Wow, when are they going to make that game ... Oh.. they already did. They just removed over 2/3rds of what was pitched. I want another Thief or System Shock game damnit!
2002 papers reveal radically different story for undersea actioner; other gameplay elements such as turret hacking and bioengineered powers present.
BioShock featured one of the most compelling fictional universes seen in recent gaming, with the title's layered and complex story of an undersea dystopia earning praise from critics and gamers alike. But the original pitch document for the game--the start of which has now been posted on Irrational Games' Web site--painted a radically different picture compared to the final product, with absolutely no mention of Big Daddies, splicers, or Little Sisters.
The post on Irrational Games' site only has the first few pages of the document but promises that "In the next few instalments of From the Vault, we will divulge the myriad departures BioShock took from its original vision but also show our readers just how much the game's heart and soul stayed constant." The document--which is dated 2002--certainly does have several similarities to what would end up being the final BioShock product, particularly the overarching setting that sees a lone protagonist having to infiltrate a giant underground and undersea complex.
But when it came to the story, this early version of BioShock is a completely different beast. According to the document, the original protagonist was a character named Carlos Cuello, a "down and out 'deprogrammer' assigned to infiltrate a religious cult on a remote island and rescue a wealthy heiress." (In reality, Carlos Cuello is actually one of the original programmers on the BioShock and BioShock 2 development teams.) Deprogrammers generally refer to people whose task it is to break psychological attachments others may have formed to religious, political, or other social groups.
While the story may be different, the pitch document also contained the genesis for several gameplay aspects gamers eventually saw in the finished product. At the top of the list are genetic enhancements, which in this pitch allowed the character of Carlos to take on the capabilities of aquatic and amphibious creatures. Examples given included crustacean powers (such as a hard shell and a claw-based secondary attack) and electric eel abilities (like electrical attacks and enhanced senses). Hacking turrets and terminals was also part of the original pitch, as was the ability to upgrade weapons through various modifications.
Mmmm they should put this out as a free dlc... just for kicks... When people first began to transform into splicers. Before the civil war and everything I think thatd be cool!
Aside from the security hacking and the genetic modification, that game would have been NOTHING like Bioshock. Thank god they made the changes they did. "Mutant lobsters" would have ruined it for me.
//cws3e I don't know what version of Atlas Shrugged you read. The book has NOTHING to do with capitalism run amuck It's about the government taking control of all industry, not unlike what we've seen with GM and some banking industry in the past year and a half. At least read the Cliffs Notes or Wiki the book.
Ahh, that's a shame.. the game would have won a lot for me without the lame splicers... Stupid enemies..
It is well known that they used Ayn Rand's writings. They have said as much http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock I prefer to think that things like this help to justify games as an art form just like movies are are forms. If you fall into the camp of 'they are just making games to get paid' then you must also believe games are not art and therefore are not protected by the 1st amendment.
have you noticed that all sequals or games that are out this day are usually placed 10 years later from the original.
@Goldensky29 Haha. I thought the avatar part was hilarious. As for the bioshock message being ironic though, I can't say I agree. Sure, bioshock is sold as part of a capitalist system... but it's not the same unchecked capitalism as is seen in bioshock. The underground city in which bioshock takes place (don't know what it's called, I, like you, have not played the game) is very different then, well, anywhere modern capitalist society of which I can think. On a side note, I too, hate when English teachers find meanings in books which the author him/herself likely didn't intend, but usually that's because it's the teacher's job and s/he simply takes it too far. Here, however, the message being conveyed in bioshock is undeniably more transparent. This isn't a hidden meaning. Or at least, it's not a stretch to see this as a message compared to some of the things your English teacher might tell you.
@ cws3e You make some good points. but when it comes to Triple A games making comments on society. Well thats just ironic if you think about it long enough, its like saying a war movie is anti war. Of course it is war i horrible, and when i say war movie i dont mean things like rambo. Thats an action film. Anyway (though i havent played bioshock im more of a oblivion kidda guy) i think bioshock's story line if in any way "commented "on society then it did so, because it needs a believable story for you to become more immersed in, to sell more copies of a video game that is strongly part of capitalism i mean lets face it. Its like finding meanings in a book that the author didn't intend to be there. Which i hate when my english teacher does. IDK it's like when people talk about Avatar being a movie about how crapy we treat our planet but there we are with out 3d glass's in a Imax theater for 3 hours totaly sucked in to this thing that is burning massive amounts of energy scary ironic. Sorry for the rant
What made bioshock a good game was that it was more than a shooter, it was a social commentary on unchecked capitalism. Although many of the themes are directly lifted from Ayn Rand's book "Atlas Shrugged" it is obvious that the developers have a slightly different take than Rand did. While bioshock 2 was a good game its attempt at being a social commentary on aspects of socialism and marxism were a little overly obvious which watered down the impact of the story.
@dkdk999 if you mean bioshock 1 when Atlas was actually a steroid jockey monatine that took basic genetic upgrade mega forms in a typical end-boss fight format. then maybe.. i was a bit dissapointed too.
i personally hated the twist at the end. it changed everything the game previously had imo. did any one else have the same experience?
