Command & Conquer 4 Q&A - Exclusive First Details

Get the first details on the final chapter in the Tiberium series from designer Samuel Bass.

As you may have recently read in our retrospective story, the Command & Conquer series has been around for nearly 15 years. Nearly 15 years of harvesting resources, building up bases, and churning out squadrons of tanks to crush the enemy. Nearly 15 years of live-action cinematic cutscenes with Hollywood talent hollering and yelling during mission briefings. And now, the series that began with two factions, an energy-rich crystal substance, and a commando with "a present for ya" will come to a close with Command & Conquer 4--the final chapter of the Tiberium saga. You know the saga--the war between the "good guy" Global Defense Initiative and the "bad guy" Brotherhood of Nod. Yet EA plans to have the series go out with a bang because C&C4 will offer a ton of new stuff to play with, including co-op campaigns, a new class-based game system, persistent experience points, mobile bases, and five-on-five multiplayer. Designer, storywriter, and campaign lead Samuel Bass explains these new features and confirms that the game will have no digital rights management software. He also confirms that, yes, Joe Kucan, the actor/director who plays Kane will return and that although the saga is ending...we may not have seen the last of Tiberium.

GameSpot: We're pleased to be the first to officially reveal Command & Conquer 4 to the world. Give us an overview of the game...we understand there will be many changes and new additions.

Samuel Bass: Command & Conquer 4 is pretty different from anything we've done before. While we're staying true to the core of real-time strategy play, we've also dug deep into what makes Command & Conquer the series it is and come up with a game we're really excited to finally reveal [to] the world.

The most immediately impactful piece of information is that with Command & Conquer 4, we're finally taking the story arc that began with Tiberian Dawn to its dramatic conclusion. After years of enigmatic references to "Kane's plan" and "ascension," we felt it was high time we pulled back the curtain and really explored the what, why, and how of this universe we love so much.

However, that's just the story. There's a ton more that's new to C&C4 besides--notably our class system, our RPG-like elements and persistent player profiles, our massively revised multiplayer backend, and a hundred other things worth talking about.

GS: We understand, for instance, that the game will be "class-based." Can you explain how this system will work? For instance, will there be specialized "hero" characters that you can choose to play as?

SB: We've subdivided each of our factions into three upgradable classes. Each class--outside of a few standard units, such as the engineer--consists of an entirely distinct set of units, structures, powers, and upgrades; the equivalent of a full RTS faction.

Our "offense class" is your classic RTS faction, tank-oriented and focused on frontline combat. With the "defense class," however, the emphasis is on infantry, bunkers, and turrets, which lets you build complex defensive grids and really hold down a section of the battlefield. Lastly, we come to the "support class," which is based around utilizing a selection of aircraft and custom vehicles to traverse the environment. Once engaged in combat, support players can fight directly or assist their teammates with a variety of powers and [healing abilities].

It should be noted that while each class has a specialized focus, we are designing all three to be entirely competent as a direct combatant. Whatever class you're playing--offense, defense or support--will be more than capable of taking out your enemies on the battlefield.

GS: We also understand that the game will introduce the kind of persistency that people might expect from a massively multiplayer online game--that players will gain experience from both single-player and multiplayer matches that they can carry over to a single profile. How will this system work? How will the single-player experience be balanced out against the multiplayer experience?

SB: Essentially, whenever you play Command & Conquer 4, be it in single-player, co-op, skirmish, or online, you earn experience that collects in your persistent player profile. Within the profile, you use your experience pool to level up your classes, earning new units, structures, powers, and upgrades. Since your profile is persistent across the game, you can then take your new toys and put them to use in any of our game modes.

Beyond the obvious compulsions this adds to the game, the player progression system lets us tackle one of the biggest issues we've encountered as RTS developers. To put it simply, when--as an RTS newbie--you install the game, enter your first match, and find yourself faced with 13 units, 10 structures, and an ungodly number of additional powers and upgrades.

Where do you start?

By having our players enter the game with a limited but carefully chosen selection of units, we create a much smoother learning curve, giving you time to come to grips with our core gameplay systems before we bombard you with added complexity. However, since players are guaranteed to receive a steady drip of new toys, they soon become conversant in the deeper gameplay elements and can compete at a higher level.

Of course, we also want to make sure our more hardcore players gain access to the stuff they want when they want. The better you are at the game, the more quickly you'll advance through the levels. Command & Conquer 4 has more units than any RTS we've ever developed, so we've got more than enough toys to go around.

As a nice side effect, since C&C4 requires players to be online all the time in order to prevent cheating, we'll be shipping without any form of DRM.

GS: We also understand that there will be several new units in the game, including a real-time strategy first. Can you explain?

