I'm about 90% certain it's for the next Xbox. Some guy on an art forum posted some work he did for an art test, he couldn't say what company it was for but it was a Roman themed bit of scenery. He said that he didn't get the job because they were asking him to use really high texture and polygon limits and he didn't really know how best to use them, so yeah, that sounds like next gen Ryse to me. You can still find the thread on Polycount, search for Roman Facade (I'd rather not post a link, wouldn't want to seem like advertising.
Crytek's Roman warrior Kinect game making progress, but developer won't confirm if it's coming to Xbox 360 or next-gen.
Crytek's Roman warrior Kinect game Ryse remains in development, but whether it lands on the Xbox 360 or its successor remains in question. Speaking to Eurogamer, Crytek CEO Cevat Yerli said the project is "moving forward really well, we just can't talk about it."
Ryse was announced during Microsoft's 2010 Electronic Entertainment Expo as "Codename Kingdoms," with its new name coming a year later. A report from December 2011 suggested the project had shifted from the Xbox 360 to the Xbox 720, which is rumored to ship in 2013 with Kinect 2.0.
Speaking to the rumor of Ryse shifting console generations, Yerli said, "I don't know! We're still working with Microsoft, so obviously we can't change platforms. But if you mean within Microsoft--that I can't comment on."
Since Ryse was initially unveiled, development on the project has moved from Crytek's Budapest outfit to its Frankfurt studio. Yerli explained this shift, saying, "The development team shifted, but for different reasons than people assume. People think it's because it didn't work out, but actually it was a studio redirection. We wanted Budapest to focus a bit more on mobile and tablet, and they released Fibble, which was quite an excursion for Crytek. And we'll do more casual stuff but that's also free-to-play."
In June, Microsoft Studios executive Phil Spencer said Ryse will not ship until summer 2013 at the very earliest. At the time, he said the game was playable on the Xbox 360.
"Oh its going so well!! The platform we were making it for is making itself redundant, but its going SO SO well!.... We don't know what were developing it for, but its going brilliantly brilliantly well!! There's absolutely ZERO chance we will be cancelled... NO chance at all!!!... Its going really really well!"
I hope Ryse is not a Kinect required video game, because most Kincet video games that are trying to attract the hardcore gamers become disappointments.
I can see a game like this for the PS3. I think that when PS4 comes out that it will have a device similar to Kinect. Basically, Eye Toy upgraded with Move support. Sony has been working on a device like this for years now, since Eye toy first came out.
The problem was that the processing power it needed took away from the total power of the console. Second, that it would be cost prohibitive. Third, it would need to be integrated from the beginning to work well with the system, (so it is as close to 1:1 movement) Forth, there is not guarantee that people would pay the price that it would cost.
Thus, with Move already out, Sony just needs to upgrade the Eye-toy be be as good as Kinect 2.0 or better, and have it work with or/and without Move.
The question is will Eye-toy 3.0 be included or not?
This is a good game along for the mid core crowd. I think that MS has tried too hard to push Kinect. If MS pushes too hard and goes causal then they may over reach and lose their core consumer. I still think that this game as well as Xbox next will do okay no matter what.
@Ravenlore_basic If this games ships with the 720 it will probably do really good, regardless if it is a good game or not. Everyone wants to justify buying their new system with a next-gen game, like this one
I recently got rid of my Kinect. I played the Dance Central games quite a bit. I also found The Gunstringer, Child of Eden and Kinect Sports to be worthwhile. But, the lineup is just looking barren now. With Steel Battalion a massive flop, it looked like Fable: The Journey, Crimson Dragon and Ryse were the device's last hope for 'core gamers. Now, Crimson Dragon's release is up in the air, and it appears Ryse won't even be on the current Kinect. That leaves only Fable.
@IceJester45 I know!!!! Dismal Isn't it? Its like MS know they messed it up and have stopped trying. Wish I could get my money back... What a con.
@Hrodwulf666 I had fun with the good games Kinect had. I feel like I got my money out of the device. But, I was expecting more. You're right; things are looking pretty dire now.
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From Crytek the original creator of FarCry and Crysis.
and highly acclaimed Cry Engine Technology.
presents their next big things, hint: "it's related with Kinect"
forget ryse Crytek (though the game is interesting to me) give us Timesplitters 4, or Homefront 2. I'm sure I'm not the only one who wants those.... or at least Timesplitters 4
@3v1LR0n1N Well we know that they're making Homefront 2, and it'll probably come out before Ryse does
Probably going to 720, but we'll see.
"development on the project has moved from Crytek's Budapest outfit to its Frankfurt studio."
The game got a new development team. I'm not feeling this anymore. Kinect has been one giant, overpriced beta test for the public, and the real tech will be delivered with Kinect 2.0 HD or whatever they end up naming it for 720 launch. Kinect was successful monetarily, but it didn't live up to the HYPE with regards to delivering amazing software for the core. Steel Battalion and RYSE were the last hope. Steel was terrible, and RYSE is due next year, so we'll see.
