Resident Evil: Operation Raccoon City Review
Resident Evil: Operation Raccoon City is a frighteningly flawed action-heavy spin-off that withers in the shadow of its superior alternatives.
- A chance to see events from the Resident Evil series from a new angle
- Competitive play offers brief thrills.
- Intrinsically flawed cover system
- Bullet-sponge enemies and scarcity of ammo make for dull action
- Stupid AI
- All sorts of sloppy details derail the fun.
The monstrous mutated scientist stares you down, but you aren't worried: you've got powerful guns at hand and three teammates at your side. But just when you think you know the rules, Resident Evil: Operation Raccoon City breaks them.
At first, you can't turn and run; all you can do is slowly back away and shoot. If you brought a shotgun to this unexpected battle, sorry: you really should have brought an assault rifle if you wanted to be effective here, assuming you have enough ammo in the first place. Eventually, you're allowed to flee, but the game doesn't tell you that, and so you back into the streams of flame bursting from the corridor's walls. Want to run past the beast? There's an invisible barrier on either side. You'd suppose that AI-controlled teammates might help, but they're not even in view, apparently filing their nails in the corner while you get caught in an inescapable series of knockdown attacks. The entire scene is absurdly bad, as if the game is actively working to make you hate it.
The game's problems are a true shame considering the possibilities. The aforementioned boss fight versus the infected William Birkin puts an intriguing spin on events you might have already witnessed in previous Resident Evil games. You're a member of Umbrella Security Services' special Wolfpack team in Raccoon City, where the T-virus has turned the population into voracious zombies, and mutant dogs lurk in shadows, ready to ravage the defenseless. From this new perspective, you face a glowering Nicholai Zinoviev and watch Ada Wong wilt in Leon Kennedy's arms. You infiltrate storied locations like the Raccoon City police department, and fight off zombies in front of the Kendo Gun Shop. Some of these regions are legitimately atmospheric: city streets are awash in a neon red glow, and ominous-looking equipment hints at the atrocities that occurred within Umbrella's underground laboratory.
You might miss some of the more subtle touches, however, given how dark Raccoon City is. This is a Resident Evil game, so you expect to push through pervasive gloom. But environments are poorly lit, everything cloaked in a dim cloud that obscures your vision without ramping up tension. (Compare this visual design to the infinitely superior Left 4 Dead 2, which provided proper visual contrast and still elicited your innate survival instincts.) The problems don't end here, though: Resident Evil: Operation Raccoon City drowns in its own flaws, many of them so basic it's a wonder they appeared in a final product.
Consider the cover system, a core component of third-person shooters like Raccoon City. Here, you don't need to press a button to take refuge behind a wall or curb. Instead, you lumber up to it and automatically stick--a fine idea in a world where games are able to read your mind. Raccoon City, sadly, does not exist in such a world, and so you slip into cover when you rub against a shelf, or fail to stick to a wall that, for some unknown reason, won't let you take cover at all. You may seek to pop out and take potshots, but instead slide around the corner, as if volunteering to become a targeting practice dummy.
The shooting model is functional, at least, each weapon handling more or less as you expect it to. There's little joy to the shooting, however, because the weapons don't feel particularly powerful. Normal zombies twitch and lurch based on the impact of your bullets, but enemy forces and larger monsters like hunters don't always react to your shots, so you don't get that sense of power you expect from a shooter. It doesn't help that enemies are bullet sponges. It takes seemingly forever for foes to die, so you and your teammates pump out clip after clip, hoping that it's enough to take down that nasty T-103. Well, you might expect a tyrant to take such a beating, but when it's a bunch of lickers absorbing all this damage, the action stops being fun and becomes a slog. How perplexing, then, that the game would be so stingy with ammunition, considering how much you have to waste on these foes. You find yourself without ammo frequently, and scavenging environments for bullets so you can shoot your guns is far less entertaining than actually shooting them.
There's a reason that co-op shooters like Syndicate and Left 4 Dead have comprehensible rules regarding the placement of ammo stashes; the resulting ebb and flow allows you to focus on the shooting and gives teams a moment to refresh and regroup. Raccoon City has no such rules in place, though this is hardly the only area in which the game deviates from the norm. Of course, we should want our games to rethink traditional mechanics in interesting ways, but developer Slant Six's deviations come at the cost of fun. One such example: you can't tumble out of the way of a charging hunter, but you can sprint forward and belly flop--always a treat when you wanted to run toward a health-giving herb, but then leap on top of it rather than consume it. Another example: for some reason, you have to shoot the locks off of special weapon containers before you can collect the gun within. Perhaps this was meant to deliver some tension, but it just feels like a waste of time and ammo.
poor review in my mind co -op was fun. yes they messed with the story and as a fan i hated that. is it a wonderful game? no. but a 4.5? sorry that's a shitty review. as disappointing as it was i can think of many games that are far worse, though i do have to question the direction capcom has taken this series in the past few years as a dedicated fan i can't help but feel disappointed.
