now, with a fully rotatable camera and numerous platforming sections. We fought these ghostlike aliens, which we had to lure to a nearby lantern before being able to hit them. The controls felt good, and you can easily come up with combo attacks as long as you keep pressing the X and Y buttons for light and heavy attacks.

    The ability to swap into any alien form at any given time is also new, and it doesn't drain your energy gauge either. You can swap to swampfire and use its fire-breathing skills and then switch back to spidermonkey to quickly maneuver through hazardous areas. The game should last anywhere between seven and nine hours, and fans of the show will appreciate the fact that all the voice actors are involved with the game and the original story is penned by one of the show's writers. Ben 10 Alien Force: Vilgax Attacks will be released October 27.

    The Secret Saturdays: Beasts of the 5th Sun

    The Secret Saturdays is a Cartoon Network show about a family of scientific explorers who fight to protect and hide cryptids, which are exotic creatures that evil people want to exploit. The game is a 2.5D action platformer, in which you play as Zak, an 11-year-old kid armed with a big stick that also functions as a grappling hook. Zak has the power to control the minds of cryptids and scan them for information. We spent most of our time platforming, but in combat, we were able to tag team with other members of the family to fend off enemies. If you're a perfectionist, you can collect fireflies as you make your way through the levels, which will unlock goodies.



    The controls are easy to pick up, and it's fun to hop into the body of your family pet Fiskerton because Fiskerton can scale walls and get to hard-to-reach places. There are more than 50 cryptids to encounter, as well as racing and target-practice minigames to change up the gameplay. The Secret Saturdays: Beasts of the 5th Sun is probably not going to interest you unless you enjoy the cartoon series, but at least the game is shaping up to be a solid platforming/action experience. Look for the game on the Wii, DS, PlayStation 2, and PSP when it is released October 20.

  • Spotlight On: Tales of Monkey Island Chapter 3: Lair of the Leviathan

    The third chapter of Telltale Games' Tales of Monkey Island episodic adventure game series will be called "Lair of the Leviathan," and is headed for the PC and the Nintendo Wii later this month. The game will continue the lighthearted adventures of kind-of-a-pirate Guybrush Threepwood, who, as a part of the series' storyline, is trying to reverse the effects of an evil voodoo plague. Guybrush's quest for the mystical Voodoo Sponge, which is said to have the power to soak up the pestilence. When we last left off with our hero at the end of episode two, he was captured and held at swordpoint by by the sassy pirate hunter Morgan LeFlay...when they were all swallowed by a giant manatee.


    Can Guybrush put a stop to...the CURSE??

    The new game begins in the belly of the beast, who is late for an amorous encounter at the giant manatee breeding grounds. It seems the manatee has lost its cornea, and with it, all sense of direction, so it's been swimming in circles for some time. Guybrush must recover the cornea from a trio of pirates who, with Morgan, have been swallowed up. As a result, the first half of the episode takes place in the guts of the spacious sea cow, as Guybrush must win acceptance into the pirates' secret society by performing a number of humorous tasks. In the meantime, he reacquaints himself with Murray, the Demonic Talking Skull, whom Guybrush finds in a treasure chest and rescues--Murray and his unique abilities will come in handy later in the game. Though Guybrush is usually an upbeat fellow, in Lair of the Leviathan, he has clearly started to succumb to the onset of the voodoo curse; his skin is covered with green boils, and occasionally becomes possessed by an angry madness that causes him to threaten everyone in the vicinity. Can he thwart the curse and save the Caribbean? (Hint: Probably.)

    Later, Guybrush does manage to escape the belly of the manatee, and learns that the mystical sponge he seeks is actually rumored to be hidden at the giant manatee mating grounds. And as it happens, the sponge is, in fact, there...guarded by a giant lady dugong, so it's up to Guybrush and his uncanny ability to hold his breath while walking on the ocean floor, to give the sea cow he rode in on a few dating tips. (Let's just say the big fella isn't exactly a lady's man...atee.)


    You can set sail with Guybrush and his buddies later this month.

    Lair of the Leviathan is planned to launch at the end of the month. Telltale also suggests it may announce some additional promotions starting this weekend (is it International Talk Like A Pirate Day already?).

