DopeyDavoid, if you really want to get technical, Soul Edge started in the arcades and then was ported to the Playstation. Soul Calibur was then made for the arcades and then ported to the Dreamcast. So Mattyrock is correct if you just consider all the games named Soul Calibur. For a correction to James Kozanecki, Yoda was not in Star Wars: Masters of Teras Kasi.
Get your dose of swords and lightsabers on July 31.
Following yesterday's announcement that the original Soul Calibur will be making an appearance on Xbox Live Arcade, Ubisoft has announced that Soulcalibur IV will be making its way down under on July 31 on the PlayStation 3 and Xbox 360.
Soulcalibur IV is the series' first foray into the next-generation domain and features an expanded roster of fighters. Those who get the game on the PlayStation 3 will have access to Star Wars supervillain Darth Vader, whereas the Xbox 360 version features Yoda. Not since Star Wars: Masters of Teras Kasi have Darth Vader and Yoda appeared in a fighting game. On top of that, for the first time, you'll be able to take Soulcalibur online and challenge fighters from around the world.
At this stage, there's no word on a local price or whether we'll see a special edition down under. Be sure to check out GameSpot's latest coverage of Soulcalibur IV from the recent Namco Bandai gamers day, where the company showed off the latest build of this much-anticipated fighting game.
Hopefully this date isn't too far off the UK release date I need some more Beat 'em ups and I love this series and with SF4 and MK vs. DC its looking like there should be a steady release now if only Tean Ninja could make the content (game types and stories) in DOA like Tekken with some real DLC too the 360 would have a strong foundation in fighting games.
greasemonkey42 So if Vader is on PS3, and Yoda on 360, does that mean PS3 is....EVIL??? dun dun duuuuunn.... Well, for one, the colours certainly match. Black and green, respectively :)
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST