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The GameSpot AU Blog
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Community Blog
GSPN Mission: PlanetSide 2 Game Night!
MISSION: PlanetSide 2 Game Night US Start Time: Thursday, June 27th - 7:30 PM PST UK Start Time: Friday, June 28th - 3:30 AM...
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Reviews Blog
Gears of War: Judgment review-in-progress update
The launch of Gears of War: Judgment is nigh upon us, and though our written and video reviews aren't ready just yet, the review...
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Producer's Note
GameSpot Versus: Beat the Pros Edition Winter 2012 MVP's
GameSpot Versus Beat the Pros Edition is a way for GameSpot members to test their skills against super star pro gamers. From FPS to...
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Rumor Control
Call of Duty: Black Ops 2 arriving Nov. 13?
Source: A supposed Call of Duty: Black Ops 2 box art photo posted to the unofficial Modern Warfare 3 Twitter account. What we...
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Ninja Gaiden III Aussie CE detailed
The Ninja Gaiden franchise has always prided itself on over-the-top action and punishing difficulty. However, the burden is now on developer Team Ninja to prove that it can live up to the franchise's legacy on its own, after series founder Tomonobu Itagaki left in 2008.
As Ninja Gaiden III's March 22 release date in Australia quickly approaches, Tecmo Koei has taken the lid off the special edition. Available for both the Xbox 360 and PlayStation 3, the Ninja Gaiden III collector's edition comes with an art book, a soundtrack, a Dead or Alive 5 demo, and a Ryu Hayabusa & Masked Man statue.
The Ninja Gaiden III collector's edition is exclusive to EB Games in Australia and sells for A$148.00, which is A$50 more than the standard edition of the game.
Ninja Gaiden III marks the franchise's first foray into the online arena, with the game introducing competitive and cooperative online play. Other big changes include the unmasking of Ryu and the removal of limb dismemberment--a hallmark of previous entries in the series.
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Capcom to host Aussie community event on Feb. 1
March is shaping up to be a busy month for Capcom, with the Japanese developer releasing three new games during the final month of the first quarter. As anticipation for Street Fighter X Tekken, Resident Evil: Operation Raccoon City, and Asura's Wrath grows, Capcom is flying several developers into Sydney to give Aussie fans a taste of what's to come.
On February 1, Capcom and THQ (the Aussie distributors of the Japanese publisher) are putting on a special event in Sydney where Aussie fans will be able to come along and play Street Fighter X Tekken, Resident Evil: Raccoon City, and Asura's Wrath, as well as hear presentations from various developers. Ultimate Marvel vs. Capcom 3 for the PlayStation Vita will also be on show, a full three weeks ahead of its Australian release.
Capcom's Seth Killian is set to make the trip Down Under to talk about Street Fighter X Tekken, while Resident Evil: Raccoon City producer Mike Jones will be talking all things zombies, and finally, CyberConect2's Hiroshi Matsuyama and Kazuhiro Tsuchiya will be showing off Asura's Wrath.
The event is only for people over the age of 18, and it is a "first in, best dressed" affair. So to get your name on the door, be sure to email your full name and phone number to capcom.showcase@thq.com.
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TF2 masks to appear in Saints Row: The Third
With the launch of Saints Row: The Third just two months ago, THQ and Volition Inc. are busy readying upcoming downloadable content drops. While the Genki Bowl VII and CheapyD's free homie add-on packs are slated to arrive on January 17, THQ has one more surprise up its sleeve for PC owners.
After teaming up with Valve, PC owners of Saints Row: The Third will soon be able to dress up their Saints avatars in Team Fortress 2 apparel. The items of clothing in question consist of nine Team Fortress 2 masks. The nine disguises will automatically be downloaded via Steam's updater on January 17, and they can then be used in the game straightaway.
This isn't the first time the 3rd Street Saints have crossed paths with the seasoned warriors of Team Fortress 2; earlier this month, Valve released three Saints Row: The Third-themed in-game items for Team Fortress 2, which were exclusive to those who preordered THQ's open-world game.
