Most non shocking news ever, Facebook and Casual games don't make money. Huh go figure lol.
InSane cancelled
THQ stops work on Volition's Guillermo del Toro-helmed project, gives up on casual Facebook and mobile games, turns first quarterly profit in almost three years.
THQ has given up on inSane. In a post-earnings conference call today, THQ president Jason Rubin announced that Volition has stopped preproduction on the Guillermo del Toro game collaboration and returned all the rights to the intellectual property to the filmmaker. Originally announced in 2010, InSane was not expected to debut in the market until as late as 2014.
InSane is the latest in a string of high-profile cancellations and reconfigurations for THQ this year. The publisher had already washed its hands of Devil's Third, returning all rights to the game's developers, Tomonobu Itagaki and his team at Valhalla Studios. On top of that, THQ took its long-in-development massively multiplayer online role-playing game Warhammer 40,000: Dark Millenium and announced it was converting it to a more traditional RPG, laying off 118 employees in the process.
Beyond the InSane cancellation, Rubin also said THQ would not be pursuing any future casual Facebook or mobile games, instead focusing all its efforts on the core gamer market. Although THQ last year sold off its THQ Wireless division, it has stayed involved in the Facebook and mobile markets with efforts like the Jimmy Buffet-licensed social game Margaritaville Online and the WWE arcade-style title WrestleFest HD.
The cancellation of Insane may overshadow some good news for THQ, as the publisher today posted its first profit for a quarter since the final three months of 2009. For the three months ended June 30, THQ posted a net profit of $15.4 million. However, sales for the quarter were down roughly 32 percent year-over-year, with THQ reporting net revenues of $133.7 million. THQ's results also included a $4.3 million expense "related to decisions made to cancel or reconfigure titles," a charge executives said in the call included Insane, but not Devil's Third (which hit the books in the preceding quarter).
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 14, 2013 5:50 am AEST
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 10:08 pm AEST
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 9:42 pm AEST
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 8:28 pm AEST
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 1:28 pm AEST







