Any reason to use slacker pin?
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Jun 30, 2012 5:58 am GMT
Does it ever show its hidden potential?
Jun 30, 2012 6:39 am GMT
Stats +40
Thwacktivism -- 5 MP. Heavy non-elemental magic all.
Gadget Fanatic -- Passive. Items are more powerful.
Those are the three positive Slacker abilities.
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Live: Spootz
PSN: SPTwhte
Jun 30, 2012 8:19 am GMT
Slacker is good for getting you through random battles quickly using nihilator and other items.
You could potentially make a fairly strong item build using slacker.
Between Gadget Fanatic and the item "AMP" he could be a pretty awesome jack of all trades through items...
Damage, healing, buffing, he has it all.
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Brawl Code: 1032-0922-1772 Brawl Name: D
RIP: Orlando of the Axe Karma: 1642 --he delivered!
Jun 30, 2012 8:58 am GMT
Either Gadget Fanatic doesn't work, or the description is wrong. Either way, it doesn't buff items any. I was thinking that it might buff the "items" used with Tooling Around, but who knows.
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Live: Spootz
PSN: SPTwhte
Jun 30, 2012 12:31 pm GMT
You can still use the super-item strat, but only with Moira. Her weapon "Phason" increases the effectiveness of Items and it does stack with Amp.
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Live: Spootz
PSN: SPTwhte
Jun 30, 2012 6:44 pm GMT
I alerted Zeboyd devs about Gadget Fanatic, and they have already released a patch to fix it. Gadget Fanatic now makes items stronger.
Phason + Amp + Gadget Fanatic = 4620 Nihilator damage. 1100 Potion heal. 1815 Moltov damage.
EDIT: The Moltov damage is normal damage and not "super effective." Typically you get more damage because Moltov is super effective on a ton of monsters.
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Live: Spootz
PSN: SPTwhte
Jul 3, 2012 4:49 pm GMT
I feel like I'm the only one who bothered to give the Slacker pin a real try. The trick is that the Slacker ability "Tool Around" becomes EXCEPTIONALLY powerful towards the end of the game IF YOU USE IT CONSTANTLY.
As you may have found, Tool Around does absolutely nothing useful when you first try it. However, Tool Around is not as simple as it seems. From my experience and based on best guess, the game counts how many times you have previously used the ability. As the number of times you have used it increases, Tool Around starts doing other things besides just skipping a turn. Once the ability has been used a fair number of times, the equipped character will either: perform a low damage attack, a self-heal, cast a spell on self called "Zen" (no idea what it does), or skip his turn. Which result will occur appears to be random. However, the more you use the ability the lower the likelihood of skipping a turn and the more powerful the alternatives become. By the end of my game, Tool Around was resulting in full-party heals (which was named "Hookah" when cast), as well high-damage single and multiple target attacks (can't remember the names right now).
Admittedly, Tool Around still sometimes results on occasion in the character in question doing nothing even when the ability is "leveled up," but the sheer power of the other high level abilities make up for it. You never know what you're going to get when you cast it once it's leveled up, but more likely than not, it will be awesome.
Jul 15, 2012 10:05 am GMT
Tool Around is incredibly powerful at high levels, but the game does not keep track of its uses. It's based solely of the level of the Slacker class. The number of times you've used it is coincidental. I often get the most powerful effects from the ability and I never touched it until level 40.
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