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Australian gamers have been called upon to nominate their favourite local developers for a new permanent exhibition at the Australian...
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$349 Wii tops eBay Black Friday searches
When both the Xbox 360 and PlayStation 3 launched, both consoles were scooped up en masse. One of the biggest factors behind the...
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Community Video Blog #2
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Microsoft released the New Xbox Experience last week and we wanted to ask our readers how the Netflix video streaming performance has...
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Work-in-Progress: Wrath of the Lich King
WARNING: This post contains spoilers.I'm sure it goes without saying at this point that reviews of MMO games and their expansion packs...
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The Witcher hexing PS3, 360?
- Posted Dec 1, 2008 11:30 am PT
- 92 comments
Source: A user video posted to GameTrailers.
What we heard: That CD Projekt Red would like to do a console edition of The Witcher isn't what's at question. As recently as last month, the publisher-developer of Polish writer Andrzej Sapkowski's dark fantasy game adaptation has teased that a console edition of the best-selling PC game was in the works. "There are a lot more places to explore in the world of The Witcher and there's obviously a huge audience out there that would still love to see the game on console...we're PC developers first and foremost, but you never know!"
Never, however, may be just around the corner. Over the prolonged holiday weekend, a GameTrailers user posted what appears to be an official developer diary for The Witcher: Rise of the Wolf, a console adaptation for the Xbox 360 and PlayStation 3.
As cinematic footage of the game rolls, an unnamed developer explains the primary differences between The Witcher on consoles and the PC edition. "The console version will look much better. [It] has a new engine with dynamic lighting, dynamic shadow, normal mapping, there's also new vegetation. In the console adaptation, enemy behavior will change a lot, there are new behaviors, new actions that can be performed by the enemies, the enemies will move much more dynamically."
The developer goes on to say that Rise of the Wolf will benefit from a "more dynamic and more engaging" combat system. "There are hundreds of new mocap animations in the console version," continued the developer. "We also wanted movement of the character, the main hero, and the enemies to be more realistic and fluid, so we are mo-capping a lot of new movements and animations." The developer also notes that Rise of the Wolf will fully support achievements, trophies, and Sixaxis motion-controls.
The official story: "We haven't made any official announcements about any of the three games in development at RED," a CD Projekt Red rep told GameSpot.
Bogus or not bogus?: Not bogus. This video has all the dressings of a publisher-produced promotional spot, so expect to hear more about The Witcher: Rise of the Wolf when CD Projekt Red is good and ready to announce it.
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Assassin's Creed 2 set during French Revolution?
- Posted Nov 26, 2008 4:51 pm PT
- 434 comments
Source: Former GameSpotters' game-review start-up Giant Bomb.
What we heard: One of the highlights of Assassin's Creed was its medieval setting. After starting with a futuristic flourish, the well-reviewed and wildly popular platformer transported players to the Holy Land in the 12th century. As the hooded killer Altair, players leaped from rooftops in Jerusalem, strolled through souks in Damascus, and slit throats in Acre.
All of Assassin's Creed's locations were re-created via detailed graphics based on an all-new engine crafted at Ubisoft Montreal. Thanks to the aforementioned sci-fi twist, the game's recently revealed sequel could be set in virtually any time period, opening near-limitless possibilities for an all-new locale.
But while such places as ancient China and feudal Japan would seem likely suspects for Assassin's Creed 2's setting, a dark horse candidate appears to have merged. While taping an upcoming episode of Gametrailers' show Bonus Round, Giant Bomb cofounder (and ex-GameSpot editor) Ryan Davis chatted with fellow guest and analyst par excellence Michael Pachter.
During the course of the show, the Wedbush Morgan game-industry soothsayer said that Assassin's Creed would be set "several hundred years" after the original game, "sometime in the 1700s." Not content with a time frame, Pachter went on to "speculate that the French Revolution could be a potential setting." Said revolt, which began in 1789 with the storming of the Parisian fort-cum-prison the Bastille, was among the bloodiest changes of government in history. During the subsequent Great Terror, led by proto-Stalinist strongman Maximilien Robespierre, thousands of nobles and political opponents were sent to the guillotine en masse. Eventually, the ranks of the beheaded included Robespierre himself, who got the chop in 1794.
The official story: When asked to elaborate, Pachter politely declined to comment. Ubisoft had not responded to requests for comment as of press time.
Bogus or not bogus?: Too little to go on. With so much bloodletting and urban chaos, the French Revolution would be an interesting setting for Assassin's Creed 2. The subject is also close to Ubisoft's collective heart, given that the cash-flush francophonic publisher is itself based in Paris.
