Hellgate: London Updated Q&A - Random Loot and Vicious Monsters

Flagship Studios' chief visionary officer David Brevik discusses the random loot and encounters you'll find in this upcoming hack-and-slash game.

Back in 1996, computer game players everywhere became hooked on Diablo, a simple action role-playing game in which you played as a fantasy warrior and defeated your diabolical enemies by repeatedly clicking your mouse button to attack. One sequel and countless destroyed computer mice later, the creative forces behind the original Diablo games have reunited as Flagship Studios to create the soon-to-be-released Hellgate: London, a futuristic hack-and-slash game in which you'll fight against a demonic invasion in a postapocalyptic version of London, England. Over the course of the game, your character will amass huge piles of randomly generated loot, much of which can be crafted together to assemble powerful weapons and armor. However, you'll also be hacking your way through many areas that will be randomly generated themselves, and populated with random squads of hellish beasts. We sat down with chief visionary officer David Brevik for more details.

GameSpot: We understand that randomization will play a key role in adding variety to Hellgate: London's gameplay. For instance, tell us about the role it will play in creating adventure environments for players, with different types of monsters scaling to players' experience levels. How will the game offer a new experience each time without disrupting the experience (such as by having a key enemy spawn inside of a wall, or having the entrance and exit too close to each other)?

David Brevik: The monsters do not scale to the players' experience levels. They are a set level range for that particular section of the game. We just try and track your level with theirs to keep an even difficulty.

That being said, we spent a lot of time designing and implementing random level generation in the game. We have designed it in such a way that we create rules to govern the look. These rules are run in an order to ensure that the level is a size we like. We can run rules a variable amount of times and loop and skip and all sorts of stuff. We can design exits and entrances to be right next to each other or start by placing it at the beginning, and then grow it, then add the exit at the end. It is an extremely flexible system--one that I believe could create any random level you could imagine.

As far as making sure the level is playable, we stick quest set pieces in the level generation, as well as many other layout props and nodes to ensure that things can look OK. Many of those layouts have random levels associated with them as well. There are layers and layers of randomness associated with the way we generate the levels.

GS: We understand that random loot will play a huge role in what should be the addictive pastime of treasure hunting. What kind of item variety should players expect to see in-game? Will it be possible for players to randomly find items that are much more powerful than regular items suited for their current level? How will players avoid looking like motley clowns if they're wearing armor from 12 different sets?

DB: Random items are the bread and butter of our game. The whole game is designed around the addictiveness that the random items systems possess. There are many looks associated with the different armors that you can find; each class has several complete sets of armor.

It will always be possible to find random items that will increase your power. That is the most exciting aspect of what you are doing. Trying to find that one magic item that makes you a little overpowered is always a blast.

As for the clown suits, we don't have any. Instead of a particular item having a particular color, each item has a color set associated with it. You can right-click on any item you are wearing and set your suit of armor to use that particular dye. We also have a slot that you can put rare dyes into and have suit colors that are difficult to obtain.

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63 Comments

  • Ralphsperry

    Posted Nov 4, 2007 6:43 pm PT

    wtf this game sucks

  • angkawsw

    Posted Oct 31, 2007 2:11 pm PT

    the game is awesome.. loving it!! ^^

  • Nosak

    Posted Oct 30, 2007 9:34 pm PT

    Kason

    Blue Byte War better than crafted War

    by the settlers

  • tegororn

    Posted Oct 27, 2007 1:24 am PT

    played the demo.looks really cool.im gonna buy the game

  • jzalesski

    Posted Oct 25, 2007 6:45 am PT

    Looks awsome. It has a Fallout dark like feel to it except undead demons instead of mutants lol!

  • Boxfire

    Posted Oct 24, 2007 8:56 pm PT

    Godly plate of the whale here I come !!!

  • KrueLnMe

    Posted Oct 22, 2007 12:50 pm PT

    god i was playing the demo and was totally getting confused when i went into the same portal but kept comin out in different instances

  • adityafunda

    Posted Oct 22, 2007 9:24 am PT

    i want this as my birthday gift

  • Pothy

    Posted Oct 21, 2007 3:23 am PT

    ....that's really sad, splintercellsc2.

  • SplinterCellSC2

    Posted Oct 18, 2007 12:35 pm PT

    I just want to see more of the chick in the black spandex....

  • RanXer0x

    Posted Oct 17, 2007 2:44 pm PT

    There is more than enough wine here to fill several barrels. Seriously, the game isn't out yet. Wait, never mind, keep complaining I would appreciate if the servers weren't all lagged up the first year of release.

  • patrickkkk

    Posted Oct 17, 2007 2:44 pm PT

    remember, diablo 2 only got a 8.5 and this gets a 8.9, diablo 2 IMO is the best rpg hack and slash

  • Shadowstride000

    Posted Oct 16, 2007 8:38 pm PT

    Apparently, PC Gamer has a review out on this already. http://www.hellgateguru.com/wp-content/uploads/2007/10/6-b.gif

  • steelsoldier666

    Posted Oct 16, 2007 1:08 pm PT

    Engineer will be able to have drones which we can attach Melee and range weapons to them now thats awesome,From my knowledge over this game i watched about 12 different videos.
    Only watched it and i am pretty impressed with what i have seen from the developers in both movies and trailers and other stuff from beta testers
    I think the game will rock
    Even thought you people say some things about the graphics heres something i have to say:
    "Gameplay>Graphics"
    Gameplay influences game and graphics too, but i really dont like exploration games but more hack and slash, and this one is a mixture between rpg and action and some fps which is a bonus to my personal tastes.

  • ColdfireTrilogy

    Posted Oct 15, 2007 3:25 pm PT

    the graphics are not old and outdated ... play the game then say that lol

    My only gripe with the game is blandness of levels, its always dark and dreary which can get old kind of fast but other than that its a great game.

  • Mortal_Medic

    Posted Oct 14, 2007 3:51 pm PT

    "It's a sad thruth that companies design for the masses."

    What would be the point of making a game that 50 people REALLY like as opposed to a game where 5000 people like it?

  • alcari

    Posted Oct 14, 2007 12:49 pm PT

    Gwarpup, that sounds absolutely perfect and I would play the hell out of it. Unfortunatly, most people wouldn't. Most people don't like 90% of all their characters to die before level 30. the GWTWOD is not something that's good to have in a mainstream RPG. It's a sad thruth that companies design for the masses.

    That said, I've always liked Hell mode in Diablo and will probably like it in HGL, judging from how hard they say it will be.

  • Vasot

    Posted Oct 14, 2007 9:35 am PT

    Graphics look poor and outdated Remind me the old Unreal 1

  • dontcare5454

    Posted Oct 14, 2007 8:04 am PT

    Gwarpup you are old school man my hat is off to you my older bother played Nethack.

  • erkin6666

    Posted Oct 13, 2007 8:55 am PT

    i don't hate this game but from videos (in game) that i have watched i can easilly tell you that this game will be huge dissapointment starting from graphics and gun effects

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