Saints Row: The Third sees the 3rd Street Saints expand into a new city called Steelport and take on an international gang that's trying to take them out. Before the game's release, THQ announced that preorders for Saints Row: The Third had quadrupled those of its predecessor, and THQ expects the game to reach the coveted 3 million copies shipped by March.
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Aussie Street Fighter X Tekken preorder offers announced
Due out on March 8, Street Fighter X Tekken is set to settle the age-old argument of which fighting franchise has the superior fighters. With its release quickly coming up, Capcom's Aussie distributor--THQ--has formally detailed the preorder incentives that those who put money down on Street Fighter X Tekken early can expect to receive. As with previous preorder campaigns, the offers are tied to various retail chains, so you'll need to decide where you preorder carefully.
THQ and Capcom have teamed up with EB Games to offer the special edition of Street Fighter X Tekken exclusively through the specialist retailer. Selling for A$128, the limited edition includes a Street Fighter X Tekken arcade-cabinet-shaped money box, prequel comic, 45 power-up gems, and of course a copy of the game. Customers who opt to preorder the regular edition of Street Fighter X Tekken will also receive the 45 power-up gems.
Meanwhile JB Hi-Fi is giving away 60x90cm wall scrolls to customers who preorder Street Fighter X Tekken at its stores, and GAME is offering exclusive T-shirts featuring Ryu and Kazuya to its customers.
Street Fighter X Tekken was unveiled last year at Comic-Con 2010 by Street Fighter series creator Yoshinori Ono and Tekken founder Katsuhiro Harada. While this entry will feature Street Fighter-like play style that involves ranged attacks, Namco Bandai is also working on a Tekken X Street Fighter, however little is known about the latter title.
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Aussie emulation mash-up January 13
This week sees the release of the survival horror game AMY from French developer VectorCell. The zombie apocalypse is no place for a child, and AMY sees players escorting an 8-year-old autistic girl around a dangerous town full of zombies and military personnel. All is not as it seems, though, as the child's guardian is infected with the virus, which forces players to manage the infection. If you're not afraid of a few zombies, or some bad reviews, then AMY is available for download now on both the PlayStation Network Store and Xbox Live Arcade.
The other big release this week is Choplifter HD, a remake of the classic Apple II game from 1982. This one is a side-scrolling flying game where players have to navigate their way into a hot zone and rescue people from various dangerous situations. Along the way, players will have to manage their fuel consumption and ensure that the chopper flies smoothly, with some comparing it to a flying equivalent of Trials HD. While the game is slated for release on the PSN at some point in the not too distant future, it's only available on XBLA in Australia for now.
While Choplifter HD wraps it up for XBLA this week, the PSN still has a few tricks up its sleeve in the form of kid's platformer Zack Zero, demos for the upcoming Asura's Wrath and Final Fantasy XIII-2, and more.
Unfortunately, all is quiet on the Nintendo front, so there are no new games available across the entire library of Nintendo's digital platforms.
PlayStation Network Store
AMY - A$15.95
Zack Zero - A$19.95
Galaxy Fight (PlayStation Classic) - A$8.45
Psycho Soldier (PSP Mini) - A$4.25
Victory Road (PSP Mini) - A$4.25
Grand Slam Tennis 2 demo - Free
Final Fantasy XIII-2 demo - Free
Asura's Wrath demo - FreeXbox Live Arcade
AMY - 800 Microsoft points
Choplifter HD - 1,200 Microsoft points -
Asura's Wrath Aussie preorder incentives detailed
While the chances of a God Hand sequel are slim, those looking for a lighthearted brawler that doesn't take itself too seriously can look forward to Asura's Wrath. With the game just under six weeks away, THQ (who is distributing Asura's Wrath for Capcom in Australia) has detailed incentives that those who have preordered the game will receive.
Those who have their copy of Asura's Wrath reserved at EB Games can expect to receive an art book, while JB Hi-Fi preorder customers will get a 60cmx90cm wall scroll that they can hang up. On top of that, people who preorder at GAME, JB Hi-Fi, and EB Games will all receive codes for the Devastator and Infinity downloadable content packs.