That said, keep in mind that even by Davis' account, Pachter was "speculating" about a "potential setting." Also, the breeches-and-powdered-wig era would likely be much less appealing to 21st-century gamers than the original's medieval environs.
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PS3 price 'getting more competitive' in March?
- Posted Nov 24, 2008 4:48 pm PT
- 358 comments
Source: UK gaming site D+Pad.
What we heard: As it currently stands, Sony's PlayStation 3 is available in a $499 160GB and $399 80GB setup, each of which packs the functionality of the now-discontinued 40GB package. How or why the console has arrived at these configurations is a matter best left to an accomplished novelist. The important point to note is that, to date, Sony has only officially enacted one price cut for its flagship console, which came in August 2007.
In 2008, despite offering gamers more bang for their buck with the introduction of the aforementioned SKUs, Sony has held to its two-tiered pricing scheme. And going by Sony CEO Howard Stringer's words from August 2008, gamers can expect those fees to continue through the rest of this year.
Into the new year, however, PS3 pricing may be in for a change. Over the weekend, UK-based gaming site D+Pad reported on a number of Sony-related items allegedly leaked by an attendee of the publisher's Staff Annual Briefing in London. The conference covered a number of topics that gaming enthusiasts would fall over themselves to know, including a paraphrased quote from Sony Europe president David Reeves that the PS3 "will be getting more competitive in price from March 2009 onwards."
D+Pad's source also apparently confirmed that Media Molecule's Little Big Planet is indeed being prepped for the PSP, as is Evolution's MotorStorm. Sony's summit also contained gameplay footage of the much-anticipated God of War III ("it looked so good our source wasn't clear whether it was CGI or not!"), as well as for a sequel to Naughty Dog's Uncharted: Drake's Fortune ("Looks the same as Uncharted 1, no bad thing").
The official story: Sony had not returned requests or comment as of press time.
Bogus or not bogus?: Looking not bogus. A strong resurgence in the first part of 2008 notwithstanding, Sony is quickly giving up gains made over archrival Microsoft in the wake of the 360's price cut in September. Last month alone, the Xbox 360 outsold Sony's PS3, 371,000 units to 190,000.
Even more, the electronics giant, more so than pretty much anyone, is feeling the stiff global market conditions, making it all the more important to get as many consoles in gamers hands as possible. Obviously, a price cut is coming sometime, and it looks like the PS3's day will be sooner rather than later.
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Gearbox decommissioning Aliens: Colonial Marines?
- Posted Nov 24, 2008 11:19 am PT
- 126 comments
Source: Popular gaming-information destination Shacknews.
What we heard: In late 2006, Sega announced that Gearbox Software was developing a first-person shooter based on the 1986 film Aliens. The reception among gamers was understandably ecstatic. First, there was the fact that one of the most influential sci-fi films of all time--the stamp of which can been most noticeably seen on Halo's USNC Marines--was getting a direct game adaptation. Secondly, said adaptation was being done by the well-regarded developer of the Brothers in Arms series, not Fox Interactive, the now-defunct developer of the stillborn turn-of-the-century PlayStation 2 project of the same name.
Unfortunately, little has been heard or seen of Aliens: Colonial Marines since it was first revealed. This mystery added credence to this morning's report that the game had been canceled as part of a restructuring at Gearbox that led to as many as 26 layoffs. The reason? Poor performance of the long-in-development Brothers in Arms: Hell's Highway, which finally went on sale in September after being delayed for more than a year. Despite solid reviews, the game sold a little more than 124,000 copies as of the end of September, according to the NPD Group--a weak debut given the amount of publicity that publisher Ubisoft threw behind it. Samba de Amigo, Gearbox's relaunch of the classic Sega rhythm franchise, performed even more poorly, selling less than 9,000 units in the week after its September 23rd launch.
The official story: "Aliens isn't canned," said Gearbox president Randy Pitchford in a forum post quoted by Shacknews. "We've made some transformative changes and yes, that's meant some talent changes, but that's not the real story. The true relevance of the story will actually be irrelevant until we release our next game, at which time I hope there will be a lot of interest in what we've done that can produce such results." The "next game" in question is Borderlands, the Road Warrior-esque open-world action role-playing game that 2K Games will publish next year.
Bogus or not bogus?: Bogus that the project has been officially canceled. Not bogus that the well-regarded Gearbox is undergoing some tough times--just like the rest of the planet.
Whatever happens with Aliens: Colonial Marines, it should be noted that its status is not tied to that of the Aliens role-playing game currently in development at Obsidian Entertainment. Reps for the Southern California-based studio, founded by members of original Fallout developers Black Isle Entertainment, said that work on that game was still in full swing.
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GameStop prepping EA Sports discount?
- Posted Nov 17, 2008 4:28 pm PT
- 74 comments
Source: A series of reports stemming from a survey on market-research site Utalkback.com.
What we heard: In 2004, consumers reaped the benefits of a bruising sports game price war. After Take-Two Interactive and Sega slashed the prices of their copublished line of ESPN games to $19.99, Electronic Arts reciprocated by lopping $10-$20 off four top EA Sports titles. The frugal era didn't last long, however. Before the year was over, EA had locked down exclusive NFL rights, and secured the ESPN game license in January 2005.
Now, though, several online sources indicate that EA Sports may be readying another mass discounting program. According to a scan obtained by Gamer 2.0, Utalkback.com asked its users--who are compensated to take surveys--if they would be interested in a free "Season Pass" that would discount all EA Sports games by 33 percent. Another version of the same ad posted on Flickr lowers the discount to 22 percent. Both ads, however, list the same games--most of which have not been formally announced--as being part of the program: Madden NFL 2010, NCAA 2010, FIFA 2010, NBA Live 2010, Fight Night Round 4, NHL 2010, Skate 3, UEFA Euro, NFL Head Coach 10, NFL Tour, and FaceBreaker 2.
The official story: GameStop had not returned request for comment as of press time. However, EA Sports issued the following statement: "We believe in the future that there are unique opportunities to launch a subscription-based program, however we have no announcements to make at this time. There is no credibility to the image being referenced."
Bogus or not bogus?: Officially, this particular piece of art is bogus. However, by EA's own account, it is considering some sort of discount program. Whether it is enacted, what the program would be, and how it might be offered remains to be seen.
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Dead Rising 2 developed by Blue Castle?
- Posted Nov 7, 2008 3:12 pm PT
- 324 comments
Source: An anonymous source told Eurogamer that Capcom has tapped Vancouver-based Blue Castle to produce a sequel to the 2006 hit Xbox 360 game Dead Rising.
The official story: Representatives of Capcom and Blue Castle did not return GameSpot's requests for comment.
What we heard: Murmurs of a Dead Rising sequel have been around since about the time of the original game's release. And given its critical and commercial success, it would be a bigger surprise if sequel wasn't in Capcom's plans.
While the game is a no-brainer, the choice of studio would certainly be unusual. Founded in 2005 by a handful of Electronic Arts and Disney Interactive veterans, Blue Castle has to date specialized in baseball games for 2K Sports, including last year's arcade-style The BIGS and the upcoming stat sim MLB Front Office Manager.
The BIGS was generally well received, but it would seem to be a risky choice entrusting Dead Rising's distinct marriage of violent gameplay and satirical narrative to a fledgling studio that has shipped only a single sports game. To give a promising franchise like Dead Rising to Blue Castle would show an almost irrational amount of faith in the studio on the part of Capcom.
Then again, Dead Rising was always intended to appeal to Western audiences. A Western studio might have a better idea of what Western gamers want out of a sequel. And when it came time for a new entry in another of the Japanese publisher's foreign-focused franchises--Bionic Commando--Capcom sought out the help of Swedish outfit GRIN. At the time, GRIN's only claims to fame were PC ports of the Ghost Recon Advanced Warfighter series, but the upcoming Bionic Commando seems to be in good hands.
The unique structure of Dead Rising--players are trapped in a zombie-infested mall with three days to uncover the conspiracy behind the events--doesn't lend itself to a "more of the same" sequel. As a result, whoever handles the follow-up will have to come into the series with fresh eyes and a few tweaks to the blueprint. Maybe Blue Castle is just the team to provide that.
Bogus or not bogus?: Tentatively not bogus.
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WSJ: Beatles playing Rock Band's tune
- Posted Oct 29, 2008 2:08 pm PT
- 175 comments
Source: See below.
What we heard: This may be the shortest rumor ever to shake up the game industry. This afternoon, MTV issued a press release alerting the world to a major announcement coming tomorrow at 10 a.m. ET/7 a.m. PT. They did so via a widely e-mailed press release with no actual body text and simply a headline: "Apple Corps Ltd. and MTV to Announce Exclusive Agreement to Develop Unprecedented Global Music Project."
How could one line cause such instant--and widespread--attention? Because, as made famous by its epic 30-year legal battle with iPod-maker Apple Inc. (formerly Apple Computer), Apple Corps Ltd. is the company whose main purpose is to manage and publish all forms of media related to a certain seminal 1960s rock quartet known as The Beatles.
