@Zanizo so you missed my point, and then errupted into a rant. Well done you :D My point was planetside (for me) was 10x the game halo was regardless of release date or what type of game it was. The reason being it was one of the first games i played where it paid to look out for your buddys even the low ranking ones because everyone had an important role to play on the battle field, and with a little co-ordination using vo-ip you could control tactical points accross the map to dominate the battlefield. Halo was in my books just another shooter (and yes i understand not everyone had this opinion). So how do you like these apples huh Zanizo middle finger to you.
Sony Online Entertainment officially takes the wraps off of PlanetSide 2, its massively multiplayer online first-person shooter sequel.
Sony Online Entertainment has revealed PlanetSide 2, the sequel to 2003's massively multiplayer online shooter PlanetSide, at its Fan Faire event in Las Vegas. Creative director Matt Higby shared a few new details on the sequel with GameSpot, suggesting that the sequel will be "unrivaled in terms of scope and scale." The new game will be built with the Forgelight Engine, an entirely new technology suite created by Sony Online, though it will also apparently use Nvidia's PhysX software for such things as more-realistic flight modeling, cover from incoming fire, and certain special effects.
Higby explained that the sequel will be a "reimagining" of the original game, which chronicled a futuristic conflict on the embattled planet of Auraxis between three different factions: the Terran Republic, the New Conglomerate, and the Vanu Sovereignty. Players will advance through various battle ranking levels while acquiring equipment certifications for both different weapon types and different classes of vehicles.
"Those familiar with the original PlanetSide will be able to see the similarities," said the creative director. However, he noted the sequel will have "a quicker, modern pace" and "visual effects you'd expect from today's triple-A first-person shooters."
Higby went on to note that the sequel will include a stronger emphasis on territorial control. By controlling territory, PlanetSide 2's factions will automatically receive "resources" (though players will also be able to earn resources for their faction by also successfully attacking or defending enemy emplacements). Resources can be used to get shortcuts to advance through certification trees (effectively getting faster access to higher-level weapon and vehicle skills), or to upgrade weapons or vehicles with additional improvements that can be added to upgrade slots.
The certification system itself will also be revamped. The sequel will use a timed unlock system not unlike that of EVE Online, in that new certifications can be immediately installed but will gradually be trained over time, even when players aren't logged in. As a result, those who have less time to devote to the game will still be able to keep up with their certifications.
Sony Online also intends to further differentiate the sequel's factions by making each one "much more distinct," though the team is paying considerable attention to helping differentiate different player classes. Although PlanetSide 2 will allow for the seamless class changes seen in other modern-day shooters like the Battlefield series, the class system is intended to help players take specific roles within a squad, such as a medic, an air pilot, or a heavy-duty MAX armor suit. In fact, the sequel will not only include a separate certification tree for squad leader characters, but it will also sport a new specialization tree for outfits (PlanetSide's version of persistent player guilds) so that like-minded players can form an air cavalry division or a tank division if they choose.
The creative director explained that a great deal of time and thinking has gone into devising PlanetSide 2's pace to make sure that it has the "higher lethality and quicker combat" of a modern shooter while still staying true to the PlanetSide universe. Higby confirmed that the base defense battles of the original game will definitely be making a comeback, though the game will have more ways to concentrate the action in a single location. For instance, the sequel will have new respawn options, such as a limited spawn-on-squad functionality that will, under certain circumstances, let players immediately return to battle at the location of their squadmates, rather than have to walk all the way back from the base.
PlanetSide 2 will also have an enhanced mission system that will not only offer Sony Online-created tasks to keep players busy, but will also let high-level outfit leaders craft their own missions to drop into and around current battle hotspots to incentivize players to converge on the area. In addition, there won't be a solitary "sanctuary" home base as a fallback anymore--instead, each of the three factions will have a base on all three major continents that cannot be captured. The developer is also leaving out slow-to-respawn HART shuttles that left players waiting. As a result, each faction will always have a foothold on any other continent, which means less transit time to and from the action.