Asura's Wrath is a third-person fighting game that sees an angry Asura punch and kick his way through hordes of enemies in an attempt to rescue his wife and child. The game was originally unveiled at TGS in 2010, and it has since built up a bit of a following, thanks to several quirky trailers that show the demigod fighting his way out of a variety of over-the-top situations.
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Competitive fighting tournament comes to Sydney in Feb.
The first Australian competitive gaming tournament of 2012 is almost here, with Aussie fighting group Oz Hadou announcing its annual tournament. The Oz Hadou Nationals 10 (OHNX) will be held in Sydney on February 17-19, with the competition celebrating its 10th year.
OHNX will be hosted at Sydney's 99 on York, and it runs for three full days. The three main tournaments hosted at OHNX will be played on Super Street Fighter IV: Arcade Edition, Ultimate Marvel vs. Capcom 3, and Tekken Tag Tournament 2, while smaller community-run competitions for SoulCalibur V and King of Fighters XIII will also be on offer.
Aussie fighting fans may remember from last year that Oz Hadou played host to the APAC leg of the EVO international fighting games tournament, sending the winners over to Las Vegas. While it's uncertain if EVO APAC will return this year, the winners of each major competition will earn points that will be used to seed them to the EVO ladder later this year.
Participants who are keen to compete in OHNX will need to qualify first, with a series of regional competitions being held throughout January.
Aside from watching some of the best fighters in the country compete for the championship, those who opt to attend OHNX will also be able to play Street Fighter X Tekken and Tekken Tag Tournament 2 before their respective releases.
For more information on OHNX, be sure to check out the tournaments official website.
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Mass Effect 3 preorder details revealed Down Under
In June last year, EA revealed BioWare's upcoming action role-playing game sequel Mass Effect 3 would hit store shelves around the world on March 6 this year. Now, the publisher has revealed further details ahead of the game's release, detailing a number of preorder perks, both internationally and in Australia and New Zealand.
Starting today, customers who preorder Mass Effect 3 at selected retailers in Australia and New Zealand will receive a number of different items.
Those who preorder at GAME and Mighty Ape will receive exclusive N7 Warfare Gear, which includes the N7 Valkyrie Assault Rifle that fires two rounds per shot and the N7 Defender Armor. The latter improves shields and health, as well as provides increased ammo capacity, additional ammunition compartments, and amplified weapon damage with built-in power cells.
PC players who preorder through EA's Origin service will score the rapid-fire AT-12 Raider shotgun.
Finally, those ordering through EB Games will receive the exclusive Omni-Blade Edition, which includes the M55 Argus Assault Rifle, an inflatable Omni Blade, and collectible metal packaging.
In Mass Effect 3, players will once again take on the role of Commander Shepard, who is now on the run from shadowy organization Cerberus. To save Earth, Shepard must travel the galaxy trying to rally support from alien civilizations.
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Quickflix coming to Aussie PlayStations
In the ongoing battle to expand console capabilities beyond just playing games, yesterday Microsoft launched two new services for the Xbox 360 that allow owners to stream DailyMotion and ABC iView content directly to their devices. Today Sony fired back, announcing that from tomorrow, Aussie PlayStation 3 owners will be able to watch full movies through their consoles as part of a partnership with online rental and streaming service, Quickflix. An introductory price of $4.99 will be offered to PS3 owners for the first three months, after which it will return to its normal $14.99 monthly fee.
Located under the "Video" tab of the PlayStation 3's Cross-Media Bar (XMB) menu--the same location as Sony's own MUBI independent film-streaming service--once subscribed, the Quickflix application will allow users to view an unlimited number of movies on demand. Like other PS3 applications, you'll need to download Quickflix from the PlayStation Network Store before it appears on your XMB.
To browse the range of movies available on Quickflix, check out its official website.
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ABC iView now available on Xbox 360
Microsoft has been aggressively expanding the capabilities of its Xbox 360 console recently to offer more than just games. Features like downloadable movies and the ability to stream Foxtel are just a few of the console's recently learned tricks. Piggybacking off the last console update, which introduced Aussie Kinect voice support and SBS On Demand, Microsoft has now made two new apps--ABC iView and DailyMotion--available for Aussie Xbox 360 owners to download.
