BlazBlue creator Arc System Works joins forces with the storytellers from the Persona series for upcoming anime fighter Persona 4 Arena.
The frenzy of light and colour in one of Persona 4 Arena's battles might appear bafflingly complex to the uninitiated, but the onscreen action belies a mechanical simplicity that helps ease in new players. Arena builds on the successes of its spiritual predecessor, BlazBlue: Calamity Trigger, retaining the depth familiar to Arc System Works' fans while introducing an accessibility to players unfamiliar to the genre.
Persona 4 Arena's battles see you summoning personas using two of the attack buttons, with their precise behaviour depending on the summoner's motion and position. A persona can be damaged and even knocked out, effectively halving a character's abilities during the healing period. The four-button combat system has only strong and weak attacks, each for you and your persona, and features single button autocombos to ease novices into the mechanics. The "Burst" combo provides a get-out-of-jail-free card (if you have a full burst meter)--if you're getting hammered, you can knock your opponent away with a short stun and a little damage. The hardcore needn't despair though, as further combos and quarter-circle specials allow flowing chains of satisfaction, with the added interplay of simultaneous persona and character combat bringing a host of techniques to the table.
The game's fully voiced story mode kicks off two months after the events of 2008's Shin Megami Tensei: Persona 4 and treats long-term fans with some (appropriately aged) Shin Megami Tensei: Persona 3 characters as well. The studio promises a story enjoyable to new and old fans alike with characters from the 13-strong roster enjoying two hours of game time each, following the same events from different perspectives.
A Lesson mode is also included, a welcome feature in a notoriously inaccessible genre, developing on BlazBlue's Tutorial with smoother transitions between exercises. The mode provides lessons, from moving all the up way to runs of combos and the game's three types of guard. Arena's online Versus mode, with all 13 characters available from the off, utilises the same successful netcode as BlazBlue, promising a smooth experience at broadband speeds. If you're trying to move from intermediate to advanced level, you'll benefit from the "record a combo" feature, where you can teach the computer to attack with a specific move, allowing you to perfect a counter. Arena's Challenge mode, similar to Lesson mode, allows fluid transition to the next task with no bothersome loading screens to break up the flow of play.
Persona 4 Arena's character models were lovingly created by building real 3D models before converting them back into two dimensions to provide depth and realism. Pretty effects accompany attack animations, bringing style as well as substance to the sophisticated combat system.
With the recent resurgence of the 2D fighting genre, Arena has the potential to outdo its big brother, BlazBlue. Its aspirations to the competitive scene will be tested by its balance at a high level. Thankfully, its arcade manifestation in Japan has shown good promise over the last three months. Series fans can get excited about an as-yet unspecified Collectors Edition, and while the game is currently limited to the PlayStation 3 and Xbox 360, other platform versions have not been ruled out (BlazBlue recently hit the PlayStation Vita). Persona 4 Arena has big ambitions: to tell a story that's equally enjoyable to newcomers and fans from the PlayStation era; to build a fighting mechanic that is both accessible and satisfying to the hardcore; to make a splash on the competitive scene. Find out if it succeeds in mid-September.
That looks really cool, I find that woman who pops up annoying, but still, looks cool. I'll have to read up on the story of the first 3 :)
@LoganDaDestroya I only like the announcers cuz it's a tradition of the RPG games (you'd always have one character you acts as a utility "spouts obvious information" during battles i.e. "It's weak to fire!")
@im2cool123 I love PS3. But why is this a problem? The more fans the better. Atlus has released Catherine on the 360 too. I expect persona there as well. The real question you should be asking is where is Persona 5 Atlus?
Looking forward to it... I hope it does well, the online community will be a big part of the replay value.
this is gonna be awesome.. especially since im knee deep in persona 3.. got it on the psn and old graphics aside, its incredible. best rpg ive played in quite some time. although the relationship sim aspects are a lil too japanese for my taste..
Admitedly, I got Blazblue CS Extend to see if I like the mechanics of Ark Systems fighters, I love P4 but fighters were never really my cup of tea, after playing a good bunch of hours of BB....I'm even more hyped than before for this game!
@ChaosPharaoh Maybe then again. Aks Systems never released their other versions of BlazBlue on PC. Only Calamity Trigger.
sounds great, but i wonder what this "unspecified collector's edition" contains, they can't really add too many extra characters or DLC, since it would unbalance the fighting mechanics and based on the fact that each character has "2 hours of story". hmm... thoughts?
I've been watching this since it 1st released details... I hate rpgs but i love fighting games especially blazblue.. i hope they have a limited edition
Why must Persona 4 Arena have to be released on the same date as Tales of Graces f (PS3) going to be stuck buying both games or the one
Uhm Tales Of Grace f is already out came back out in march, I know because I own a copy......
I can't wait for this I love persona. I for one think it's one of the best RPG's and then you have the people of Blaze Blue making it a fighter, can't go wrong imo.
Easy purchase. BlazBlue is the best fighter out there imo. I just wish it got the respect it deserves. I love Street Fighter and MvC but they both lack the in-depth training and story, as well as pure variety of game modes BB offers.
You realize it's probally because it's a japanese game. Which is a shame that that would be the problem.
@wolfgang12193 Correction: It's because it's an anime fighter.
@wolfgang12193 Wow. Sorry but go somewhere else. Street Fighter is a Japanese games, and you donot even know that. Wow, either get a new hobby or do some research.
I know that very well. I just didn't think before opening my nouth calm down. I should have siad something like capcom is more known to people than Arc. My apologies.
@wolfgang12193 So is Street Fighter??
- Release Date: May 9, 2013 (AU)
- Classification Board: M