Hampstead, NC, 18 August 2005 - The popularity of the Combat Command 2 series (Danger Forward and Desert Rats) had knocked both games out of circulation for a time, but it is with great pleasure that Shrapnel Games would like to announce that both titles are available again. Obtainable only at the Gamers Front, and in a digital download format (only), interested gamers can acquire them for just $29.95 each. Each game is the latest version, with all patches already applied for a one-stop download.
Danger Forward and Desert Rats are grand tactical WWII wargames by noted designer Dave Erickson (Charles S. Roberts award winning Horse and Musket, Charles S. Roberts award nominated Dragoon: The Prussian War Machine) and developer Boku Strategy Games for the Windows operating system. They are both wargames in the "classic" sense, featuring turn-based gameplay, a hex battlefield, supply rules, and everything else you'd expect to find if you dusted off that Avalon Hill box that has been sitting in your closet. Of course you're not playing them on cardboard, you're playing them on your computer, and while the "feel" of a classic boardgame is emulated, the system takes full advantage of the medium.
For example, with Danger Forward and Desert Rats you can have true fog-of-war, an always ready opponent, and little need to memorize hundreds of rules, as the computer will let you know what you can and cannot do in any given turn. Plus there's no need to pillage the kitchen for ziploc bags to put your counters in! But the true asset of playing with a computer comes in the form of the command and control system.
What can sometimes be an annoyance in the world of cardboard gaming is handled with ease in the world of electronic gaming. With historically accurate orders of battles for the scenarios units must function as they did in real life, meaning that unit cohesion and being kept under the proper command is highly important. In Danger Forward and Desert Rats you cannot simply throw all your units forward in a sweeping picket line and hope to wear the enemy down. Units fight with their organization, and losing radio contact with their higher ups can mean certain disaster. Make your attacks bold, but make sure everyone is functioning as a group.
Danger Forward focuses on airborne and amphibious operations in Western Europe and the Mediterranean, with over two dozen scenarios to choose from, most featuring battles rarely (if ever) seen in wargames. Desert Rats, as you probably have already guessed from the name, features seventeen scenarios from the North African campaign, and just as with Danger Forward, many of the scenarios are quite unique to wargamers. Both games use the same scale of company sized units, half kilometer hexes, and two hour turns (four at night). Both games feature scenario editors, and can be played against other live opponents in a variety of ways.
To order either (or both) of these titles go to www.gamersfront.com. And for more information on them, to download their demos or check out their screenshots, or peruse our extensive catalog of award-winning gaming greatness please visit www.shrapnelgames.com
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