ABC iView is a TV catch-up video service that streams shows that have been aired on ABC TV in the past 14 days, while the DailyMotion app streams videos that are hosted on the YouTube-like site. Both apps need to be installed before you can use them, but they are quite small in size and take about 30 seconds to download and install.
For more information on the new Xbox 360 dashboard, check out this comprehensive guide below.
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Star Wars: The Old Republic coming to Oz in March
After months of uncertainty Aussie Star Wars fans have finally been given the news they have been eagerly awaiting: an Australian release date for Star Wars: The Old Republic. In a posting on the official Star Wars: The Old Republic forum, BioWare senior online community manager Stephen Reid announced that the game is targeted for release Down Under on March 1.
Ried did note that the date could slip back, citing server stability for existing players as BioWare's number one priority.
Aussie Star Wars aficionados who have already imported the game from North America will also be pleased to hear that BioWare is investigating ways to import characters over to local servers when Star Wars: The Old Republic launches in Australia.
Developer BioWare is no stranger to the Star Wars universe, having crafted the critically acclaimed Star Wars: Knights of the Old Republic franchise. Star Wars: The Old Republic was officially released in North America on December 18, but it was delayed in regions like Australia due to BioWare wanting to control the influx of users hitting the servers on day one. While the reviews for Star Wars: The Old Republic yet to land, initial fan response has been positive and analysts are looking at it to steal a good chunk of World of Warcraft's user base.
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Aussie Indie Insights: Square Egg Games
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Studios focused on traditional console development in Australia have taken a battering over the past few years. In their wake, smaller companies focusing on mobile and digital platforms have risen up from the ashes. Even in the past few days, two new Aussie mobile developers have popped up: PlaySide and Square Egg Games. While both startups are busy working on their inaugural releases, GameSpot AU was fortunate enough to catch up with Square Egg Games chief marketing officer Rene LeMerle to get a bit of info on the studio and to find out about its first game, Finger Puppet Frenzy for the iOS.
Founded: 2011
Location: Perth, Western Australia.
Team members: Four part-time members, plus a bunch of contractors.
Current projects: Finger Puppet Frenzy.GameSpot AU: If you had to talk to someone about your game who has never heard of it before, how would you describe it in one paragraph?
Rene LeMerle: Finger Puppet Frenzy centers around a range of colorful characters that pop in and out of the screen, the challenge being to tap the good characters while avoiding the bad ones. While the premise of the game sounds simple (and is aimed at kids), the game progresses rapidly, posing a real challenge to even the most experienced adult gamers. Players will be drawn back to achieve higher scores and [to] gather all the special and rare puppets that are hidden throughout the game. It also has cross-platform leaderboards and achievements to encourage players to compete with their friends.
GS AU: What challenges did you face while developing the game?
RM: There has been a steep learning curve in the development of the game. Although the team members are all experienced programmers, this is our first complete game. We have had to address challenges with performance, graphics, animation, models, and music. There were many items that we failed to anticipate in the planning of the game; things that as a gamer, you might take for granted, but are crucial issues to address as developers.
GS AU: Bite-sized games are a great way for developers to experiment and try something new. Describe to us something that's unique to your game?
RM: We felt that a game that appealed to kids should, by default, appeal to adults if designed correctly. After all, when playing games, we're entertaining that "little kid" in all of us. This game is simple enough to play and instinctive to understand, but what we've realized from testing is that it's achieved its goal of being engaging and entertaining for children and adults alike.
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R18+ for Games: What Happens Next?
In July this year, Australian gamers rejoiced at the news that federal, state, and territory censorship ministers reached an in-principle agreement to introduce an R18+ classification for video games in Australia. At the time, the federal government said that the adult rating would come into effect before the end of 2011.
So, now that 2011 is nearly over, what happened to R18+ for games?
The short answer is that R18+ for games has not been introduced in parliament yet and will not be introduced before the end of the year. The good news is that previous reports indicate that the legislation will be introduced in parliament in the February 2012 session, making it likely that Australia will have an adult rating for video games before the middle of next year.
