Head of publisher's renowned Montreal studio says bon voyage after seven years.
Ubisoft today announced that the chief operations officer of its award-winning Montreal studio, Martin Tremblay, has left the company. Tremblay joined the studio in 1999 as executive vice president, but was promoted to COO just a year later. He helped steer the studio through a period of explosive expansion, overseeing the hiring of nearly 1,000 new staffers. The same period also saw the studio develop the Splinter Cell and Prince of Persia series. Though it wished him well in a statement, Ubisoft did not give a reason for Tremblay's departure other than saying it was "to take up new challenges."
bryehngeocef sorry but tremblay didn't help much to conceve the Ubisoft Campus. All the credit goes To Real Trottier and another teacher from the cegep of Matane.
all i can say is thanks for putting canada on the map in terms of game developing... done us canadian gamers proud
well, it's not very good, and it's not selling well...that's a flop. Tremblay also helped get the Ubisoft game design school off the ground with the help of the Quebec government.
Ubi Montreal didgoodjobs onmostgames...but i think they were in charge of a few recent flops.... HOTP and Blazing Angels were theirs i believe
Avalanche Studios co-founder says developer's ambition is for action, not moments that make players cry; steampunk-style game on hold. Full Story
- Posted May 15, 2013 11:33 pm AEST
4A Games creative director Andrew Prokhorov thanks Jason Rubin for telling the studio's story, but says, "We deserve the ratings we get." Full Story
- Posted May 17, 2013 5:44 am AEST