The fact the studio has changed is never a good sign though.
@SolidTy Ain't that the truth. I feel like such a sucker for having one. Only because I like Dance Central. I have yet to see anything else good on it.
@ExplicitMike I enjoy my Kinect, but the only things I use it for are navigating the dashboard, and the voice commands in Skyrim. Not quite enough to justify the purchase.
since the tech-ground-breaking crysis, crytek has been known to talk ambitious and deliver less. While this is a welcome development in the gaming horizon, I wouldn't hold my breath on this game. Why? because Kinect still sucks.
Its all a step in the right direction to enjoy a new way to game. It is certainly not like the controls off that movie "The Gamer". Motion detection will make its way there eventually.
I can't believe how much the Kinect sucks, it's unreal. I got one when theyc ame out and I haven't felt the urge to get a single game that uses it.
@lmaocarrots I like slouching on the couch while playing video games, maybe eating some chips or something. Moving around feels wrong (with video games).
@Cozm1kaos It's the most accurate of the 3, with the Wii Motion Plus following. Kinect is a more distant 3rd with regards to accuracy.
The question is, are their games on the Move worth playing? That's the problem. Companies don't want to invest to tap the 10 million move customers when there are 60+ million PS3 customers, That problem is also with any late peripheral launch including Wii Motion plus and Kinect. The Wii got decent support for it's gimmick because it wasn't a peripheral, but rather shipped with every Wii.
Wii Motion + though is another story, much like the N64 RAM, Genesis Six button Controller, 64 DD, Eyetoy, etc.
@SolidTy "Wii Motion + though is another story, much like the N64 RAM, Genesis Six button Controller, 64 DD, Eyetoy, etc."
Not even in the same ballpark for some of those items. Sega NEEDED the 6 button controller to compete with the SNES. Genesis may have had the better version of games, but the control sucked compared to the SNES. 64DD never made it out of Japan, and is more akin to the 32X.
@SolidTy I was just saying that those two items are a little different than the rest of the items on your list.
Notice that you didn't (or rather couldn't) put Sony's dual shock on your list? It came out after the original PS and had plenty of support.
You are right, most peripherals released after launch get little support, but you can't lump all of them together. Some were gimmicks (gameboy camera, N64 RAM), others were just lazy attempts to lengthen the life of a dying console (32x, Sega CD). Wii motion + was more of "fix" for something that should have been available at launch from the start.
You are talking about needing, as if I didn't know that...although, honestly, you could play SF for instance with the standard controller, by pushing start. My point was about late console add on sales, and how they divide the market and get little support. That six button controller is the perfect example, I used it for MK, SF, and Eternal Champions...but it's not like we saw a wave of software abandon the 3 button controller. Late add ons in a console and the support they get from companies was my point.
You are talking more about NEEDING and BENEFITS, which I can agree and I already knew about as I needed that controller and I benefitted from owning it, much like an Arcade stick today for my PS360 machines. Doesn't change the fact that peripherals sold later don't get the same support by 3rd party companies. 32x and Sega CD I also could have brought up, GameBoy Camera, the list is much longer.
Long story short, what a console ships with day one is what will get the lionshare of support from 3rd Party companies. I'm basically repeating myself.
@Cozm1kaos yes, but is not that great either :)
Kinect is a great concept, just one that MS executed as cheaply as possible. Its problems are a lack of precise motion sensing, with its cameras only tracking at a resolution of 320 x 240, and having way too much input lag. These are both problems that could be fixed with Kinect 2, and would make Kinect a viable way of playing games.
It probably still wouldn't allow for the same depth of input as a controller, but it could be responsive, and simple game mechanics could work well.
@Spartan_418 Is playstation move more accurate?
Move may be more accurate but it also has it's share of problems from what I understand. It is more sensitive to lighting conditions and requires calibration fairly constantly (even when you are in the same game session). But the biggest thing is that nobody is supporting it with new games - the only upcoming game I know of that has Move support is Bioshock Infinite and that is in limited use. And the fact that some games that require two wands to play can push the cost of a Move setup being even more expensive than the Kinect.
@Cozm1kaos I haven't used PS Move, but as I understand, yes it is. It's accurate and responsive enough to use for aiming in shooters. The PS Move controller has motion sensors in it too though, like the Wiimote, rather than the camera doing all the work, the way Kinect does.
@Spartan_418 and delay... thats the worst part... they could use bracers to capture movement faster right? or magnetic gloves or something like that...
If a developer says, "not sure if it will release this gen or next gen" it means next gen. They're just baiting the hook and trying to tease the consumer so that we don't forget about it completely. Also means it will look like a last-gen garbage port to a next-gen system.
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