Telltale is the only company that got it right. But with the new strong bad series coming up, I think for now on when you here eposidic games you think "yeah telltale rocks!". I was a little hopeful at the beginning but wow did they preform.
Q&A: Telltale tells why Sam & Max works
CEO Dan Connors explains how an adventure series has succeeded in an episodic game market where Valve, Ritual, and Telltale's previous efforts failed.
Back in 2005, episodic gaming was the hot new trend. However, the next three years saw various publishers' efforts meet the episodic business model with mixed success. Valve's first two Half-Life 2 episodes have been commercial and critical hits, but with only two releases in two years, the company isn't exactly providing a steady stream of content. Other episodic attempts have fared far worse: Ritual Entertainment's SiN made it to Episode One before giving up the ghost, as the studio was purchased by casual publisher MumboJumbo in January 2007.
In fact, there is only one unqualified success story in the episodic gaming field--Telltale Games resurrection of the Sam & Max franchise, which debuted in late 2006. The San Rafael, California-based indie shop's series finishes its second season on the PC this week, and the company recently announced that the first season would be compiled and released on the Wii later in the year.
So how has Telltale made the episodic model work where others fell short? Telltale CEO Dan Connors told GameSpot the key is that his studio was built from the ground up specifically for the episodic model.
"For the other companies, Valve and Ritual, they made a lot of the mistakes we did early on," Connors said. "But we stuck to our guns and kept going, while they had so many other things going on at the same time. They bailed out a little earlier. We were all in it together then they dropped off."
However, Telltale has seen its share of struggles, most notably in the aborted precursor to the Sam & Max series, Bone. After releasing two episodes of Bone in seven months, Telltale suspended development on the series because it simply wasn't getting traction.
"We were surprised at how difficult it was to sell to the age group that was best suited for Bone," Connors said, saying the company had trouble figuring out how to sell a game to children on the Internet. "With the right partnership, Bone would make a lot of sense, whether it's Scholastic, or Warner Bros., or even working with Nintendo to bring that to [Wii]. But self-publishing from the Telltale site, the Sam & Max audience was much more right to get our footing."
Growing pains aside, Connors said he's seeing more evidence that episodic gaming has arrived. "At GDC it was real interesting this year," he observed. "Every other year we've been there it was talking about the future of episodic gaming. This year Hothead was there, and a couple other companies trying to get started in it were bumping into real, tangible issues, and they sounded so familiar to us."
Connors said the biggest issues were deciding on a price point, how long it should take to make it through each episode, what the best distribution channels would be, and how much money each episode could be expected to bring in.
Telltale is apparently done getting the lay of the land now, as Connors said it has four series in development, and is planning to have at least three series this year, churning out an episode a month with the series schedules running back-to-back-to-back.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 14, 2013 5:50 am AEST
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 10:08 pm AEST
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 9:42 pm AEST
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 8:28 pm AEST
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 1:28 pm AEST
Related Game
Sam & Max Episode 105: Reality 2.0
- Publisher(s): GameTap
- Developer(s): Telltale Games
- Genre: Adventure
- Release:





