Pint-sized compilation culled from first three Burnout games peels out at retail; DS owners get new outlet for road rage.
The rubber is finally hitting the road for Electronic Arts' Burnout series debut on the Nintendo DS. A sort of compilation of the first three console Burnout games, Legends takes some of the series' popular modes and shrinks them down for Nintendo's handheld.
Among the previous modes given more life on the go are Burnout 3: Takedown's crash mode, Burnout 2's pursuit mode, and the standard race, time-attack, and multiplayer modes (now with wireless connectivity). Legends features nine gameplay modes in all, along with some new tweaks designed specifically for the DS.
The game uses the DS touch screen as a way for players to put "aftertouch" on their wrecks, directing their crippled and battered vehicle into the paths of other racers. When it's not busy showing players the petty vindictiveness inherent in their souls, the touch screen displays a handy map of the current course.
Burnout Legends is rated E10+ for Everyone 10 and older, and retails for $34.99. A PSP edition is also available for $49.99.
DO NOT GET THIS GAME! Look at the ign review it got a 3.5! http://ds.ign.com/objects/760/760142.html
I've seen a couple of ingame clips, and it looks great. Nothing to worry about, same performance as the PSP version.
Since its a port of the PSP game things could be looking really good, or really bad depending on how good a job they did on the conversion.
Yea im wondering if a DS can do a good burnout game, Im really hoping the crashing looks good. will have to see.
I hope this is good. I mean, Burnout 3 is one of the best racing games ever. But i doubt it will be good.
Need... reviews. If this thing runs good enough, has the Custom Roadster, and the Bay Surf tracks, I'm freakin' sold on a DS.
If you've played asphalt or the two NFS games, you'll know what I mean. Collision detection is a real issue in those games...and Burnout had lots of collisions to detect.
The graphics look pretty good. But nothing compared to the PSP version. Hopefully a solid frame rate and wireless multiplayer makes up for that.
Well, it's already on the PSP and it got good ratings. I don't why it won't be good for the DS either. If anything, the DS' touchscreen will either make it a little worse, but not make it "terrible".
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST