I'm really enjoying this game but I need a guide to help me unlock everything! Played it through on normal and hard and there is still stuff waiting to be purchased :(
Project Zero 2: Wii Edition is a bleak, nasty horror game that scares every step of the way.
- Rich atmosphere that heightens tension
- Shocks are timed with Hitchcockian precision
- Excellent use of the remote speaker
- Defeating tough enemies produces overwhelming relief.
- Haunted House mode is tacky
- Camera's roving eye adds unneeded ick factor.
UK REVIEW--Project Zero 2 is a remake of the disturbing Fatal Frame II: Crimson Butterfly, and it might be one of the Wii’s finest retreads--it’s certainly one of its scariest. Nintendo isn't averse to a touch of horror, but Project Zero 2 is a far cry from the excesses of Resident Evil, and even the Lovecraftian menace of Eternal Darkness. Instead, it offers something altogether bleaker: a brutally intense and unsettling tale of ritualistic sacrifice, murder, and tormented spirits. The game is unrelentingly grisly to the point where you'd be hard pressed to say it's enjoyable to play, but it's incredibly gripping and genuinely frightening.
The narrative setup is fairly well-worn in the horror genre: twin sisters Mio and Mayu find themselves in an abandoned village with a mysterious secret that must be solved before they can escape. The two are separated, and though Mayu frequently appears to her sister, she always seems to be out of reach. While everything about the place should set off a warning alarm telling her to turn and run, Mio blindly follows her sibling, stumbling into a series of terrifying encounters with the wandering spirits that haunt the village.
It's a disturbing place even before the ghosts show up--a dilapidated, dimly lit settlement of cramped interiors and sinuous pathways. As in the original game, the fear factor is slow to build, the game holding back the shocks and ratcheting up the tension to near-unbearable levels.
Where the original used static camera angles, this adopts Fatal Frame IV's over-the-shoulder perspective, restricting you to an incredibly narrow field of view that only heightens the sensation that something terrible lies just out of sight. It also includes the exquisitely nerve-racking "touch" mechanic from the same game, where you have to hold the A button to have Mio gradually extend her arm to pick up an item, open a drawer, or lift an object to discover what's underneath. A further carryover is the sporadic appearance of a spectral hand, which will occasionally grab Mio's arm: these moments might seem like cheap jolts next to the constant atmosphere of creeping dread, but they're used infrequent enough so as not to undermine the scares when they do arrive.
Indeed, basic actions like opening doors or peering around corners are transformed by a more dynamic camera, which leans in closer, sometimes tugging you over Mio's shoulder to a near first-person perspective, forcing you into rooms before the character you're controlling. That the vast majority of the time there's nothing there only makes the surprises more potent. It's quite an achievement to turn the simple act of holding a button into a test of nerve: the game dares you to be brave and then provokes a genuine sensation of relief when nothing emerges.
It's not long before they do, mind you. Many of the ghosts have backstories, their tales sketched out through discarded notes and fragments of diary entries: tragic, but no less frightening. Some ghosts drop spirit stones in which their thoughts are vocalised; you can slot them into a strange radio and hear their wails through the remote's speaker, the tinny sound quality only making them more unnerving. Others are even scarier, unexplained horrors that float, stumble, and lurch unnaturally toward you, limbs and faces horribly contorted.
Of course, the wonderfully sadistic idea at the heart of the game's systems is that you're actively encouraged to let these malevolent spirits get as close as possible. The camera obscura you wield deals damage as it captures their image, with collectable lenses and upgrades allowing you to temporarily stun or push back your ectoplasmic aggressors. You inflict significant damage when the shutter flashes red for a fatal frame, while bonuses are awarded for snapping two and three ghosts simultaneously.
You cannot purchase this game in North America, since it wasn't released there. The only option you have is to purchase and import the UK version. I saw a copy in my local gaming store yesterday, it was quite cheap also.
i have Fatal Frame/ Project Zero 1, 2 and 3 on the PS2, i bought a Wii specifically because i read that Fatal Frame/PZ4 was being released only on Wii, so imagine my disappointment when it failed to materialize (unless you can afford the import), SOOOO glad that FF2/PZ2 is now out on Wii, it is on my TO BUY list. Will this mean that Wii/Nintendo will release the others, including the long awaited 4
@ydnarrewop Nope. Nintendo owns the rights, it was published by them.
@SgtSilock. @ydnarrewop @Blinded_Colony wrong, it was actually first published on the PS2 and this Wii version is a port.
it is very likely it will get ported to other consoles as Tecmo IS FULL COPYRIGHT HOLDER.
nintendo is just another publisher and OWNS NOTHING of this property.
@mark_unix @ydnarrewop No, you are wrong. Nintendo now has co-ownership for the franchise: http://www.destructoid.com/report-nintendo-now-co-owns-the-fatal-frame-ip-229986.phtml
Never coming to Playstation or Xbox.