SB: Every time we launch into a Command & Conquer game, we try to maintain a healthy balance between the classic units of games past and new ideas we'd like to explore. Of course, both the fiction and the RTS genre as whole continue to evolve, so with each historical unit or structure, we had to stop and ask ourselves "How would this fit into the world and game design of Command & Conquer 4?" and evolve the design appropriately. While we're still deep in the design process, we can confirm that our fans will definitely be able to get their hands on updated versions of some classic Command & Conquer units, notably the Nod Scorpion, Stealth and Flame Tanks, and the iconic GDI Mammoth.

However, the biggest surprise on the vehicular end would be what we call the Crawler, our class-specific, all-in-one mobile base that doubles as a powerful frontline combat unit. One of our goals with Command & Conquer 4 was to come up with a more flexible, streamlined approach to base building, and the Crawler was the end result of that investigation. Rather than construct a series of structures to build and modify your army--as you would have in previous C&C titles--everything you can create, be it unit, structure, power, or upgrade, comes from your Crawler.

Some [players] might understandably be concerned that we've sacrificed depth of play in favor of flexibility and ease-of-use, but nothing could be further from the truth; our internal play tests are consistently uncovering new Crawler-derived tactical approaches. This is especially true in multiclass co-op, multiplayer, and skirmish play where the class-specific attributes of each Crawler really come into their own.

prev

283 Comments

  • klitfelt

    Posted Feb 1, 2010 6:49 am PT

    This is so stupid. Im really chocked and upset!!!

    How on earth can they come up with the idea of changing the gameplay?

    I mean... I played every cnc game since the first one and that is because of the easy to learn and addictive strategy gameplay which they profited on the last 15 years. And thrilled millions of fans.

    I have looked forward to this game since Kanes Wrath(cnc3 is imo the best ever in the series) and when I see what they have done with cnc4 I really share a tear and thinking this cant be true.

    They ruined it....

  • justinlkw

    Posted Jan 29, 2010 12:50 pm PT

    I mean, what Command and Conquer really about should be building bases and attack through various strategies. Honestly, what I will be paying for is the story, not the game play. Think in that way, bringing that stupid crawler around and gather experience or upgrade points, that isn't a RTS, that should be a RPG =( Well, what we are expecting for Command and Conquer is like the RA95, but for C&C4, that's just not the Command and Conquer fans are expecting.

  • recvx_freak

    Posted Nov 11, 2009 1:44 pm PT

    same old laser business
    i really liked zero hour....stuff made scene and mind u that was the first C&C part i played.....so for the sake of it i bought C&C TW when it was released.....wellll i gotta say it wasnt that fun even the resources were limited....tiberium runs out too fast....ended the game and threw it away.....will but it too cuz havent played good strategy game since zero hour....older favs were AOE and crusaders so u can see i like it real so can u tell me if this game is for me? maybe this will be good i mean tiberium infestation is going crazzer so maybe that would be unlimited with .....aaaaahhhh mamoth tank i remember the gameplay now it wasnt half bad :0
    hmmmmm am looking forward to this...

  • MSpears

    Posted Aug 29, 2009 2:59 am PT

    MattiemkIV says: "Gutted, i've played every one, but only have a laptop these days, it'll never work on this!!"

    *laughs* Maybe it will... just don't trust EA's tech support when they say that it won't. Remember that EA tech support sucks rocks. When I bought C&C:The First Decade and the original C&C:Tiberian Dawn kept crashing, tech support INSISTED "that game was never designed to run on a laptop, therefore that's why you're having problems."

    When, in fact, the problem was a bug that's been there ever since the original DOS version of C&C, back in 1995... I had to download an unofficial fan-made patch to fix it, because EA refused to admit there was a problem.

  • MSpears

    Posted Aug 29, 2009 2:47 am PT

    Blaze11987: "What will making this game a PC exclusive do?" That's an easy one to answer. It'll keep the fans of the Command & Conquer series from having to suffer through another lame attempt at making a real-time strategy game on a console.

    Simply put... I have never played an RTS on a console that was nearly as satisfying as playing the same RTS on a PC. I find that non-intuitive interfaces and crap like "command wheels" and not being able to properly click-and-drag to create groups is just too awkward.

    Consoles are fine for role-playing games, or sports games, or fighting games, or first-person shooters, or even turn-based strategy. Real-time strategy games belong on a PC, period. But that's just my opinion. I could be wrong.

  • WillyChong

    Posted Aug 13, 2009 8:50 am PT

    The only thing I actually playing this game is because of Kane....... Ohter thatn that, I no longer that like this kind of gameplay. It loss the classic base and unit building, which I really like. I think why they change its gameplay is maybe its no longer only for PC. Smells like EA is going for console like Halo War(only thats a Xbox exclusive).......

