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Rage Interview With Matt Hooper

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  • Jul 10, 2011

GameSpot AU speaks to design director Matt Hooper to find out about the reasons behind a new IP, Rage's driving mechanics, and why another postapocalyptic game.

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14 comments
pidow
pidow

I am dieing to play Rage.

DFen
DFen

I hope the game run just as good on ps3 as it is on the 360, seeing as they said its going to be running at 60fps

carl_rayer
carl_rayer

i cant see any games getting ten out of ten this year

s_h_a_d_o
s_h_a_d_o

@deadblood2 One would hope so. I may be misdirecting my frustrations anyway - I suspect that the call to withhold the iOS version availability per region (based on tax laws) is most likely down to Zenimax. ****ers.

deadblood2
deadblood2

@s_h_a_d_o it probably isnt even going to be that big of an unlock. probably like a different ammo type or something no big game changer.

Zephol
Zephol

really cool interview

TheVGamer
TheVGamer

Looks really cool, just hope there's a diversity in the setting.

GamerLegend10
GamerLegend10

this is definitely one of my most anticipated this year, it just looks so amazing

Codester_41
Codester_41

Is this a linear game or free-roaming?

scorchingitup
scorchingitup

This is looking dam awesome. Id are legends! Why you ask? They made the fps genre f**kers :P

s_h_a_d_o
s_h_a_d_o

"Maybe something in the iOS version unlocks something in the main game..." That's all well and good Mr. Hooper, but then you darn well better do something about the fact that the iOS version isn't available in my region! :|

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