  • We Just Played Order of War (in Multiplayer)

    Order of War is a PC real-time strategy game published by, of all people, Square Enix, and developed by Russia-based Wargaming.net. The game was originally released in Russia as Operation Bagration, but has been retrofitted with an all-new American campaign, new cinematic cutscenes, and full English voice acting. We recently had a chance to play a few quick multiplayer sessions in head-to-head competition (the game will offer both one-on-one team competition modes).


    Tough guys go into battle as infantry, but real men drive tanks.

    In multiplayer, you can play as one of three factions, the US, the Germans, or the Russians, each of whom has between 25-30 units apiece. While the factions are roughly symmetrical, they differ somewhat in their unit mix and strengths according to approximate strengths that Wargaming.net has built into each faction, such as the tank superiority of the Germans.

    Multiplayer is more or less a completely tactical exercise in deploying the right troops at the right time and right spots. There aren't any in-game bases to build or resources to harvest--just a requisition meter that gradually fills up over time, which can then be spent on purchasing units, though your meter will fill up faster if you're nimble enough to capture the various control points on the map. You can even capture your oppponent's home base, which acts like a control point, and if you do so, you cut him off from gaining any more points until he either recaptures his home base, or captures yours. The game will launch with six multiplayer maps, and two of these maps will appear in the upcoming multiplayer demo.

    Though you start off a new match with a squadron of light infantry (who are perhaps better utilized when garrisoned in buildings once the heavy armor starts rolling out) and a medium tank squad, though you can commission different types of tanks, transports, infantry, and stationary artillery, as well as calling in one-off assistance attacks offscreen, such as artillery strikes and airstrikes.


    Order of War, and its multiplayer demo, are incoming later this month.

    Matches seem fairly fast-paced and, in some of the smaller maps, you may even face a decision to go after control points or try to rush your enemy, since you start new matches with a small chunk of requisition points in the pot. Different maps will have different layouts (one map will have several narrow chokepoints, which makes swarming your opponent with massive clusters of tanks unfeasible), but the general path to victory seems to be doing more than one thing at once; locking down as many control points as possible while either defending yourself from your opponents' rush or staging a rush of your own.

    Order of War ships later this month, and the multiplayer demo will be available soon.

  • Spotlight On: Force Unleashed Ultimate Sith Edition for PC

    We recently had a chance to see the PC version of Star Wars: The Force Unleashed: Ultimate Sith Edition in motion. The PC version of the game is being brought over by Aspyr Media, has been in development for a few months, and is in a pre-alpha state, though it should hit beta soon. The PC version of the game will, of course, include support for a USB Xbox 360 controller and will, according to Aspyr and LucasArts, otherwise be a content-faithful port of the console versions of Ultimate Sith Edition. Be advised that this preview may contain story spoilers, especially for those who haven't played the original Force Unleashed.

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    As the Emperor's apprentice, you shall be the one to bring the Rancor down.

    For those who aren't familiar with The Force Unleashed or Ultimate Sith Edition, here's a quick recap: The Force Unleashed was the first brand-new Star Wars story out of LucasArts in some time and told the tale of Starkiller, a secret apprentice to Darth Vader who was sent by his master to eliminate key Rebel and Empire targets that stood in the way of Vader's larger ambitions. The game had two different endings: one in which you carried out your master's orders to the letter and another, non-canonical ending, in which you could oppose Vader and actually slay him. But if you opposed Vader, you would be broken and twisted by the powers of Emperor Palpatine (in an attack similar to the scene near the end of Return of the Jedi) and effectively become the new Darth Vader, serving the Emperor's will.

    The three new missions in the downloadable content for The Force Unleashed, which will be included in the USE, follow the non-canonical ending. In these levels, which will be accessible at the very beginning of the game (rather than having to be unlocked), you will be put you in the role of this new dark lord, exploring Tattooine, Hoth, and a Jedi temple during the A New Hope and Empire Strikes Back time frames to effectively carry out Vader's missions, but in a different way.

