Heh, the governments can try as much as they like, but RMT could never be stopped. If a publisher asks why you gave a large sum of virtual money to someone in the game, you can just claim you "donated" it out of charity, even if it appeared like you were selling it to augment you experience. So this cannot be stopped on the publishers site. Furthermore, if the government tries to monitor auction sites such as eBay and catches someone, they can`t accuse them of anything because that person can say that was a joke. The government can`t prove that a transaction took place, as the rest of the conversation and transaction happens through email or other untraceable means. Even if they remove such auctions from these sites, they wouldn`t be fast enough and so the seller would still have some clients that contacted him. So this also cannot be stopped by the government in the real world. So in the end, you come to the conclusion that this cannot be stopped at all.
Japanese gov't looks into gold farming
METI is surveying major gamemakers in an attempt to address real money trading and other illicit behavior in online games.
The practice of real money trading, the exchange of in-game currency from a massively multiplayer online game for actual real-world money, is becoming a growing concern. No longer is it simply a concern of the publishers who operate these games; now the Japanese government is opening up its own investigation into the practice.
The Kyoto Shimbun reports that Japan's Ministry of Economy, Trade and Industry (METI) intends to look into wrongdoing perpetrated in connection with online games and virtual currencies. METI has begun its survey by interviewing major, albeit unspecified, game manufacturers on the matter.
This action was triggered by the recent boom in real money trading and the use of unauthorized programs to tamper with data and/or automatically obtain large amounts of virtual currency or items. Particularly troubling to METI is the appearance of organized groups capable of committing fraudulent activities on a large scale, sometimes from overseas locations. In addition to conducting its own inquiries, METI is urging the industry to take appropriate damage control measures and establish self-regulation quickly.
Last month Square Enix banned 250 accounts for using third-party software to collect massive amounts of gil, the game's currency. The publisher removed 250 billion gil from the game's economy, warning that real money trading "will not be tolerated" in the game. Earlier this month, Electronic Arts removed 15 trillion gold from the Ultima Online economy and banned more than 180 accounts for taking advantage of an exploit in the game.
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