Last month, former Federal Minister for Home Affairs Brendan O'Connor publicly released the final R18+ guidelines for the adult classification, telling GameSpot AU that the next step in the process is to introduce the new guidelines into parliament. At the time, O'Connor revealed his plans to introduce the R18+ guidelines in the February 2012 session of parliament, telling GameSpot AU:
"I am confident we'll have R18+ passed in the first few months of next year. I know some people are concerned about the time, but it's been going on for a decade, and we've made great progress. Everyone is working toward legislating for change."
Last week, O'Connor was reassigned to a new portfolio as part of the Federal Government's ministerial reshuffle. Member for Blaxland and former Minister for Defence Materiel Jason Clare was named the new federal minister for Home Affairs, and he will inherit O'Connor's portfolio, including the issue of R18+ for games. However, Clare has not yet been briefed on his new portfolio and will not likely commence his official duties until early next year.
It is unclear whether the new Federal Home Affairs minister will proceed with introducing the R18+ legislation in parliament during this session; GameSpot AU has contacted Clare for comment on R18+ and will continue to update the site with news as it comes becomes available.
Whatever happens, the guidelines have been voted on and finalized, meaning all that is left to do is to introduce the new legislation in parliament and have it passed. There is no fear that the appointment of a new Federal Home Affairs minister will prompt the retaking of a vote on R18+ by all federal, state, and territory censorship ministers.
All that remains to be seen is how Clare plans to proceed with the R18+ final guidelines, making it likely that Australia will have an R18+ classification for video games sometime next year.
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3DS sells 200,000 units in Australia
Earlier this year, Nintendo dropped the price of its 3DS console, citing disappointing launch sales for the stereoscopic handheld.
The price cut went a long way to bolster the console's sales, with a recent report showing the 3DS topped the Nintendo DS's first-year total sales in the US.
It now appears Nintendo has mirrored that success in Australia, today announcing the console has become the fastest-selling console Down Under, selling 200,000 units in 37 weeks.
According to Nintendo Australia and data from the NPD Group Australia, the number puts the 3DS ahead of all other handheld consoles and home consoles, and it sets a new sales record for Australia.
The 3DS goes into the holiday season with a couple of big-name releases. Both Super Mario 3D Land and Mario Kart 7 have received positive critical reception, and the publisher is slated to release Kid Icarus: Uprising for the 3DS in 2012.
The Nintendo 3DS is available in Cosmos Black, Aqua Blue, Flame Red, and the recently released Lavender Pink in Australia for A$249.95.
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Sydney IT company installs Portal-style video chat
There are big dollars in gaming merchandise, and Valve's Portal franchise has spun off lines of official, and unofficial, paraphernalia. While actual portal technology is still a while away, one Aussie software company has opted to deck out its new videoconferencing hardware around the iconic blue and orange portals.
In order to save staff crossing the road in between offices, Atlassian has turned a potentially boring videoconferencing experience into a video game crossover. Using two 42-inch TVs, two webcams that are hooked up to two Mac Minis, and some clever craftsmanship, the end result is a nifty re-creation of the portals from Valve's iconic franchise.
In a blog post on the company's website, Atlassian had the following to say about its new setup:
"We've installed portals in our two office locations in Sydney here at the Atlassian Software Enrichment Centre, saving our staff many exhilarating but risky street crossings every day. The portals allow staff to have ad hoc meetings and conversations by transmitting light and sound."
Not just content with blurring the lines between science and real life, Atlassian has alluded in the same blog post that the company is looking to incorporate the portals with the Kinect, via some hacks.
Atlassian is an Aussie-founded software company that specializes in project management software and collaboration tools. Started in Sydney, the company now has multiple offices and has recently expanded into the US, opening up an office in San Francisco.
