They should make it so that when you get really angry at a game the device laugh at you or tells you ``calm down dude, its just a game`` to make you more angry lol And if you get really angry and get too close it tells you ``Plz dont hurt me`` or ``I'm worth 300 $``
PlayStation creator's application would cover controllers that read a player's state of mind to drive dynamic responses from software.
In 2009, Nintendo signaled its intention to explore another avenue of user interface with the Vitality Sensor, a peripheral that would monitor a player's pulse and use that information in games. While that add-on is still unreleased, a recent patent application (as spotted by Siliconera) shows that Sony may be interested in testing similar waters.
Filed in December of 2010, the application reveals design diagrams for three different biometric controllers. Biometric-equipped versions of a DualShock 3 and PlayStation Move controller are represented, as is a handheld PlayStation Vita-like device. The patent description details controllers that would read a player's bio-signal data as a form of input.
Bio-data would be captured, analyzed, and then used to alter the setting or state of the software or game. This would potentially allow for automation of various settings related to a player's comfort level and state of mind. It could also allow for software to cater to the player's moment-to-moment experience on an individual basis.
In the application, Sony described a number of potential uses for this technology. Examples included reading a user's stress level to dynamically adjust a game's difficulty, increasing a weapon's accuracy if a player's level of frustration reaches a certain threshold, and in-game characters that can respond to the player's current state of mind.
how is this sensor going to work for the majority of the world that now is diagnosed with anxiety and depression and who feel in a hyped up scared anxious mood all day regardless of whats going on? cool idea but would of been more efficient 30 years ago when gaming first started and people werent as messed up in the head like me
I think this sensor think will go great with games like FEAR the game will senses when you're relax and scare the crap out of you or something like :)
I swear folks are taking the difficulty thing far too literally :/ There'll be an option to play without guys geesh. Reducing the difficulty will just be aimed at those struggling - I'd imagine when you start a game you can activate 'assist' as such. Calm down little kiddiewinkles. Wait until we hear more.
@Keaze_ Yes, and motion controls had been around years before the Wii made them extremely popular. That doesn't mean that they were great or effective in any way. But they were there. Then Nintendo found a way to make them popular. This is the same idea. Yeah, sure, this kind of thing has been around a while, but as an effective technology that could be used in conjunction with effective entertainment? Not really. I think your grasp on the technology is small. There is huge potential for this game to directly effect gameplay. With today's graphical capabilities and all the facial capturing technology we have and sensing technology being developed, this can be used for more than just to "provoke one of lets say 3 different interactions from an enemy/monsters". Think of Heavy Rain, and how this kind of technology could affect that game, or Deus Ex Human Revolution and how this technology could come into play. There are a number of minute ways this technology could be used that could have great effect on the gameplay. It's just another step into making games less like video games and more like alternate reality experiences.
they should make it so it shocks you when your character gets hit. maybe that's just me but I think it would be cool and definitely hard core.
So YEAH that's a good idea, make the game easier the more crazed you get? As if spouting obscenities and frothing at the mouth in unadulterated apopaleptic fury is really something to be encouraged, Oh and btw how about I dunno making GAMES better? exploring THAT realm sound like a good idea? fancy hardware doesn't sell a system with crap for games afterall.
For anyone who has seen the actual picture of the supposed controller it eerily resembles a wii-u controller... I find things are getting a bit out of hand...for anyone who has also seen the examples of use Sony has given 90% of these are to end up punishing you for stressing out...(ie making your weapons less useful when stressed,reducing accuracy etc.) call me crazy but I though the controller wasn't actually supposed to be the one in control here,maybe I'm old fashioned but I don't think it is my controllers business to tell me how well my weapons should/shouldn't work or what type of music my subconscious wants playing..don't blame the competition when your ps4 is going all hal on you ...
Maybe next they will invent a controller that plays the game for you. Seriously, this is getting a bit ridiculous. I hope this is not what Sony is aiming for, and if they are, I hope nobody buys into it. If I want my game to do something for me, I'd tell it so. Interaction, that's what sets gaming apart from movies.
Im amazed that no one is stating the obvious that this is a less intrusive version of Nintendos vitality sensor.
I'm not sure I want to enter in to that state of gaming. Kinda scary. Makes me think of Lawnmower man for some reason. lol
Me: although this is interesting, i think i will just stick to my normal controller. nothing is more exciting then playing an intense war game with rumble on. thanks though sony! :D Sony: the normal controller does not rumble anymore, it cost to much to make. Me:.....SON OF A BIT-
I'm okay with a chip in my head as long as I get to download into a new body when this one wear's out!
Your accuracy increases when you're frustrated? That's just going to frustrate everyone! Please just bring out a regular Dualshock 4, Sony...it's worked so far.
Mind control in video games... brilliant. Next they'll want to implant a chip in our foreheads and hands to truly experience games in '5D'
Microsoft have managed to get cameras that monitor us at all times into our homes, and now Sony will be reading our minds. George Orwell would be proud
Oh good I can't wait for Origin to get a hold of this technology so I need to stick my dick inside the PC in order to get my games to launch.
Managing difficulty based on stress level? How the heck would you fully enjoy an immersive horror game like Doom or Dead Space when the difficulty gets easier every time a freakish monster jumps out at you?
That's actually a good idea. But depending on how creative the developers will be about it, it could be a step forward in gaming, or just another mostly-sucks/unused feature like the SIXAXIS
@vallan2 actually this will make you focus more and try not to get stressed so you can pass the level (ex: like in amnesia when your character gets stressed the monsters find you easier so with this not only your character but you too need to keep calm ) i know some people don't like hard games but in my case as long as it is not frustrating/impossible hard, i like the game more and it is more satisfying when you beat it ;)
Sounds kind of interesting, but I doubt it will work all that effectively in practice, assuming developers even bother to support it at all. My guess is that this will end up as a next-gen feature.
Sounds like an interesting idea that if done right could prove amazing. I'll wait to see how it pans out before I really get interested though.
JUST WAIT!! until EA gets ahold of this and makes you insert strange things into your body before you can play Battlefield 4... seriously.
Seriously ? Which developer will make use of these features at all ? Unless its an exclusive to Sony then I doubt it will be ever used.
If they do implement this and it changed the difficulty, how are you meant to get better at the game if they make it easier as soon as you come across the first hurdle.
If this idea really would be created and would work, and the in-game character would respond to my state of mind then I'm angry that character would go mental in seconds. :lol:
what about a controller that you could plug into the back of your spinal cord so it reads your brain signals?
Oh, and as another application of the technolgy, you could be, say... sniping in an FPS. The more calm your mental state, the less the scope would drift. That would be terrific.
I minored in Biofeedback during my Masters studies, and I gotta tell you... this technology is incredible, and I've been wondering for years when it was going to cross over to the game world.
It all sounds impressive and forward thinking, but this will 100% without doubt be something that, even if making it past R&D and into production, it would be faddy and useless. No thanks. I'd prefer if the time spent thinking about and researching this stuff was spent on coming up with amazing games instead, that work with the tried and tested current methods of input; a controller, or mouse and keyboard combo... I'm still divided on movement controllers even now - I personally haven't seen enough AAA games that use them in a properly implemented fashion I.E. the game would only be possible with movement, and not on a normal controller.
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