pfff they said the crawler is the first mobile base??? haha not even close....what about necron monolith in Warhammer 40K Dawn Of War??? Even universe at war mobile base can't beat necron monolith and they saying crawler the first mobile base??? EA please get you facts right
Command & Conquer 4 revealed?
EA survey indicates "epic conclusion" to real-time strategy series will feature role-playing-style character classes, MMORPG-like persistent progression, co-op campaign, and all-new story with "grittier" cinematics.
For a while, it was unclear if Command & Conquer 3: Tiberium Wars (2007) would get a proper sequel. The Xbox 360 and PC real-time strategy game was a critical smash, earning a 9.0 from GameSpot (on the PC) and selling a respectable 701,000 units in the US, according to the NPD Group. However, the expansions Command & Conquer 3: Kane's Wrath and spin-off Command & Conquer: Red Alert 3 (both 2008) didn't fare quite as well with reviewers and sold only around a third as many units domestically.
Luckily, fans of the series can now relax, as plans for Command & Conquer 4 have been revealed...sort of. Instead of the usual public announcement, the game has apparently been confirmed by a survey from British market research firm 2CV, which lists C&C publisher Electronic Arts among its clients.
The survey, which has a picture of C&C series villain Kane on the front underneath the EA logo, not only acknowledges the existence of C&C4, but also apparently reveals some new features of the game. After a series of questions that eliminate non-PC and non-RTS gamers, the survey promptly announces C&C thusly:
Now we would like to tell you about a new Command & Conquer game. Please read the following description.
Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to the 15-year Tiberium saga with innovative RPG-like player progression, persistent in both single-player and multiplayer modes, co-op play, and new stylized, live-action cinematics.
Play with all new, bigger and badder, units from GDI and Nod, including the Crawler, the first ever mobile base in RTS games.
After several more questions, the survey goes on to ask players which features they would like to see in "future" C&C games. It then lists the following six features:
--Play in epic 5 vs. 5 online multiplayer with all new objective-based game modes.
--Play the campaign on your own or tackle it with a friend, as co-operative campaigns return.
--Introducing the first mobile base in RTS games: The Crawler. Focus on the action as the Crawler becomes your all-in-one base, which can be deployed and redeployed anywhere on the battlefield for even more strategic options.
--Play in the first ever class-based C&C game--a new challenge for C&C and RTS players to master.
--Dive into an all-new story written by a new scriptwriting team and told through trademark C&C cinematics taken to the next level with grittier, stylized FMVs in the vein of Minority Report.
--Play in the first RTS game with MMORPG-like player progression in which you are rewarded every time you play. Every unit you kill in single player, multiplayer, or skirmish gives you experience points that allows you to level up your abilities and unlock new units, powers, and upgrades to your arsenal.
Though all of the six features are hinted at in the C&C4 description, Electronic Arts declined to comment on them--or on the survey in general. "We have no information regarding the C&C franchise at this point," was all a rep would say.
Content you might like…
-
Command & Conquer 4: Tiberian Twilight Video Review

Kane and Kevin team up to tackle another round of Command & Conquer in this video review.
- Mar 16, 2010
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 14, 2013 5:50 am AEST
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 10:08 pm AEST
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 9:42 pm AEST
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 8:28 pm AEST
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 1:28 pm AEST
Related Game
Command & Conquer 4: Tiberian Twilight
- Publisher(s): Electronic Arts
- Developer(s): EA LA
- Genre: Strategy
- Release:
- Classification Board: M