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Aussie bargains Dec. 9
There are two ways that you can approach Christmas present shopping this year: One, go to your local mall and fight the crowds, trying to snag a bargain; or two, let the bargains come straight to your doorstep by shopping online. While most of the best prices come from online retailers overseas, it's not fair to write off the local retailers quite yet. Next Monday sees EB Games launch its online-only Mad Monday sale, which will see the retailer offer various discounts on games throughout the day. Retail giant Harvey Norman even made it into the roundup this week, demonstrating that you can still find good bargains close to home.
Remember, bargain hunting is a communal activity, and there's a thread over on the GameSpot AU forums dedicated to finding cheap games. If you spot a good deal online or at a store, be sure to jump in and tell your fellow GameSpotters. Even if you're new to the forums, pop in and say hi!
Batman: Arkham City (PS3) - A$49.99 from Oz Game Shop
Battlefield 3 (PC) - A$49.99 from Oz Game Shop
Call of Duty: Modern Warfare 3 (360) - A$54.07 from Play Asia
Forza Motorsport 4 - A$52.99 from Oz Game Shop
The Elder Scrolls V: Skyrim (PC) - A$44.22 from Play Asia
Uncharted 3: Drake's Deception - A$61.95 from Play Asia
Gears of War 3 - A$44.99 from Oz Game Shop
Mario Kart 7 - A$47.99 from Oz Game Shop
The Legend of Zelda: Skyward Sword - A$51.99 from Oz Game Shop
Monster Hunter Tri – A$38.66 from Harvey Norman
L.A. Noire: The Complete Edition - A$53.58 from Play Asia -
Aussie emulation mash-up Dec. 9
The Mortal Kombat Arcade Kollection from Warner Bros. Interactive Entertainment headlines the digital downloads this week and is available now on the PlayStation Network Store. Unfortunately, this is going to be the only Mortal Kombat title that Aussie PlayStation 3 owners are going to see this year, after banning the 2011 franchise reboot. The Mortal Kombat Arcade Kollection is the first time that the original Mortal Kombat games have been bundled together in one pack, with all three games featuring online play.
As for Nintendo platforms, only the 3DS gets some love this week. Arriving on the 3DS eShop is platforming-puzzle game PullBlox. In similar vein to Little Big Planet, players will be jumping between layers in a side-scrolling world, pulling boxes between each pane to progress through the levels. PullBlox was also joined by Blaster Master: Enemy Below, a Game Boy Color game from 2000, which was this week given the 3DS Virtual Console treatment.
Unfortunately, it's a sad week for Xbox 360 owners, as there are no new Xbox Live Arcade games launching Down Under this week. Chin up, though; at least you received a shiny new dashboard update!
PlayStation Network Store
Mortal Kombat Arcade Kollection - A$14.453DS eShop
PullBlox - A$9.003DS Virtual Console:
Blaster Master: Enemy Below - A$7.50 -
Aussie Indie Insights: Ignition Studios
While iOS and Android app development is all the rage right now on the local indie scene, few Aussie developers have dabbled with Windows Mobile. The Melbourne-based Ignition Studio is an exception to that rule, opting to choose Microsoft's slow-growing mobile platform for its inaugural release--Monkey Mini Golf. It's been several months now since the arcade sports game first arrived on Windows Mobile, and GameSpot AU was fortunate enough to catch up with Shannon Gilleland, the director and animator at Ignition Studios, to get an idea of what challenges the studio faced while developing Monkey Mini Golf.
Studio: Ignition Studios
Founded: April 2011
Location: Reservoir, Victoria
Team members: Two full-time directors, plus contractors
Current projects: Monkey Mini Golf on WP7 (released); working on bringing Monkey Mini Golf to new platforms; external programming contract for an iPhone game; and prototyping new games.GameSpot AU: If you had to talk to someone about your game who has never heard of it before, how would you describe it in one paragraph?
Shannon Gilleland: In Monkey Mini Golf, you play as cheeky monkey characters, Mica or Zeb, and spend your time putting around bright and vibrant tropical island courses to collect bananas and challenge your friends through the online leaderboards.
GS AU: What challenges did you face while developing the game?
SG: We had a small team, which meant that we had a core set of skills that narrowed down what we could develop. While one programmer had done iPhone development, the other had not, causing a constraint on the project in terms of skills.