    We're told that the team had access to many assets from the original films and even had a chance to toy with material that was cut from the first-run footage (for instance, there was apparently going to be a scene in Empire in which the Hoth base was overrun by whompas, and this scene will actually appear in the USE). In fact, the opening of the Hoth level is a frame-for-frame re-creation of the introductory sequence to Empire, except for the very end where things go sideways. Sadly, we were able to see only the Tattooine level in action, which includes all the jawa and Gamorrean guard tossing and Rancor-head-in-a-gate-slamming action we've covered in our hands-on preview of the console DLC. The PC version of the USE runs at a steady 30 frames per second, and even in an early pre-alpha state, it looks pretty sharp.


    Three new missions and all the Jawa-tossing you can handle await you in Ultimate Sith Edition.

    The PC version of Ultimate Sith Edition will be released later this year.

  • Obscure: The Aftermath Hands-On

    Originally released on the PlayStation 2, Nintendo Wii, and the PC last year, Obscure: The Aftermath will now be available on the PlayStation Portable so that you can take this college drama/survival horror game on the go. It might not be the easiest game to get into while commuting or waiting in line, but if you want increase your chances of having dreams about monsters and poisonous plants, then it's probably best to play this in bed after you've turned off the lights. It was difficult for us to get into the game with the fluorescent lights in our office, but from what we've played, it's very similar to what we saw on the consoles last year.



    The Aftermath takes place a couple of years after the events of the first Obscure game, and the survivors have graduated from high school and moved on to Fallcreek University. The distinct, cheesy teen-slasher vibe is written all over as the group tries to fend off mutants that like to rip apart fellow students. You're not alone on this adventure, however, because a friend can always accompany you via ad hoc as you try to unravel the mysteries surrounding a strange flower.

    All of the individuals you played as on the consoles return in this version, and each has his or her own unique ability to solve environmental puzzles. If you need brute strength or a brilliant mind to hack into a system, you can swap characters with the triangle button to get the job done. It's unfortunate that the camera still doesn't work very well and makes it hard to see what ahead of you when you're exploring narrow hallways or peeking around the corner. After picking up various pieces of sports equipment, you can attack by holding the R button and swing using the X.

    One of the highlights of the game is Olivier Deriviere's soundtrack, which sets the mood and reminds you of what kind of game you're playing. It can be easy to forget when the dialogue is limited to sexual innuendo and cringeworthy one-liners, but that's also part of the game's charm if you can laugh it off. It doesn't look like the gameplay has been adjusted though, because the AI still isn't very bright, which makes The Aftermath ideal to play with a friend. It's not that often you get a chance to play a survival horror game with a buddy anyway. For more information, check out our Wii review of the game here .

  • Spotlight On: Red Faction: Guerrilla PC

    We recently took a quick look at the PC version of Red Faction: Guerrilla , a physics-heavy console action game. The PC version of the game has been in development for about a year at Ann Arbor, Michigan-based Reactor Zero and will arrive on the PC fully intact, with every last bit of content from the console version, including all the content from the first downloadable content installment, Demons of the Badlands. In fact, the PC version will also ship with two additional exclusive multiplayer maps, plus the six additional Wrecking Crew mode maps that were available with preorder for the console version, plus content from the second DLC update for consoles which hasn't yet been released, which includes six more Wrecking Crew maps and the Bagman and Team Bagman multiplayer modes. With all this extra content packed in, Volition intends for the PC version of the game to be the "definitive" version of RFG.


    The PC version of Red Faction: Guerilla will be packed with all prior console DLC and pre-order content, plus advance content from the next console DLC pack that isn't even out yet.

    The PC version of Red Faction: Guerrilla will bring over Volition's proprietary GeoMod 2.0 physics technology, which models extensive environmental destruction for just about everything in the world. It will also include what Volition describes as "full DirectX 10 support," which can be seen in features like advanced lighting that procedurally pokes through destroyed rubble. The PC version has also been developed with support for the USB Xbox 360 controller and has been optimized for mouse-and-keyboard setups.

