A good example, if I may say, is the Undead Nightmare for Red Dead Redemption, if anyone played that. It redid the entire world and added new side quests, a main story, and alot more.
Skyrim to have fewer, more 'substantial' DLC packs - Report
Bethesda boss Todd Howard says gamers can expect "expansion pack feel" add-ons in Elder Scrolls V; calls Fallout 3 DLC scheme "chaotic."
Bethesda Game Studios' latest Fallout game--2008's well-received Fallout 3--welcomed a whopping five downloadable add-ons over the course of its life. However, the Maryland-based studio isn't going the same route with its next role-playing game, according to Bethesda executive producer Todd Howard.
In a recent interview with AusGamers, Howard said that although Bethesda does not yet have specific plans for Elder Scrolls V: Skyrim downloadable content support, he envisions that the game will welcome fewer, but "more substantial," add-ons.
"Right now, I can say that we'd like to do less DLC but bigger ones," he said. "You know, more substantial…we don't know what we're going to make yet, but we'd like them to be closer to an expansion pack feel."
Skyrim's predecessor--The Elder Scrolls IV: Oblivion--hosted a slew of DLC that ran the gamut from sizable expansions like The Shivering Isle and Knights of the Nine to the oft-jeered horse armor.
Howard also offered a note about how Bethesda approached the DLC process for Fallout 3. He called the pacing of new additions to the role-playing game "very chaotic."
For more on The Elder Scrolls V: Skyrim--due out on the PC, Xbox 360, and PlayStation 3 on 11/11/11--check out GameSpot's most recent preview of the game and live stage demo from E3 2011, embedded below.
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Related Game
The Elder Scrolls V: Skyrim
- Publisher(s): Bethesda Softworks
- Developer(s): Bethesda Game Studios
- Genre: Role-Playing
- Release:
- Classification Board: MA







