So how far are we from individual WOW style subscriptions for each and every online game you buy? 1 or 2? The next gen consoles?
When do ALL these "finished/complete" games become "free" and then start charging per individual gun, car, character (oh wait developers already do!)
When do we start getting charged per ammo clip, per power up, gas for cars, armor etc etc ?
This is the future you consumers are making for yourselves by accepting this business model
@ALCHEMYSTO I don't have a problem with the DLC business model where it is used in a pro consumer manner, and the customer is given value for what they pay for. In the case of BL2 they give you value. There are some bad parts to this DLC, but they certainly give you $10 in value imo based hours of content. The problem with DLC business model is not the business model, but how some companies use it imo. Anyhow, DLC is usually for the hardcore fans of a title, and usually those people are willing to pay a little bit more than everyone else to get more from the experience. If you are not a hardcore fan of anything than perhaps this is something foreign to you and you may or may not understand.
F2P games already rent guns to you for in-game currency, but they give you the base game for free, like blacklight retribution, or TF2. Paying for cosmetics is fine. Actually in a F2P business model that's how it should be done, so that the balance of the game isn't changed by purchasing "better" weapons/items.
Guild Wars 2 is a shining example of how MMOs can work without subscriptions. I do not like subscriptions personally, but some may find value in it, while others do not.
I agree some aspects of your statement, but this topic is not easily discussed in the limited space made available in GS comments.