    Otherwise, the PC version of Guerrilla will offer the full RFG console experience, including the entire story of Alec Mason, the miner-turned-guerrilla-warrior who joins the rebellious Red Faction to oppose the oppressive regime of the Earth Defense Force on the red planet of Mars. Guerrilla will also, as mentioned, offer Demons of the Badlands, a full prequel to the game starring Samanya, one of RFG's secondary characters. It takes place before Samanya's time with Red Faction and explains how she came to join the rebellion.


    Red Faction: Guerilla touches down on the PC later this month.

    Red Faction: Guerrilla for the PC looks like it will offer plenty of stuff to play with right out of the box when the game ships on September 15.

  • Spotlight On: Batman: Arkham Asylum PC (With PhysX)

    We just had a chance to look at the PC version of Batman: Arkham Asylum, the recently released console game starring the caped crusader himself. While the console version of the game has a lot to offer, it seems like the PC version will have even more, especially if you're running Nvidia hardware. Be advised that this story may contain spoilers.


    Get ready for explosive special effects in the PC version of Batman: Arkham Asylum.

    The demonstration we watched took place on a machine with video cards set up in SLI. While users with lower-end setups will be able to enjoy some of the higher-end graphical effects, Nvidia suggests that the best way to enjoy all the graphical bells and whistles, particularly the game's implementation of PhysX, is to have an SLI setup with one card rendering graphics and the other set to handle the in-game physics. To have the best experience, the hardware manufacturer also recommends you use its handy-dandy 3D vision goggles, which have additional depth-of-field and out-of-screen effects similar to other games that support it, like Resident Evil 5.

    We sat through a demonstration of some of the earlier levels in the game, which showed the way that the PhysX rendering will enhance all particle effects, while 3D vision will make them pop out of the screen. Batman looks good beating the stuffing out of thugs, but when the time comes to pry a grille out of a wall, the bolts will pop out of the screen, and the cobwebs in the air vent will sway procedurally to and fro. Batman uses his grapnel to vault up onto gargoyles in the shadows, and bits of stone and rubble go bouncing out of the walls each time the hook hits home.


    Batman, his enhanced volumetric fog, and all his PC-exclusive special effects will ship out on September 15.

    The physics rendering provides a lot of subtle visual effects, but there are also parts of the game where they're used to great effect. At one point, Batman rescues a team of Arkham therapists who have been gassed by the Scarecrow, who appears in the game as a gaunt figure with glowing eyes and syringes for fingers. It soon becomes clear that Batman has also been gassed as he begins to hallucinate about a dead Commissioner Gordon, the corpses of his parents returning to cuss him out, and an eventual attack by a giant-sized Scarecrow. This last encounter takes place in a hallucination-enhanced version of the asylum's morgue, where the walls and ceiling and floor have been all but torn away, and the room floats in midair. As regular-sized Batman, you need to sneak around the shattered room without attracting your enemy's attention to get to a bat-signal flood light and shine it on him to banish him, constantly staying on the move by hopping across floating floor fragments to avoid his gaze. In the meantime, surgical instruments and dozens of wall tiles swirl dramatically in the air as the gigantic Scarecrow peers over the fragments of the wall trying to hunt you down. The effect of the floating debris is pretty spectacular, and it's a shame it'll be exclusive to the PC version, which is scheduled for release on September 15.

  • We Just Played Dawn of War II...'s DLC??

    [Editor's Note: The Last Stand will actually launch this October, not September, as previously posted.]

    This October, Relic will launch a brand-new multiplayer mode for Dawn of War II, the Warhammer 40,000-based strategy sequel. While Dawn of War II had excellent multiplayer for real-time strategy fans, Relic feels it has more to offer players who aren't necessarily looking for heavy-duty competition. This is where the new mode, The Last Stand, comes into play.


    The Last Stand will be an intimate multiplayer mode that will pit three heroes against wave after wave of enemies.