I'm glad the finished product had a much more fleshed-out and unique story than this would have been. Bioshock is one of the best games I've played in the last 10 years!
Bioshock will forever be my favorite game of all time, i wouldnt change a thing about it...except for maybe a little human to human interaction lol
I think the story they ended up using seems much more interesting, there are certainly many more plot twists.
C'mon Half Life 2 Episode 3!!! Where are yoooouuuuuuu.......(sobbing in the distance) I miss the best Sci-Fi/FPS ever created, I think I'm going to go beat myself to death with a crowbar.
@azureblade89 Hana montana/Mily sirus, Jonas Brothers, Taylor Swift, Twlight, need I go on? BS found its niche and the overly simplified game was a hit to the widest and least caring demographic. I don;t mean to call the game crap its far frm it but to me and all my experiences with FPS's and RPGs and gaming in general its merely 6 or 7 at best. Why? Aiming is broken, there re wide balance issues, AI is neutered,lack of proper death mechanic,poor implementation of money system and weaopn upgrades, overly simplified level design(even if its better than most shooters out of the box), the lack of proper PC(and some console) fixes to the game they released. I play a game for the thrill of the interaction I could care less about story or graphics as long as its polished or fun to play. BS is a mess and boring to boot mainly due to a endless supply of weapons,items and ammo.
@Marky360 It was good enough for the film geeks and the tweens and zombie brand following gamers and the sold out the new average is a 7 reviewers. I do not consider it a "bad" game(no matter how much I rant about it) it goes through the motions and is very average for the art and flash centric direction gaming has gone in. Game play,mechanics,complexity has to be watered down for the masses who do not want better and thus the best games the industry can churn out(Zelda TWP,FO3,Bioshock,MW2,) are various mixes of bland, stagnate overly simplified media suited for the average consumer.
I'm with the people who think this games wasn't that great. It was ok for what it was, but when Fontaine was introduced, holy crap, he was the most annoying character i've ever encountered and after that the game completely sucked for me. Terrible. I haven't played the 2nd because of this, and to add on, the 1st one just got so repetitious after a while. I'll play and have played other things that are far better in my opinion as far as FPS games go, or FPS games with a story.
For all of you crying about how Bioshock was such a "bad" game, why then would the first one sell so well? So the game had slightly off AI, the big daddy fights were some of the most fun and challenging fights of the early xbox era. I will never get why PC gamers buy consoles, and then complain how they're not as good as some obscure pc title. Try looking past the flaws and enjoy the game for what it is.
-shrug- I dont know why people would find this suprising, a lot of games start off being completely different to the beasts they become eventually
This just goes to show how incredible Irrational Games is and how much they get into their games. If they had just pitched something and made it right away, it wouldn't have been BioShock as we know it. But they took the time to really develop it and make it right.
I remember when Bioshock was announced, I saw many production shots of intended artwork, I think they wheeled out Warren Spector to talk about their plans early on too and what he was saying was a lot different to what we eventually saw. I belive it was originally going to be set in an underwater Nazi bunker, I was glad they ditched the ol goose steppers and even more happy when they explored the 40's-50's style on a deeper level. I agree with wahyudil, Aside from looking foreward to the new Deus EX, I would also like to see another System Shock installment.....Glory to the many, I am a voice in their choir!
And at the end of the series, you come out of the water and meet up with the player from the end of the fallout series. : )
This was supposed to be an awesome FPS\RPG, but because of all of the teens and MW2-lovers we got a shooter, an average one also. Thanks kids! Learn how to play a difficult games like SYSTEM SHOCK 2, first Fallouts, Operation Flashpoint and probably then we will have developers making us masterpieces they used to make, when gaming was mature. @Koolboss73 and yes, I'm talking about gamers like you.
@Marky360 Bioshock is a underdeveloped shooter with luke warm aiming,randomly deaf/blind AI thats harled as the second coming for art direction...while they forget this aint no damn film its a game and the game is average at best... So yes drolling amssesplz give me all youer negative thumbs down and show me how right I am!!!!!!1111
Everything needs a foundation to build upon, and the final product was nothing short of superb. "We all make choices in life, but in the end our choices make us..." Good stuff, people. Actually, I think that quote is one of Ayn Rands, but nevertheless...Fn A+!!
Well, I'm very happy 2K did what they felt they had to do because in my opinion the 'nailed' BioShock. I love the game so much, a brilliant atmosphere and story and I can just play for hours exploring Rapture and killing Splicers in my imaginative and quite sick ways =P
That's insane, even in an early preview of the game in Informer in 2002 [this preview must have been after their first shift in development] they were talking about the splicer, Little Sister and Big Daddy aspect of the game but they were talking like they were going to allow the player far more control over security assuming you were at the right level..... It sounds like the game could have gone in many directions during development but I'm glad it ended up where it did because it was the best game of it's kind.......
Playing Xbox One games on somebody else's console will also require a check-in every hour. Full Story
- Posted Jun 7, 2013 8:41 am AEST
Xbox boss Don Mattrick believes concerns over connectivity are overblown, recommends Xbox 360 for those without an Internet connection. Full Story
- Posted Jun 12, 2013 10:52 am AEST