Far Cry Review
Far Cry isn't just a stunning technical accomplishment. It's quite possibly the best single-player first-person shooter experience for the PC since Half-Life.
For almost a year now, the gaming world has eagerly anticipated the arrival of the next-generation wave of first-person shooters. These new games would finally begin to take advantage of the powerful graphical features that hardware companies have been incorporating into their video cards to deliver unprecedented visuals. But while we're still waiting to see the fruits of the labors of storied developers like id Software and Valve, Crytek, a relatively obscure German developer, has managed to beat everyone to the punch with Far Cry. In fact, Crytek almost delivers a knockout blow. Far Cry isn't just a stunning technical accomplishment. It's quite possibly the best single-player first-person shooter experience for the PC since Half-Life.
In Far Cry, you play as Jack Carver, a guy who's been hired to sail a mysterious woman around the Pacific. However, Jack's ship suddenly comes under attack. After washing ashore on a tropical island, sans the mysterious woman, Carver must investigate his surroundings so that he can find her and eventually rescue her from an army of heavily armed mercenaries. From this point, you'll delve into a story that combines the epic adventure of Half-Life with the bizarreness of The Island of Dr. Moreau, along with a good, healthy mix of Jurassic Park-style tropical island creepiness. You'll explore facilities worthy of Half-Life's Black Mesa, battle it out with brutally tough opponents, and assault a volcano stronghold in a James Bond-inspired finale that also offers a nightmarish vision of hell.
Without a doubt, Far Cry has the most advanced graphics seen in any PC game to date. Everything in this game looks amazing, and the level of verisimilitude is unprecedented. Jungles actually feature dense foliage that consists of trees, plants, and tall grasses, and this foliage is filled with birds and insects. Beaches have blinding-white sand, and the surf slowly laps ashore. The character models are some of the best we've ever seen in such a game, and they're richly detailed and animated. The game also incorporates real-time lighting and shading effects to a degree rarely seen before, so when you walk in the jungle, you actually see the shadows of overhead leaves flickering on your rifle. In some of the larger indoor levels, the shadows of oncoming opponents are projected in larger-than-life form onto walls. Intense heat blur from lava streams distort the atmosphere. And a near miss from an enemy rocket will black out your vision--as if you got the wind knocked out of you. You can't help but be pulled in by the sheer immersiveness of the game.
During the many firefights in Far Cry, you'll go up against cunning opponents, such as mercenaries who know how to use cover. They'll run between cover while shooting at you along the way. The lushness of the jungle usually means that these engagements turn into cat-and-mouse affairs, where you slowly stalk your prey. The jungle is so dense, however, that you often can't see your enemies until you're practically right on top of them. Sound plays an important part in the game at these moments, because you can track opponents by their sounds, and they can track you by yours. You can throw a rock to create a distraction, and you can crawl around the jungle to make as little noise as possible. Stealth can play a critical role in the game at times, and one of the few complaints we have about it is that the enemy artificial intelligence seems to have a very low detection threshold. If you make the slightest noise, all the bad guys in the vicinity go to full alert, rather than investigating further.
The sound effects in the game contribute heavily to the creepy atmosphere. For instance, you'll be working your way through a dark indoor level and you'll hear disturbing noises up ahead. Then someone you didn't realize was there will suddenly say something, and you'll jump out of your seat. In the jungle, birds will chirp overhead, and insects will buzz in your ear. When a helicopter approaches, you'll hear the thrum of the rotors getting closer and closer. You can eavesdrop on conversations by using the combination binocular-sound microphone featured in the game. These conversations tend to be enlightening because you can find out what the mercenaries are worried about or what's up ahead. The voice acting is corny in a way that fits in with the over-the-top action movie feel of the game.
You can also use a variety of vehicles, including jeeps, hang gliders, and boats. However, these aren't as tightly integrated into the game as they could have been. For instance, jeeps are pretty much restricted to moving along on roads, because there's very little open country on the islands. You can get into some wild chase scenes, but driving around exposes you to detection, so it's usually better to go on foot, if you can. And it's certainly unnerving to see mercenaries using vehicles against you. In particular, Black Hawk helicopters will swoop over the jungle to hunt for you, and there are plenty of wild moments where you'll have to try to fight them off. And in homage to Half-Life, an Osprey can fly over, and mercenaries will rappel to the ground. At night, you can see the headlights of approaching vehicles, which gives you time to either hide or set up a hasty ambush.
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Player Reviews
Critic Scores
- IGN 9.2 / 10
- VideoGamer 8 / 10
- Thunderbolt 6 / 10
- Game Chronicles 9.5 / 10
- GameZone 9.6 / 10
- Game Rankings 94 / 100
- TechTV 5 / 5
- Worth Playing 9.5 / 10
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