Like i said in a previous comment hopefully this was a just firing, and the statement not a snowstorm to cover their tracks to the real reason, I was hoping to see something on dead rising 3 at e3, maybe this is why, ppl weren't doing their job... who knows...
Dead Rising 2 developer enacts layoffs
[UPDATE]: Capcom Vancouver says 20 employees let go due to "unsuitable fit with the studio goals," says it's still hiring.
The studio behind Dead Rising 2 has confirmed a round of layoffs today. According to the official Twitter feed of Capcom Vancouver, the studio has cut its headcount by 7 percent "as a result of unsuitable fit with the studio goals."
In a follow-up post, the studio emphasized that it is "still growing and aggressively seeking great talent." Its official website lists senior positions for an animator, a producer, and a designer, as well as a handful of software engineer openings.
The studio's current game has not been announced, but it is intended to be the start of a new franchise, and won't feature zombies. Previously, the studio developed Dead Rising 2, Dead Rising 2: Off the Record, and the Dead Rising 2: Case Zero and Dead Rising 2: Case West downloadable spin-offs of the series. Before its association with Capcom started, the Vancouver studio was known as Blue Castle, specializing in baseball games like Take-Two's The Bigs and its sequel.
The news worsens a particularly difficult stretch for the Vancouver development scene. Last month, Activision effectively shut down Prototype 2 developer Radical Entertainment just two months after its latest release topped the US best-seller charts. Earlier this month, Take-Two unveiled plans to relocate Rockstar Vancouver--fresh off the launch of Max Payne 3--across the country and merge it with the Rockstar team in Toronto.
[UPDATE]: A Capcom representative provided the following statement for GameSpot: "Capcom Vancouver has laid off 20 staff as part of its regular periodic assessment of overall studio goals. The studio is actively hiring talented staff to support its goal of delivering high quality games."
Given the 7 percent figure stated by Capcom Vancouver, that would have put the studio's pre-layoff size around 285 people.
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 14, 2013 5:50 am AEST
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 10:08 pm AEST
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 9:42 pm AEST
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 8:28 pm AEST
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 1:28 pm AEST
Related Game
Dead Rising 2: Off the Record
- Publisher(s): Capcom
- Developer(s): Capcom Vancouver
- Genre: Action
- Release:
- Classification Board: MA