@ydnarrewop It won't because Nintendo owns a part of this franchise.
I like that Americans are whinging about not getting this. Normally it's the other way around for gamers in the UK. There are loads of US exclusives that I've had to import or just forget about owning.
@swimbearuk Nice spider pic... recluse? Anyway Americans are whining because we don't get any survival horror goodness... just Action horror titles because devs are convinced a true Survival horror title such as this will not sell well in the USA... which sucks!@
No North America release? What the.... but when the original was released, the MAJORITY of sales were actually in North America!
Nintendo, please release this in North America like you have been doing with Xenoblade Chronicles and The Last Story....
I think they should've kept the fixed camera angles. This RE4 over-the-shoulder doesn't work for PZ2. It did for PZ4 because the game was built around it but not for this one.And the mini-map on the top right corner is annoying. What is this, RE5?!
looks like it's time to import... again. I won't lie, I bought a Wii just to play Fatal Frame 4 (thank god for fan-made translation!). Now this game will be the reason to blow the dust off my Wii, lol
Is this coming out in the states does anyone know when? the Uk is so lucky they get all the good wii games and americans get all the garbage .... not that we don't deserve it. This is what we get for encouraging casuals to play games. we've lost all of our hardcore genres jrpg,survival horror, Stealth, point and clicks, and puzzle games and it really sucks:(
@popeyfolger "Not that we don't deserve it. This is what we get for encouraging casuals to play games"
But wait.... if we don't deserve it because we have casual gamers.... and Nintendo is the biggest console maker to sell to the casual market...and Nintendo is releasing the game.... OMG ITS A CONSPIRACY!!!!!
Either that, or you need your head examined. Because that your statement makes absolutely no sense.
I have the first two games for Xbox. They're both masterpieces. Hope they eventually release Fatal Frame 4 in America.
I want Echo Night: Beyond - WiiU Edition. This game looks good but I can tell from looking at that video that it has nothing on Echo Night: Beyond as far as scariness.
This was a fantastic game on its first release. Although the original still plays very well I'm happy for the remake with added motion controller capabilities. Fingers crossed for a release on the Playstation Move. (I don't have a Wii).
This is great and all, but I really hope this one actually sees a US release, unlike Fatal Frame 4...
"Project Zero 2: Wii Edition is a bleak, nasty horror game that scares every step of the way."
Horror games, the only type of game where you can use words like "bleak" and "nasty" to describe them and it ends up being a compliment.
Koei Tecmo, stop toying with my emotions and start with Fatal Frame 4 already. What is this "Cursed Memoir" on 3DS and now this? Puh-leez. Enough! Console-release this once and for all!
There's been a Fatal Frame 4 for years now. It just never came to America unless you count the fan translation hack.
I've heard a lot of people talk about how the Resident Evil Remake or Silent Hill 2 is the scariest game out there but anyone who has played Fatal Frame 1 and 2 (I never got to play 3 so i can't comment on it) knows what real fear and tension are in a video game. Glad the remake turned out well.
@OHGFawx I friggin agree with the crap outta that statement. For me, Fatal Frame (1, 2, and 3) were and still are the scariest games I've ever played. I hate it when people keep saying Resident Evil is SOO scary. Only the Resident Evil 1 and 2 were the scary ones. I actually heard a guy on the radio saying Resident Evil: Operation Raccoon City was so scary he had to "put the controller down and shut off the game." Wuss.
@therealsig Silent Hill 1 for me was more scary than fatal frame although not by far, but I agree Resident evils aren't that scary if you compare them with FF or SH they are excellent survival horror games for sure(no! do not include 4 and so on)Speaking of fatal frame 2 is one of the best survival horror games you can play and this remake is just perfectly done.
Im happy this was reviewed so favorably... Thats probably what i would have rated the original after playing through it years ago on PS2. If it was a straight port i would have been skeptical, but the updates sound relevant. This and Silent Hill 2 are the two most frightening games ive ever played.
Btw, One question:This game (PS2 version) was Named (if i recall well) "Rei Zero" in Japan, "Fatal Frame" in US and "Project Zero" in Europe.
How come Japan is now using the European name? I'm really curious about that.
"Brutal" merit? The game is Scary but it's not gory at all (they were, in fact, quite wise to stay away from bloody imagery it in this game).
@Warlord_Irochi It is a very gory game not really vloody.Spoiler
For example in one part a woman drops from the roof to suicide and break her neck over and over again and you saw it very clear, and that is just one example of many, in fact you have to kill kids too, one of a few games I saw this.
@slayerSS-3 Yes well, "gory" means exactly that; display of blood (splatter of you like). This game shows almost no blood and that is good, it would not fit in this kind of horror.