One of the most influential bands in the history of modern music, the Beatles have sold billions of dollars' worth of records since their formation in 1960. The remain a major musical presence and multimedia phenomenon 46 years after they first gained popularity in the UK in 1962 and 38 years after they split up in 1970. In 2004, Rolling Stone magazine placed the quartet--of whom two members survive--atop their list of 100 Greatest Artists of All Time.
The official story: See above.
Bogus or not bogus?: Given that the only non-Apple press contacts on the announcement are for MTV Games and MTV Games' product catalog is all Rock Band-related (other than Phase on the iPod), this is looking not bogus. Guess Paul McCartney heard good things from Roger Daltrey on the legends-of-rock cocktail scene following The Who's E3 appearance. Now would they please give Led Zepplin's Jimmy Page and Robert Plant a call?
[UPDATE] Well that was quick. Citing "several people familiar with the matter" the Wall Street Journal (subscription required) is now reporting that "The Beatles have licensed songs to MTV Networks' Rock Band videogame series." The article offers no further details on which songs will be licensed or whether they will be available as downloadable content, a boxed product like the AC/DC Track Pack, or as a stand-alone game a la Guitar Hero: Metallica.
[UPDATE 2] A follow-up e-mail to the conference call describes the Apple Corps/MTV agreement as "exclusive." So much for Guitar Hero: Beatles Edition...
[UPDATE 3] Ok, it's official--the Beatles will be in an all-new game from Harmonix that won't bear the Rock Band name but will feature new types of gameplay. It's coming in Q4 2009 and will feature songs from all the Beatles' albums and feature elements related to their career.
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EA Sports looking to outsweat Wii Fit?
- Posted Oct 28, 2008 5:06 pm PT
- 52 comments
Source: Muscle-obsessed monthly Men's Fitness, of all places.
What we heard: Last week, gamers perusing newsstands were flummoxed to find the Take-Two Interactive chairman Strauss Zelnick plastered on the cover of Men's Fitness. Typically the domain of ultimate fighters, professional athletes, and the occasional buffed-out rapper, the magazine decided to highlight Zelnick's cyclist and fitness enthusiasm as a way to segue into an article on games. Ironically, though, the executive isn't even mentioned in the piece, titled "Virtual Fitness: Tomorrow's Reality."
Instead, Men's Fitness correspondent David Kushner examines how two publishers are blending exercise and gameplay. The first, Nintendo, is fairly obvious, thanks to the triple-platinum sensation that is Wii Fit. Second up is Electronic Arts, which has been emphasizing the Wii with its family-friendly--and fairly controversial--line of All-Play sports games.
That said, the All-Play series' intent is to level the playing field between casual and hardcore gamers, not burn calories. That's where EA Sports executive producer Dave McCarthy comes in. Four months after first revealing that EA was pondering affordable, bundled peripherals for its sports games, the industry veteran elaborated on his employer's plans.
"We [at EA] think we can take a more Western approach to fitness, something a little more active that gets you moving," he said. McCarthy then described how EA is planning a new peripheral for an unnamed fitness game which will fasten Wii Remotes to players' bodies. Besides position, the add-on will help the Wii Remote "measure intensity, how strong your thrusts are, [and] how high you jump."
Currently, the Wii Fit board does not let players jump into the air but does let players squat and stand up quickly for its ski jump event. And while Wii Fit does let players hold the Wii Remote or stick it in their pockets to run in place, EA's peripheral will apparently be suited to a wider range of exercises. Players will use the device to "strap the remotes to their arms or legs to facilitate more athletic movements, from running to jumping jacks." As a consequence, the remotes will measure a "more authentic, full range of motions."
The official story: EA Sports reps had not returned requests for comment as of press time.
Bogus or not bogus?: Not bogus. According to many critics, Wii Fit is an ambitious but flawed attempt to get gamers off their posteriors. Given its gangbusters sales, EA likely figures it has nothing to lose--and millions to gain--by working up its own workout game.
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Legendary Pictures planning Epic acquisition?
- Posted Oct 24, 2008 2:58 pm PT
- 121 comments
Source: Variety, the publication of record for the movie industry.
What we heard: For anyone who has been locked in a sensory deprovation tank this year, here's some news. The Dark Knight is the second-highest-grossing film in US history, having taken in over $520 million domestically since its July 18 debut. As a result, its production studio Legendary Pictures, which was also behind the hits 300 and Batman Begins, is cash-flush and primed for new business ventures.