While Sony Online revealed the first details on the game at its Las Vegas community event, the publisher isn't talking specific dates for either a launch or a beta. Expect more details on the sequel's various gameplay systems in the coming months.
FINALLY! Planetside is still the best game that I've ever played and I've been waiting for a newer version for years! I can't wait!!!!
I remember Emerald back in 03/04. VS would complain about everything, NC had a shotgun that raped god, TR would have guns that would shoot everything but the target in front and it was still the best mayhem I've ever been a part of in gaming. Here's to an awesome sequel!
Oh man, I was so addicted to this game, started in the beta and played for the first 2 years, with sony slowly messing it up til it just got to be crap. I will definably be playing this one for a bit. Vanu Forever - PurpleHaze - Crazy Canucks Clan PS, I was the first and original PurpleHaze, right from beta test, accept no subsistute
wow, 7 negatives on my comment about massive shooters being a fad? *looks at there only being 65 comments on a 2 day old news story about a sequel to the most popular massive battle game ever made* heh, i rest my case
Ps1 in it's prime was great fun and from the current info about Ps2 that there is, it's looking good too. Cant wait!
I hope this doesn't lose its way. I played Planetside at launch and at that time it was one of my favourites. I will definitely try it again.
A lotta people have really idiotic and worthless opinions on MMO's in this post.Either from obviously never actually playing one, or playing one obviously incorrectly, i.e. interacting with the wrong people in one.Just stating that for the record.
@RTSgamer32 Better not be P2P or else im not playing it :I.... ************************************************************** What!?!? You never played the first game obviously. Think M.A.G. only better. The fact that you could take a tank and just running over a whole squad of soldiers with it was priceless. My mistake, I thought you said PvP. lol!! Anyway, they had dedicated servers for the game. It's a MMO, so no P2P.
PSide1 was okay. Great idea, but the "shooter" part of it needed work, when I first played it in 09. Obviously 6 years after release, few MMO's have long lasting appeal. PSide2 looks promising, and a nice upgrade on the weaknesses of PSide1. Hope they pull it off!
Planetside was a great game...it's too bad they did not do more with landscapes and objectives to keep the action varied and fun. End result was an excellent game that got repetitive long befgore it should have.
So many folks on here need to get a life.. Just saying.. This game looks to be good anyways, should be interesting to see some gameplay in the near future :)
@apennismightier, that is because of games like WoW/EQ. They promote loot based elitism. Unfortunately, WoW's success has destroyed the genre and turned all MMORPGs into EQ/WoW clones...
@cRaCk-hOr I'm sorry to talk YOU down, but do you have any concept of comprehension? If you even bothered to look at who I was replying to (Khasym), you would have seen (Actually, I'm not sure. You don't seem particularly bright.) him stating Halo took the concept of regenerating shields/health from Planetside. Of course, this must be true (SARCASM, in case you can't comprehend that either.) when Planetside was released a YEAR AND A HALF later then the original Halo. So please tell me, how does listing the release dates for both game automatically imply that I am making a full on comparison between the two? Hell, who would even be comparing the two? They are completely different games. It would be like comparing it with Ace Combat just because they both happen to have some sort of aircraft.
@sabas10 Most MMOs these days are just a place for elitist a-holes to get their self esteem up by talking crap to newbie players who don't have the same weapons/gear/level as them. All they've done is waste more of their life on the MMO than the new players. It's a dbag's wonderland out there, and the lore of the content, fun of the game, and entertainment it should bring with playing with friends becomes lost in that mix.
@Zanizo are you really trying to compare PS1 to Halo? I dont mean to talk down to you but really, you must never have been there :)
@Riverwolf007 As you say "massive battle type games" have extinct years ago, then please, tell me, why are there so many new-genre MMO's coming out? Why are there FPSes with 256 players, RTSes with 52 players, TPSes with 64 p's? I think the definition of "MMO" will be changed these years. Once MMO meant the same as "Live your fantasy life with so-called friends", but now it is becoming what it actually was: A game with alot players.
there is a reason these massive battle type games were a fad that died out years ago. they have never been fun for longer than a week or two. hopefully the formula can be redone in a way that keeps people interested but i doubt it.