As a new studio, we knew getting exposure for our game was important, but we knew game exposure was an issue that plagued many startup indie developers. Keeping this in mind, we decided to focus our game on the Windows Phone 7 platform, as it wasn't flooded by games and apps like the iPhone and Android markets were. It also meant we weren't competing against thousands of other developers for media exposure and created a unique story for us to tell about our studio.
Due to the technical specifications of the game and being the first time the team had developed a game together, it was inevitable that there would be a blowout in production time.
We highly underestimated the time it would take to develop a 3D game, rather than 2D. However, we were also focused on creating a fully polished game rather than releasing a game that was on schedule with flaws. Through this process, we learned to tighten our project pipeline through the milestones and quality assess to create a successful deliverable project.
GS AU: Bite-sized games are a great way for developers to experiment and try something new. Describe to us something that's unique to your game?
SG: Because our game is a 3D sports game, rather than a 2D platformer, we were able to play around with the in-game camera. We used the mobile phone's accelerometer to allow the player to tilt the phone left and right to look around the character and obstacles that might be in the way. This allowed us to give more visual depth to the game.
We also added in a "time of day" feature, which allowed the game to change the course lighting from sunrise, day, sunset, and night, depending on what time the user's device was set to. This meant the users could play the course at different times without getting visually bored of the game.
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EA Mobile discounts games for Christmas
'Tis the season to be jolly, and EA Mobile is getting in on the Christmas spirit this year by launching a new discount program. The EA Daily Deal is available now and sees new discounts being offered daily across the iOS and Android stores, until January 2.
The discounts will range from price cuts to outright freebies. Today's daily deals include a 65 percent discount on FIFA 10 for Android and outright giveaways on Fantasy Safari, Road Trippin', and Need for Speed: Shift, all for iOS.
To find out what new deals are released each day, you can check them out over at the EA Daily Deals website or subscribe to get an email sent to your inbox each day.
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Aussie Indie Insights: Convict Interactive
One of the advantages of being a small indie developer is having the freedom to set up shop wherever you want. The coastal city of Wollongong is hardly known for its indie games scene, but the area actually plays home to the four-man team of Convict Interactive. While the studio was officially founded in February this year, the team first came together back in 2008 to enter the 48 Hour Global Game Jam in Brisbane. After losing the 2008 contest, the team returned in 2009 to the 48 Hour Global Game Jam and won, creating a casual jumping game called High Hopes.
With a trophy in hand, the team members returned to university and finished off their degrees in computer science and then officially founded Convict Interactive. The studio's first game--Convict Minigames--was released in September this year, and it was a compilation of five minigames (including High Hopes). With its first title out the door, Convict Games has now set its sights on releasing a 2D platformer called Triangle Man for the PC. Convict Games' chief marketing officer Rebecca Fernandez took a few minutes out of her day to catch up with GameSpot AU and participate in this week's Aussie Indie Insights.
Founded: February 2011
Location: Wollongong
Team Members: four full-time members, two part-time members, and a few contractors
Current Projects: Triangle ManIf you had to talk to someone about your game who has never heard of it before, how would you describe it in one paragraph?
Triangle Man is a 2D punishment platformer with puzzle elements. The main character is a cute and very happy triangle that needs to collect all of the coins on each level and make it to the exit door without being touched by enemies or obstacles. If the character is touched by enemies or malicious obstacles (for example, spikes or lava) the level is reset, and the player must start the level over. Players must activate switches within levels to open and close gates and bridges in order to create a path to coins and the exit door.
What challenges did you face while developing the game?
The biggest challenge for us has been the business-admin side of things. There is a lot involved in starting a company, and we had little experience in that area. We've received a lot of help and advice from businesses and learning institutions here in Wollongong and also the Australian games industry; these people have been invaluable!
Bite-sized games are a great way for developers to experiment and try something new. Describe to us something that's unique to your game?
Most of the levels will involve you controlling more than one character simultaneously. So every touch you make on the controller (or keyboard) will move both sprites onscreen. This means that you have to split your focus and try to keep all the triangles alive.