According to Variety, Legendary's next move might not have to do with movies at all. Citing "multiple sources," the Hollywood trade contends the film production company is "in negotiations to acquire Epic Games, the North Carolina-based developer of videogames including Gears of War." As the publication notes, the move comes under a fortnight after Legendary CEO Thomas Tull abruptly quit the board of Brash Entertainment, a developer founded in 2007 which focuses exclusively on games based on films.
So far, Brash's track record has been spotty, with releases such as Space Chimps and Alvin and the Chimpmunks getting subbasement level reviews--when they were reviewed at all. The same obviously can't be said for Epic: Unreal Tournament III got solid marks on three platforms, and Gears of War was many outlets'--including GameSpot's--2006 game of the year.
The official story: "What I told Variety was that 'We're not going to comment on the rumor' and that 'We have already publicly announced that we're working with Legendary pictures on the Gears of War movie and that we have the utmost respect for Thomas Tull and his organization.'"--Epic Games vice president Mark Rein.
Bogus or not bogus?: Unclear. Rein's nondenial denial doesn't do anything to clarify the waters muddied by the Variety story. However, there's no question Legendary has a keen interest in games. The company holds the film rights to World of Warcraft, and is bankrolling the big-screen adaptation of Gears of War. Epic design director Cliff Bleszinski is executive-producing said movie, and only has good things to say about the Len Wiseman-directed project.
The question is, does Epic want to be bought? Currently the studio is financially independent enough to negotiate a sweetheart deal with Electronic Arts to publish its forthcoming shooter from its Polish subsidiary, Painkiller-maker People Can Fly. Past rumors had it spurring the advances of Microsoft--which is considerably more loaded dollarwise than Legendary. Why would it succumb to a movie studio's advances when it could get a blank check from the software giant?
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Fallout 4 due by 2011?
- Posted Oct 24, 2008 10:20 am PT
- 270 comments
Source: Reuters.
What we heard: It's been all of 10 years since Interplay and Black Isle Studio's Fallout 2 arrived to rapt critical reception for the PC. And if executive producer Todd Howard has his way, fans of the franchise shouldn't have to wait another decade after Fallout 3 for another postapocalyptic role-playing fix.
Speaking to Reuters, Howard addressed the franchise's long absence from the gaming scene, saying the latest installment has been too long in coming. "I think it's good for people to miss things," he said. "Ten years between Fallout is a bit long, but I think there's this nostalgia factor."
And then things get a little screwy. Seemingly unaware of the average gamers' excitability factor, Reuters then floated mention of "Fallout 4," and paraphrased the game's executive producer as saying, "he believes three years is a good time frame between games." Not unexpectedly, this one-two combo exploded with its own atomic ferocity across many a gaming Web site, with the common consensus being that Howard had confirmed Fallout 3's successor as being a mere three years off.
The official story: "He wasn't trying to say anything about how long it will be between the Fallout 3 and the next one," said a Bethesda Softworks representative. "Rather, it was a comment about the fact that 10 years was too long between the last Fallout games and Fallout 3. We aren't setting any kind of timeframe or timetable for the next Fallout. We haven't even released this one yet, though at least we're now very, very close."
Bogus or not bogus?: Bogus...that a date is officially confirmed. However, given the massive hype, decade-long anticipation, and amount of critical praise Fallout 3 has already received, a sequel looks likely. Keep in mind, though, there was a four-year gap between Elder Scrolls III and IV.
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BioShock 2 sailing Sea of Dreams?
- Posted Oct 16, 2008 10:26 am PT
- 266 comments
Source: A trailer leaked on YouTube.
What we heard: Ever since it was first rumored a year ago, BioShock 2 has garnered no small amount of attention. That interest was piqued further in March when the game was officially announced as coming out between August 1 and October 31, 2009. Finally, during a June conference call, Take-Two chairman Strauss Zelnick revealed that there would be a third BioShock, which would likely be released alongside director Gore Verbinkski's big-screen adaption of the game.
Since then, though, BioShock 2 has dropped off the public's radar...until today. That's when what appears to be the first teaser trailer for the game surfaced on YouTube, apparently after being unlocked as an Easter egg in the PS3 edition of the game.
After flashing a title card saying "Atlantic Coast"--referring to the ocean underneath, where the first game's events were set--the trailer pulls slowly back to reveal a preteen girl holding a doll. The doll is reminiscent of the hulking Big Daddies of the first game, indicating that the youth in question is an older version of BioShock's tormented Little Sisters. As she recedes into the distance, silhouettes of what appear to be art deco skyscrapers rise from the sand before the trailer cuts to a barnacle-encrusted logo for "BioShock 2: Sea of Dreams."