  • Oom_Gert

    Posted Aug 13, 2009 3:31 am PT

    This game is going through the same bastardization that Dawn of War did. I for one play RTS games because I CAN build bases and have to do so in a specific manner. RTS's have always been about better planning, buildqeus and fund management. What idiot decided to take base building away from a game and series that is the granddaddy of that genre?

  • Deathscyth-Hell

    Posted Aug 7, 2009 8:31 am PT

    "and confirms that the game will have no digital rights management software"

    I think i'mma gonna buy a copy for everyone in my extended family and all their friends
    well, ok, i won't because i'll go broke after, but still...

  • DaveA6489

    Posted Aug 6, 2009 3:42 am PT

    @Ezmi Rautez:

    The Dune universe is completely separate from the Tiberium universe. You could never merge them.

  • Ezmai_RauteZ

    Posted Jul 31, 2009 7:19 am PT

    Command & Conquer 4 could very well continue its story into Dune because of the planet earth overun by Tiberium.. And isnt Dune way ahead into the future? makes sense....

  • omega_vs_wolf

    Posted Jul 27, 2009 4:10 am PT

    sorry about my last comment, i kinda made a lithe mistaken sentence, i didn't mean a "20 unit limit" but a total of "20 new types of units per faction" including not only old ones but also new ones....SORY

  • omega_vs_wolf

    Posted Jul 27, 2009 4:04 am PT

    I only hope they can introduce more units than the previous titles, OK that the crawler might be a good idea, but if the crawler is going to be the only thing new, then this game is going to be a real disappointment, they should think about creating at least a limit of 20 units per faction other wise I'm going to be really tired of the game real fast. and please don't reveal the game story otherwise the snipers are the least of your concerns lol

  • kelleroid

    Posted Jul 27, 2009 1:15 am PT

    If the game will epic fail, I hope those snipers get him.
    BOOM! Headshot.
    Tank rush FTW. The counter is a ready SW and ALOT of rocketmen.

  • colo734

    Posted Jul 26, 2009 3:08 am PT

    What would making this a PC exclusive do? Well, it would satisfy the long time fans of course!

    How can people compare a console to a computer? There two completely different things! And by far not even close to everyone has “Flocked to the call of the console.” I still don’t see the day where all of the millions of people who play “WoW” or “The Sims” are playing them on a console. Also, all of my PC games can be played on ANY PC. I can only play my 360 games on one console: my Xbox 360. That and my PC is always on the cutting edge of technology. See, I can upgrade my PC’s graphics card when the newer games call for it. You can’t do that on a console, so instead you’re forced to lower the graphics quality of the game, or wait 4-6 years for the new console to come out.

    Think of it like this: I can go out and pay 10$ for a cellphone that has only one function: it allows me to speak to anyone anywhere in the world, or I can go out and buy an iPhone that has tons of functionality, for a higher price. If you just like gaming and only gaming, thats great, buy a console. But if you want email, word processing, photo editing, gaming, and much, much more, buy a computer. Or, you could always buy both. The more the merrier, eh?

    Oh, and as for EA shying away from making a few million, unfortunately I know they won't. That's why EA is an evil company that needs to be brought down to its knees! Viva la resistance!

  • blaze11987

    Posted Jul 25, 2009 4:26 pm PT

    @colo734, and what good would making this a pc exclusive do? The PC games market is waning heavily before our very eyes. Gone are the days of high quality titles like half life and counter strike etc. Everyone has flocked to the call of the console, a magical machine thats guaranteed to play the games that you purchase for it and does'nt need to be upgraded often. It just would'nt be cost effective to keep it as a PC exclusive. Do you really think EA would shy away from making a few extra millions of dollars?

  • LeChief

    Posted Jul 24, 2009 7:12 pm PT

    As long as the resource system is not like RA3 i will be happy. One truck per mine? That's not right...

  • trane2 posted Jul 24, 2009 6:08 pm PT (does not meet display criteria. sign in to show)

    trane2

    Posted Jul 24, 2009 6:08 pm PT (hide)

    starcraft 2 is better

  • Vicissitude24

    Posted Jul 24, 2009 2:25 pm PT

    they never consider people who only uses internet by internet cafes. Now I wont be playing this game since I have a very slow internet connection at home and most of all I never like playing expensive games online. it's like renting internet connection and a game at the same time. tch! lousy reasoning for piracy prevention.

  • talshiarr

    Posted Jul 22, 2009 2:50 pm PT

    Having to be online all the time kills this for me. I don't want to be exposed in yet more ways to the net's collection of human garbage that preys upon the permanent online status of unsuspecting folks.

  • petsboy

    Posted Jul 22, 2009 1:54 am PT

    I hate what they did to C&C and Westwood. They have completly destroyed the story, the game, the feeling, everything!! That's why i dont buy their games anymore.

advertisement
advertisement
Click Here