BTW the police are not that great in the game, if anyone remebers the old test drives, if you went speeding by a cop they would come after you.... NOT so in this release, you can go past a cop at 200 MPH and they will not chase you. You need to crash into other cars in order to get a police chase. I wish the cops would bust you for speeding like the older games. I loved the radar , I wish they made a Radar you could by in the game to install on your car. Well the chases are fun, but wish you would get tickets for something other then crashing into cars.. :(
Spot On: Atari's master plan--online and off
Game publisher kicks off its 2006 press event with talk of external development, better quality control, and a new presence on the Internet.
LAS VEGAS--Publisher Atari is holding its annual press event to show off its upcoming lineup of games at a sprawling casino in sweltering Sin City. While the focus of the event is coverage of the actual games at air-conditioned stations away from the 100-degree heat outside, several executives were on hand to kick off the event with comments on the company's future plans.
Sales and marketing vice president Nique Fajors kicked off the address with a frank assessment of Atari's past missteps, explaining that the company will put stronger emphasis on quality control and on hiring teams to manage product approvals and developer relations. They will be new hires who, like Fajors, feel "disgust with losing, and disgust with being mediocre."
Fajors conceded that Atari hasn't had a strong track record on projects developed in-house, and therefore the company will focus more strongly on externally developed games, as well as on taking additional time to get game projects finished right. Fajors compared Atari's 2005 game Driv3r to its upcoming racing game Test Drive Unlimited. The former was, Fajors said, "a half-baked product that was pushed out the door for revenue reasons."
Fajors then outlined Atari's stronger push into the online space, which will take the form of a community-focused Web site called Atari Online. Senior vice president of Atari Online Chris Bergstresser elaborated on the new Web presence, suggesting that it will be a key part of "tying [the game development process] in to a consumer experience."
The executive suggested that Atari would "expand into online past boxed product." Many modern games often "try to create a huge, immersive experience," but they have perhaps forgotten the "fun factor and value" that simpler games can provide, he said.
To that end, Bergstresser announced that Atari would revisit its own stable of classic arcade games and release them on Microsoft's Xbox Live online service. The executive suggested that these games won't have their core gameplay changed, but that "they'll be presented in a more-modern look and feel." The first such game will be released in time for the holiday season this year, he said, likely around October or November.
Bergstresser suggested that the company's new emphasis on online-enabled games would include improved multiplayer options for online games like Test Drive Unlimited, continuous content updates for already-released games "to bring a sense of newness to the products," and the upcoming community site, which might see a soft launch later this year and a beta-test version in 2007.
To cap the presentation, business development vice president Robert Stevenson briefly discussed Atari's expanded focus on partnering with external development houses, as well as on working out a streamlined approval process to get games from differing territories the green light from Atari headquarters.
If the presentation is any indication, the beleaguered publisher is attempting to honestly assess its own strengths and weaknesses. Atari hopes that a shift in strategy--longer game-development times, online games and community outreach, and partnerships with external studios--will pay off in the future and prevent chasing short-term revenue targets by pushing unfinished games out the door.
GameSpot will have full coverage of Atari's lineup in the near future.
Hot Stories
Newsmakers
-
Biden: No legal problem with taxing violent games
United States Vice President Joe Biden believes there is no legal restriction on ability to tax violent media. Full Story
- Posted May 14, 2013 5:50 am AEST
-
Just Cause dev promises 'holy f**king sh**' moments in future games
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
Featured Stories
-
Bungie shoots down Destiny for PS Vita rumor
Developer confirms image suggesting version of upcoming shared-world shooter in development for Sony's latest portable is a fake. Full Story
- Posted May 16, 2013 10:08 pm AEST
-
Ubisoft planning to release games more frequently
Assassin's Creed and Far Cry publisher says its network of 26 studios and over 7,000 developers will allow company to ship major franchises more regularly. Full Story
- Posted May 16, 2013 9:42 pm AEST
-
Metro: Last Light dev responds to workplace conditions claims
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST
-
EA opens DICE LA to make Star Wars games
DICE head would also like to poach top talent from rivals Infinity Ward and Treyarch. Full Story
- Posted May 15, 2013 8:28 pm AEST
-
EA dropping Online Passes - Report
Future EA games won't require Online Passes; the service is being scrapped after tepid player response. Full Story
- Posted May 16, 2013 1:28 pm AEST
Related Game
Test Drive Unlimited
- Publisher(s): Atari
- Developer(s): Eden Studios
- Genre: Driving
- Release:
- Classification Board: G