The official story: As of press time, 2K Games reps had not commented on the trailer or whether or not the PS3 version of BioShock would ship alongside the 360 and PC versions.
Bogus or not bogus?: Not bogus. Although there has been some very convincing Web fakery, this trailer is almost certainly genuine. The age of the girl also indicates that BioShock 2 will be a true sequel set after the original game, not a prequel as some rumors have pegged it.
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Atari sliming up Ghostbusters?
- Posted Oct 15, 2008 1:50 pm PT
- 126 comments
Source: See below.
What we heard: Though the original Ghostbusters was a lighthearted comedy, the story behind its latest game adaptation has the makings of an epic saga. Videos leaked in early 2007 revealed that Slovenian studio Zootfly was developing a slick-looking Xbox 360 adaptation of the game, despite not having yet obtained the license. The following month, Canadian-born comedian Dan Akyroyd told the Edmonton Sun he would reprise his role from the film in a Universal Pictures-backed project.
After nine months of silence, Vivendi Games label Sierra Entertainment officially announced that a Ghostbusters game was indeed in the works, although by an entirely different studio. BloodRayne-spiller Terminal Reality would develop the Xbox 360, PlayStation 3, and PC editions of the game, while Mushroom Men-grower Red Fly Studios would craft the PlayStation 2, Wii, and DS iterations.
Besides Akyroyd, film cast members Ernie Hudson, Annie Potts, Brian Doyle Murray, William Atherton, and Bill Murray would all reprise their roles from the 1984 film. Also returning would be Ghostbusters star and co-screenwriter Harold Ramis, who would co-write (with Akyroyd) the story for the new game--billed as the "third movie" in the series.
For the better part of a year, the hype for Ghostbusters: The Game steadily built, with a series of previews and high-profile media coverage. Then, two weeks after an appearance in playable form at E3 2008 in July, the game got into a situation stickier than the Stay-Puft Marshmallow Man. Activision, which subsumed Sierra after the game maker merged with Vivendi Games, dropped the project from its publishing lineup, along with Brutal Legend, 50 Cent: Blood on the Sand, and others.
Now, shortly following reports of Blood on the Sand's being adopted by THQ, reports have surfaced that Ghostbusters may have also found a home. According to a tip sent into gaming blog Kotaku, Akyroyd appeared on Dallas radio station 105.3 KLLI Tuesday morning and dropped some details about Ghostbusters: The Game: The Status Of. According to the tipster, the Saturday Night Live alumnus and former Doctor Detroit confirmed rumors that Atari had picked up the game, which was "more than a year away."
The official story: Representatives for the recently Infogrames-assimilated Atari declined to comment.
Bogus or not bogus?: Likely not bogus. The evidence chain is thin since the interview is not archived on the station's site. However, since Akyroyd revealed the official Ghostbusters game in the first place, his record for jumping the PR gun has been established. Besides, why would the development-adverse Atari pass up the opportunity to pick up a nearly done, high-profile game?
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Marvel vs. Capcom 2 vs. Xbox 360 and PS3?
- Posted Oct 13, 2008 6:12 pm PT
- 168 comments
Source: A poster on the NeoGAF forums reported seeing an Entertainment Software Rating Board listing for Marvel vs. Capcom 2 on the Xbox 360 and PlayStation 3.
What we heard: Standing at a synergistic crossroads of fan service and fighting acumen, Marvel vs. Capcom 2 was one of Capcom's last 2D arcade brawlers. Boasting a beefy roster of more than 50 fighters, the game might not have been the most balanced of Capcom's offerings, but it was certainly the flashiest.
But flashy as it might have been, it wasn't online. It was ported to the Dreamcast, PlayStation 2, and original Xbox, but none of those versions allowed for online multiplayer matches. So when NeoGAF poster Shard noticed that the ESRB listing for the game had expanded to include the Xbox 360 and PlayStation 3, the message-board population rejoiced (if the quantity of animated .GIF response posts is any indicator of enthusiasm).
The initial posting lacked any evidence of the listing, which is nowhere to be found on the ESRB Web site at the time of this writing. However, Shard has long been a news-sifting member of the community, and his account was backed by another poster with an apparent screen grab of the ratings site from when the listing was still active. Further into the thread, more posters added to the pile of evidence with screenshots apparently showing listings of Marvel vs. Capcom 2 on menus for PartnerNet, a sort of Bizarro Xbox Live Marketplace in which game journalists under non-disclosure agreements can pull down previewable builds of upcoming Live Arcade games.
Interestingly, when GameSpot checked the ESRB database to verify the post, no such listing was found: not for the Xbox 360 and PS3, and not even for the PS2 and Xbox. The lack of rating for a previously released game well within the ESRB archive's time frame suggests that the game had been listed, and rather than being amended to have the Xbox 360 and PS3 mentions removed, it was taken down entirely.
The official story: "Sorry, no comment."--A Capcom representative.
An ESRB representative had not returned request for comment as of press time.Bogus or not bogus?: Not bogus, but it might not be coming anytime soon, either. After all, we're still waiting on Die Hard for the Xbox 360 and a host of other ESRB/PartnerNet leaks.
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Blizzard's 'next-gen MMOG' to heat up consoles?
- Posted Oct 13, 2008 12:55 pm PT
- 153 comments
Source: An interview with Blizzard's Jeffrey Kaplan for MTV's gaming blog, Multiplayer.
What we heard: That Blizzard is working on a massively multiplayer online game outside the realm of World of Warcraft isn't what's at question. The developer confirmed that fact back in December, when a Blizzard community representative said on WOW's official forums that a spate of "Next-Gen MMO" job requisitions weren't for an expansion to the massively successful online game.
While the focus of last weekend's BlizzCon was the Starcraft II trilogy, Diablo III, and the WOW expansion Wrath of the Lich King, Blizzard also dropped a few clues concerning this aforementioned MMOG. In an interview with MTV, World of Warcraft game director Jeffrey Kaplan confirmed he was involved in the unannounced project and addressed the possibility that the MMOG will arrive for consoles.
"We definitely aren't adapting World of Warcraft to the console at this time," Kaplan began. "But that's not to say that other MMOs couldn't [work well on consoles]. And we have a pretty savvy group of console developers--a lot of the guys we inherited from [Starcraft: Ghost developer] Swingin' Ape really know what they're doing on next-gen consoles. So we might have a few tricks up our sleeves in that regard."
For a developer who hasn't made a game for consoles this century, controversy over Blizzard's non-PC plans has been abundant. Dating back as far as Diablo II and churning up a maelstrom through the now indefinitely postponed Starcraft: Ghost, speculation has swirled, often for naught, over the developer's plans.
Still, it's worth noting that Blizzard has emitted a number of strong indicators that its unannounced MMOG will arrive for consoles. Most notably, the aforementioned job listings for Blizzard's new online game prominently count experience shipping "console titles" as a plus.
Furthermore, while Blizzard has maintained its reputation of being notoriously autonomous as the subsidiary of a variety of larger corporations, it may be that Activision will pressure the developer into going multiplatform, especially in light of the current piracy crisis afflicting PC gaming. Indeed, the upcoming Diablo III, which Blizzard's Jay Wilson recently indicated is still "years" off, currently boasts a work-in-progress user interface that would naturally lend itself to a gamepad.
One final note: Regardless of Blizzard's plans, don't expect the new MMOG to arrive for this generation of next-generation consoles. According to Kaplan, it's "going to be a while" before the game makes it to market, and many industry watchers believe the next wave of consoles will arrive in 2011 or 2012. Therefore, it wouldn't make much sense to launch a multimillion-dollar MMOG--which have in some cases proven to have life spans of 10 years and counting--at this stage in the Xbox 360, PlayStation 3, or, yes, even the Wii's, life cycle.
The official story: "As we've mentioned many times before, Blizzard has not made any announcements regarding console projects, and we have no current plans on console," a Blizzard representative told GameSpot. "With three major games currently in development on the PC, our focus is squarely on making those PC games the best they can be."
Bogus or not bogus?: Eventually not bogus. It isn't so much a question of "if" there will be a Blizzard console MMORPG, but rather "when."
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External 360 Blu-ray player already done?
- Posted Oct 8, 2008 1:03 pm PT
- 433 comments
Source: English tech news site X-Bit Laboratories.
What we heard: What Brett Favre's return to professional football was to the NFL, Blu-ray Disc's compatibility with the Xbox 360 is to the gaming industry. It's been half a year since the last salvo of 360/BD reports, erupting at that time thanks to a Sony "senior executive" telling British economic daily The Financial Times that the high-definition video-playback creator was in talks with Microsoft to integrate an internal drive into a new 360 SKU.

With Sony repeating its stance that it would be open to a BD-equipped 360, a position which was echoed by Microsoft CEO Steve Ballmer, the company's games division was quick to proclaim that no such talks were currently taking place. Aaron Greenberg, group product manager for the Xbox 360, at the time said, "Xbox is not currently in talks with Sony or the Blu-ray Association to integrate Blu-ray into the Xbox experience."