    The Last Stand is a multiplayer mode for three players--no more, no less. In the mode, each of the three player slots can be filled with any one of three hero units from the Eldar, Space Marine, and Ork factions: the Eldar Farseer, the Space Marine Captain, or the Ork Mekboy. (You can choose any combination of these three heroes; for instance, you can have three Mekboys, if you prefer.) These particular classes were chosen because they tend to work well with one another; the Farseer's "buff" abilities are useful to help your teammates, and the Mekboy's support abilities and ranged artillery attacks are excellent backup for the Space Marine Captain's versatile offense, which can include either a melee-plus-ranged weapon loadout or a two-handed heavy bolter, an Assault Marine-style jumpjet, and orbital strikes (and the Captain can also carry various healing and revival items). We played a few matches, and from what we've seen, the mode seems varied enough to allow for plenty of experimentation, though the Captain's strong offense and defense abilities seem to make him a powerful anchor. It's possible that Relic might later open up the hero selection, though the plan is to launch with these three heroes available.

    The Last Stand is a cooperative "comp stomp" mode that pits your team against waves of computer-controlled enemies, not unlike the Stonewall mode of Company of Heroes: Tales of Valor. Currently, the mode takes place on a single map, a burned-out city with plenty of destructible cover, though more maps may be added later. In addition to fighting for your lives, your team will also have the option of capturing and defending two key strategic points on the left and right sides of the map. Capturing and holding these areas will net your team bonus multiplier points as you clear out successive waves of enemies, though your foes will also go after these locations and take them over if you're not paying attention.

    The Relic team plans to launch The Last Stand with a total of 16 different "waves" of enemies that will stream in and attack the roughly square-shaped map from all four corners. These enemies will be foes from all four of DOWII's factions (Orks, Eldar, Space Marines, and Tyranid), and each wave will get bigger and tougher. Every fourth wave will be a "boss wave" that will usher in especially tough foes, eventually including top-tier units from each faction's technology tree. After a few practice sessions, we ourselves completed wave 16. Without spoiling anything, let's just say that the final wave has a special set of bosses that will challenge your team with a true test of their skills--how well you and your buddies know your heroes and their abilities will very much be the determining factor there.


    By gaining experience levels, you'll get access to new items that will give your heroes new abilities.

    Like DOWII's single-player campaign, The Last Stand will also have a "metagame" based around your character's advancement. Each win you make with each hero will net you experience points that will eventually level that hero up. Once you gain a level, you won't adjust any statistics--you'll just attain a new piece of wargear that will take up slots for your various weapons, armor, and items and may grant you new abilities. While some of the items are based on stuff from the campaign, most of them are a lot more powerful since your heroes don't have any armies to back them up. The new mode is planned to launch with an upper cap of level 20, at which point your hero should have everything unlocked. (There will also be an "elite status" mode that lets you restart at level 1 and play through again, similar to the prestige mode of the recent Call of Duty games.)

    However, having a higher level won't make your hero any tougher--it'll just mean you'll have access to all the items and be able to choose your loadout--whether you want to focus on melee combat, ranged combat, or support. Since The Last Stand requires a team of three players online, there will be a lot of different strategies you and your team can use and different approaches you can take depending on your play style and the items you have available. Fortunately, the enemies in The Last Stand will stay the same from game to game, so after a few games, you'll know what to expect and when, and this should help you plan.

    We played through a handful of sessions and found the new mode to be a fast-moving multiplayer experience that doesn't really ramp up until a few waves in. While there is a great deal of cover, most of it can be destroyed, so carelessly tossing around grenades or using other environment-deforming abilities like the Space Marine's "charge" attack will clear out cover that you (or your enemies) might need later. In the later modes, when you're getting swarmed by squadrons of Tyranids or teleporting Eldar, you'll really need to be aware of your hero's movement speed, attack delays, and firing range, since even superpowered heroes will get mobbed in the later waves. Fortunately, at level 20, there seems to be more than enough variety in different character builds to suit your playing style. For instance, the Space Marine Captain can focus on ranged damage by using a heavy bolter (which comes with a bonus incendiary grenade-tossing ability); focus on melee by choosing an offhand melee weapon and armor and accoutrements that regenerate his health; or focus on support by choosing ranged weapons and items that heal and revive his comrades. The smartest teams that rack up the most kills and bonus points will be immortalized in a leaderboard for all of DOWII's community to see.


    Are you tough enough, and smart enough, to survive The Last Stand?

    The Last Stand is planned to launch in September, and although you'll need to use your Games for Windows - Live username to sign in and play and the mode will come free of charge for all DOW II owners.

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