I felt the Mother Base mechanic distracted slightly from the main game. I know Kojima said it's optional, but I hate the idea of missing out on something. At least being able to explore it in person should make it more fun.
Metal Gear Solid: Ground Zeroes includes Mother Base, day/night cycle
Hideo Kojima confirms Peace Walker's Mother Base mechanic included in Ground Zeroes; will also include helicopters, day/night cycle.
After officially debuting Metal Gear Solid: Ground Zeroes at the end of August, director Hideo Kojima has now offered more information on the game. Speaking at the Eurogamer Expo (reported by VG247), the Japanese developer confirmed that the Mother Base mechanic seen in Metal Gear Solid: Peace Walker will make a return. In Peace Walker, the Mother Base allowed players to develop weapons and equipment, hire personnel, and even expand the structure itself.
“We liked the concept of developing weapons and creating new things at your base, and how that influenced the gameplay," Kojima said. "That was a really cool idea, and something that was very popular." Whereas the base in Peace Walker was controlled through a series of menus, Kojima confirmed that in Ground Zeroes players will be able to call a helicopter, fly to the base, and then wander around it.
"I can’t reveal too much about what happens after you get in your chopper, but you get in and fly to your base. Then you can walk around your base all in real time,” Kojima revealed. "It's the base that you create. But if you want to focus more on the main missions, you can do that, so you don’t have to customise the base if you don’t want to."
In regard to the chopper itself, Kojima explained some of the specifics behind this new transport mechanic. “You can call in a chopper anytime, anywhere you want, and the way the game system will work, is that when you call in a helicopter, you can return back to your base, or head to another mission. It is also possible to use helicopters for support as well.”
Finally, Kojima also discussed the game’s day/night cycle, saying that “later on in the game, time will pass in real time, so depending on how you travel between one stage to the next, that travel time will affect the time of day when you arrive at your destination.”
Content you might like…
Users who looked at this article also looked at these content items.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 14, 2013 5:50 am AEST
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 10:08 pm AEST
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 9:42 pm AEST
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 8:28 pm AEST
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 1:28 pm AEST
Related Game
Metal Gear Solid V: The Phantom Pain
- Publisher(s): Konami
- Developer(s): Kojima Productions
- Genre: Action
- Release:







