"Is the demo any good?" is the main question I have. Saw some video of the game play on their website and it looks very promising. Going to download the demo tonight and give it a try before pre-ordering it. The magic spells look really sick and the boss battles are awesome to behold. I'm sure it's not as hard as Dark Souls to play either. That's good for us casual seasoned gamers.
Kingdoms of Amalur OST out this February
The action RPG's score was composed by Grant Kirkhope and Prague Philharmonic Orchestra.
EA and Big Huge Games' upcoming role-playing game, Kingdoms of Amalur: Reckoning, will be out on February 7. Potential fans interested in the game's lore and gameplay can also purchase the upcoming soundtrack that is scheduled to be out on the same day.
The game's music was composed by Grant Kirkhope and the Prague Philharmonic Orchestra. Kirkhope's previous acclaims include creating the soundtrack for GoldenEye and Perfect Dark for the Nintendo 64, as well as Viva Pinata for the Xbox 360. He states that the music will have two and a half hours of full orchestral score depicting boss battles and small themes for dungeons and cities. "I wanted the score to have a dark fairytale kind of feel that was full of magic and danger."
Kingdoms of Amalur: Reckoning is an action RPG project featuring Ken Rolston (Elder Scrolls III and IV) as executive designer, Todd McFarlane as artist, and R.A. Salvatore as the world and lore creator. For more information, check out GameSpot's recent coverage on the title.
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Kingdoms of Amalur: Reckoning Video Review

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Related Game
Kingdoms of Amalur: Reckoning
- Publisher(s): Electronic Arts
- Developer(s): Big Huge Games
- Genre: Role-Playing
- Release:
- Classification Board: MA