WOW... I can't believe i heard about this, i thought the series would've died by now. This is awesome, anyone who played that FIRST month of planetside 1 would know how awesome this game was. I still remember the 150+ vs 150+ battles even with the insane lag, it was still fun. And before they put a cap on the population too. I was Br20 Cr5 for months before i quit, i lasted about a year and a couple of months. The game was great, the repetitive taking bases thing got old and they really needed to add more to it. Still an amazing game, with Blizzard's Titan MMO coming out in the next couple of years and this game also? Man, we are gonna be spoiled, i'll most likely be playing this, but i'll definitely be trying both. Sup to all the oldskool players who played on Emerald in 2003/04, long time no see :P
As long as it does not become another "P2W" f2p game like so many others are becoming. Loved PS1 in its day.
Now THAT is an upcoming MMO to get excited about, something that's actually trying to be different and not a WoW clone with a sci-fi skin.The first game had some great ideas but the execution was far from perfect, all they need to do is get the execution right this time and we will have a truly wonderful game.
Higher lethality and quicker combat? What? In Planetside you can be killed without even seeing it coming. How do you get faster and more lethal than that? Still playing it today, great game.
I was a HUUUUGE fan of PS1. This game was soooo amazing. I was very sad when it died. I'm very happy to see that they finally decided to go with a sequel.
@DrKill09 PS1 was really just too far ahead of it's time. When everyone was crowing about Counter-Strike and Battlefield 2, this game dropped on the world. I remember playing it on a dialup connection at first, and I was actually able to PLAY on a dialup :-) Sadly, the reports of the devs screwing up and bailing on the game was true. When Sony was cashing in with EQ 1, they basically stuck PS1 in the nosebleed section of priority. Hell, half the FPS games that are out now, still use tricks and ideas that I first saw in PS1(Master Chief wasn't the first guy with a regenerating health bar or shield)
call me a noob but i dunno what people mean by building a pc is it when u bye all the little parts seperatly if so dont u just end up with a fragile mess of chips and wire
Love the first one until them gimped the classes and screwed up the latency during huge battles. The developers pretty much destroyed the first game. I couldn't even launch it by the time they were done. Even when I finally connected to the server, the game was so slow and choppy, I couldn't even play. It would eventually crash. That was the end of that game. lol!! Let's hope this time the developers get it right and don't screw it up with patches and poor DLC. This is one game I will try for 30days. I have to build my new PC first though. Once more thing. The fee on this needs to be $9.99 or less. Sony shouldn't try to get more then that or they are going to lose a lot of subscribers. $14.99 a month is a no-no for this game.
Honestly I'd play if it wasnt like the first one with the whole forced zerg approach they took, The idea that you cant cap a base cause its not next to one you own is a terrible idea it kills the entire point of flanking and suprise because people know you HAVE to attack certain spots. We will see though, planetside was an great idea and amazing fun I remember hot dropping in with a squad from a vtol to the roof of a base and the ect ect cool firefight to cap it, but it's not really well implemented in many other areas. Also the skill for time approach is not a good idea its just basically saying "GIVE ME MONEY" or else, so unless i pay you for 3 or 4 months of game time + a copy of the game I can't access high level skills... not cool. But the idea of resources to allow you grind for them to give you boosts is a nice way to offset it.
Oh crap, why oh why.. I hope they are not having there hopes up of having a big subscription amount. Probably between 25-50k paying subs will keep it open..
Will they go the same route as DCUO and have PC & PS3 versions? Hope so as the console needs more MMORPG's!
I liked the original, I just couldn't justify the sub fee. If they make it less than 15 bucks, I can see jumping into this. It was really fun.
This game is going to be way better than SW:TOR. I'm looking forward to shooting NC and VS all over again.
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