A seemingly unequivocal statement, to be sure, but do Greenberg's words rule out an external add-on for Microsoft's media device? According to X-Bit Laboratories market sources, that answer is a resounding no. X-Bit is reporting today that Toshiba-Samsung has completed development on an external BD add-on for Microsoft's console. Toshiba-Samsung is a joint collaboration between Samsung Electronics and HD DVD pushers Toshiba Corp.
X-Bit's sources claim the external BD drive will fall in the $150-$200 range, and Microsoft may roll it out as early as this holiday to mitigate the PlayStation 3's HD video-playback advantage.
Though Microsoft was a staunch backer of Toshiba's HD DVD up until that format collapsed earlier this year, the publisher has also kept its eye trained on the future of digitally distributed content. Indeed, one of the headlining features of Microsoft's Xbox Live dashboard overhaul due later this fall is integration with Netflix, a service which will let XBL subscribers stream movies and TV shows from the online video rental company's database. It's worth noting, though, that Netflix's massive on-demand library is only available in standard definition.
The official story: Microsoft had not returned requests for comment as of press time.
Bogus or not bogus?: Microsoft has been clear in its position that online distribution will be its video-playback venue of choice, and there's no reason to believe this rumor holds any more water than the many that have come before it. As was seen with persistent rumors of Metal Gear Solid 4 arriving for the 360, repetition does not always equate to reality. Bogus.
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Wii HD set for 2011 launch?
- Posted Oct 1, 2008 6:06 pm PT
- 319 comments
Source: Parent-oriented gaming site What They Play.
What we heard: Though Sony touts its consoles as having a 10-year life cycle, traditionally a new generation of machines is introduced every five or six years. With the launch of the Xbox 360 in 2005 and the PlayStation 3 and Wii a year later, it only seems logical that the next console wave should arrive sometime around 2011 or 2012.
Given that precedent, What They Play's prediction that Nintendo's next console will arrive "by 2011" isn't exactly Earth-shattering. Nor is the site's citing of unnamed sources that the console will be a "true 'next generation'" machine with high-definition graphics and a built-in high-storage capacity to accommodate "greater emphasis on digitally distributed and backwardly compatible content."
The article correctly points out that Nintendo has downplayed the importance of the Wii's lack of hi-def and high-storage this generation, but the company has reversed itself before. While Nintendo similarly dismissed the role of online connectivity during the GameCube era, now the Wii's online capabilities are key to its business strategy. Besides offering online multiplayer, the company profits from digitally distributed WiiWare and Virtual Console releases, updates the console's firmware remotely, uses the console's blue light as a consumer alert, and provides news, weather, and Mii sharing over the Internet. The Wii even has its own browser, courtesy of Opera Software, and the Nintendo Wi-Fi Connection joins DSes worldwide.
More shocking perhaps is What They Play's report that Nintendo is already showing off a prototype of its next console. Unlike the leak-prone Microsoft, Nintendo is known for its secrecy--present rumors of a new DS excluded--and kept a tight lid on the Wii back when it was known as the Revolution. At E3 2005, the company merely had a nonfunctional mockup of the console itself, and didn't even tout its innovative controller until the Tokyo Game Show one year before the Wii's launch.
The official story: "Nintendo doesn't comment on rumors in general."--Nintendo rep.
Bogus or not bogus?: Not bogus. Normally, it's easy to dismiss a random story on a random blog. Not this time. The article's author is John Davidson, a veteran game journalist and former staffer at Ziff Davis Media, publisher of the respected magazine Electronic Gaming Monthly and proprietor of widely read game site 1up.
If anyone were to have access to those in the know, it'd likely be Davidson. However, not content to merely cite unnamed sources, he backs up by running down how Nintendo's massive research and development budget tripled in 2007, the year after the Wii launched. In 2007, the Kyoto-based company spent a staggering $370 million on R+D, over 10 times what it did in 2003. If that money's not going to a new console, then where is it going?
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MAG pay-to-play on PS3?
- Posted Sep 29, 2008 2:18 pm PT
- 203 comments
Source: Sony's PlayStation Underground newsletter.What we heard: As was the case last year, the E3 Media & Business Summit was relatively light on exciting news on upcoming products from the Big Three--Microsoft, Sony, and Nintendo. It wasn't entirely devoid, however. As part of Sony's press conference, the PS3 maker revealed Zipper Interactive's MAG, an ambitious online military shooter that promises to challenge the current standards of massive, open backgrounds with 256-player matches.
Aside from a few bits of top-level information--such as the aforementioned large battlegrounds with a full color spectrum of players as well as an involved ranking mechanic--and





