I wish they had waited for a while to make a spoiler-full Hotspot, because although lots of points are valid here, they can't speak about the specific highlights of the game and how hard it may have been to design them, and the disappointments people have been obsessing about. They could have faced him with pretty difficult inquiries ... Playing the game actually gives more hindsight into the points developed here. For example : I played very paragon completionist games for all the series, so the end of the Rannoch mission was a happy ending. But then, I looked up what else could happen. And the unperfect way to do this mission is just so more powerful emotionally. So it makes you wonder : shouldn't the element of choice be more limited or much harder so you would have to make very very hard decisions ? I don't have the answer to that, it could have been interesting to hear what Bioware has to say about it as the game's designers.
The HotSpot - Mass Effect 3 - 2/29/12
Mass Effect 3 executive producer Casey Hudson makes his triumphant return to The HotSpot to talk about closing out Commander Shepard's trilogy.
The HotSpot moves the stars for its first (and only?!) Leap Day show. Mass Effect 3 executive producer Casey Hudson digs in with Tom Mc Shea, Carolyn Petit, and Tom Magrino as they do their part to increase your galactic readiness level. Please note: Failing to watch this show does not preclude you from achieving the optimal, complete ending of Mass Effect 3. But, whoa boy, will it be harder. (P.S.: No spoilers, bro.)
The HotSpot - Mass Effect 3 - 2/29/12 by gamespot
Audio above, video below!
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Related Game
Mass Effect 3
- Publisher(s): Electronic Arts
- Developer(s): BioWare
- Genre: Role-Playing
- Release:
- Classification Board: MA