I loved this Resident Evil. Yes it had major flaws, yes it felt like the designers didn't invest the time but a lot of people still enjoyed the game! Here are my thoughts . . -The story It was based around the much loved RE 2 & 3. It speaks for itself. What RE fan wouldn't love that?!
- Original monsters and enemies
Personally I hate the over complicated Uroboros and half mutant/machine enemies etc. Zombies, Tyrants, Lickers and Hunters were not only fun to kill but a challenge. I can't believe that this review complains that T-103s were to hard to kill?! I loved the thrill of trying to take down one of those beasts; it added fear and difficulty into the game. What wasn't awesome about the ground shaking because a 10ft monster is charging at you? Furthermore, not having enough ammo to take it down created fear and tension, an original RE element.
Unlike the more recent RE games, this game had a sense of survival horror. I believe the atmosphere was created through a few things: the amount of enemies, the size of the enemies, the lack of ammo and being back in ye olde Raccoon City.Personally, I liked this game. I can see why people were disappointed but at least it had some of the elements that the classic RE had. I think if they spent a little more time and money, this would have pissed all over RE 5&6 etc.
I hope Capcom takes some of what i have listed above and incorporate it into the newest REs. They should just do what everyone wants though . . . make HD
collection of RE 1,2,3 like Metal Gear Solid & Devil May Cry.People can agree or disagree, it's just my own views. :)
Its a multiplayer game for the love of god. i had this on x360 and i pretty much enjoyed multiplayer. i cant believe you gave it 4.5 ... thats just ... nasty
I just finished chapter 6 last night, and yes this game has many flaws, but most are small and once you know what the flaws are, they're easy to overlook and work around. Yes you teammates are complete idiots but I have enjoyed this game quite a bit. It's nothing great but certainly isn't terrible either
It's not horrible but it could be much better. Took me 5h to finish it, all guns are pretty much the same you can pull out some nice melee kills but that is it. Was fun to kill one boring sunday afternoon.
I am not the only one with a bad comment lol i started playing Dragon's Dogma it suck's really really badly that it's a 0/10 job and it's that bad that i am lying by saying it was faulty getting £5 Store Credit and renting out Spec Ops: The Line Tommorow.
Surprised no one has said anything about how crappy the graphics are. Even Residient Evil 4 has better graphics and it came out on the Gamecube !!! I hate the "cartoonish" artistic styling that is popular in games lately. I prefer the realistic modelling like Resident Evil 4 and 5.
this review is greatly flawed and i i had a lot of fun and i know it has problems but every other game does as well im really dissapointed with this guy.
I am a big time resident evil fan. I finished all the games more than 3-4 times (including the one before this), however excuse my language but this game is crap and a big time rip off. If the name wouldnt involve ''resident evil'' no body would buy this. The series have completely evolved and turned into absurdity. Why would they change a thing that works perfectly... damn.... such a waste of time.
This game, like any, has it's faults. I wouldn't say it is a great game, but I had a lot of fun playing it. Yes, it has it's problems, but this review is sad and pathetic. Game review quality really took a hit in my mind from this. The initial boss fight was linear, yes. I've played far more linear games in the past. Not to mention the initial boss fight had very good ques for what you should be doing, was well pased despite it's linearity and ammo was more than fine. As for shotguns not being useful learn to play games. I started my first play through with a shotgun and did just fine. A shotgun might be difficult on the hardest difficulty, but so was the assault rifle when I played it. The multiplayer leaves much to be desired, but the campaign was a lot of fun. the co-op especially was fun. As for your constant raving about ammunition, I can only assume you have no accuracy or problem solving skills. The only times I had ammo difficulties were during certain boss fights, which fit, and the only true problem was the obvious ammo box was on the other side of the boss. Get better accuracy, learn to search levels better, and learn ammo conservation. As a frequent zombie game player I actually found ammo to be too common during a large number of zombie and BOW fights.Just because you don't know how to play games don't take it out on this title. It isn't a great game, but it was fun. Most of the problems you described I never experienced because they are skill and problem solving related, not game design related. Don't take out your problems on a game. Learn to play it, then review it. I'm very disappointed in GameSpot for allowing this review to be posted.
@valdoom22345 Totaly agree with you man.Personally i like the new fps style of this game.And the AI it is kinda bad but i think that this game is made for co-op gameplay with friends at least that's what i do.This game is not for a 4.5 imo at least a 6.5-7.0.
@valdoom22345 Hard for me to make a judgement call after just one level, but like the reviewer, I know that I don't like it. :(
@valdoom22345 I completely agree, you've told everything I came here to tell. I'm not gonna tell that this game is perfect. It's annoying to see regular people withstanding to headshots. Or lickers taking literally hundreds of bullets before dying. Having to push your AI teammates into rooms, so that you'll be able to continue. But every game has its flaws. Did you enjoy playing Resident Evil 3 because you had an assault rifle with 150 ammo and the ability to refill it completely in the next area? Or because it gave you a handgun with 15 bullets and put you up against Nemesis? Stop crying about the scarcity of ammo. This game has more ammo than Left for Dead. You cried around when RE4 didn't take place in Raccoon City. Now you're back there, and still cry about the petty things. It may not give what you'd expect of a RE game, but it gives you lots of fun hours and revives your sweet RE 2,3 memories.
When I first saw the trailer for this game I had my doubts. It looked sloppy. It's sad to see the RE franchise fall victim to game developer suckage.
I donknow why everybody hates this game so much I just completed the campaing and it was cool, not the best RE game but it was very entretaining the only issue that I have with the game is that it was short and it had only a few cutscenes.
Well the AI was a joke,example: Standing in the fire takeing damage and expecting me to help them. They can offer a good distraction while you do the work lol. But the lighting could be better and the enemies were a bit crazy. It was good for a nostalgia ride to revisit Re2 and 3 and see how they added a fill in to where Nemisis came from and alittle more story to the side story in RE 2 with Hunk. But other then that Im sad to say its a media core game.
My short time with the online co-op ended in constant greifing which has no remedy other than quitting. In a game where your teammates can kill you and run away, there needs to be an option to vote to kick.
Good game the onlu issue I had was the controls were a bit rushed. I hated that the save your teammate button and the pick a weapon button were the same. You get used to it though. I feel this guy didnt play the game very long before deciding what he thought about it.
this game was meant for co op play. single play just isn't fun, especially on harder difficulties. maybe he didn't have any co op partners?
Wow, that's harsh dude. Generally I agree with your reviews but you need to lighten up a little but. Sounds like you got a pretty big chip on your shoulder towards RE. Sure the game has a few problems but they are extremely exaggerated here. The game is fun albeit a little harder if you play solo, don't count on your AI teammates is a given. There is a lot of fun to be had with this game both off line and on-line. Multi-player or campaign. There is plenty for resident evil fans to fall in love with here. So many homages to the old games it might just bring a tear to your eye. =' ) I'll have my review out soon.
IF you're playing offline,4.5 is the right score. I don't mind about cover system but AI is really bad. Sometime they do not fire or anything but run to get killed. Damage of a gun is really low unless bullet hit enemy's head. I don't mind at first cause I though I could UPGRADE it later like RE4 and RE5 but no,there is no gun's upgrading and my AI can't help me. CQC impressed me at first but later it's almost useless cause while I'm doing CQC someone is shooting and biting me. Like I said again"This happen when I'm playing alone" because most of the time of boring is cause by STUPID AI.
This is NOT CAPCOM people! It's made by Slant Six, the people who ruined Socom with their last time. Capcom never fail.
@Vicx19 Capcom don't care. They use DLC (Disc locked content) all the time. They charge you for the smallest of things which should be in the games. And somehow they are killing off their own franchises. The guy who invented Resident Evil has nothing to do with it anymore and is developing a new survival horror game 'Project Zwei' 2 in German (Cannot spell). He stated that online was not the way for Resident Evil to take. And why are the scenarios DLC. In 2,4, Code Veronica they were UNLOCKABLES.Capcom are greedy, and have failed to a massive extent.
Resident Evil is dead fact 5 was horrible nothing like the others and the MP wtf? Raccon City was just terrible i wonder how 6 will play out the same maybe?
i gotta say 4.5 is just sufficient for this game..it was a complete disappointment...can't w8 for the REAL Resident Evil 6 !!, i'll pretend that this one never came out
I bought the game last week and to be honest I think the reviews I've seen of it so far are really harsh, a 4.5 is ridiculous for this game! It's not without its bugs but what game isn't? Skyrim was by far the buggiest game i've ever played, but it didn't stop it being a great game, and its the same for this, the AI rarely affects the player that much as its not your character being damaged. As for bullet sponge enemies and scarcity of ammo, what should be implicit given this is a zombie game is to aim for the head! There's ammo all over the place, not to mention powerful CQC moves that can save you most of the time, the game is definitely worth a play through for people to make their own judgements and not base on what a reviewer says. As fo the series being killed, the game is a spin-off, resi 6 is out later this year so at this point its far from dead
Well there is a bright side to all these poor reviews. The game will drop in price at game retailers that much faster for people lukewarm about giving the game a go.
Well there is a bright side to all these poor reviews. The game will drop in price at game retailers that much faster for people about lukewarm giving the game a go.
Cherokee_Jack yes i think the review is faulty ,plus i have a right to my opinion ,just like everyone else does ,all i know is if your into shooters maybe they should get someone who is into those type of games to review it, as they would know more about the feel and also how it would compare to the other shooters they have played.if somebody is into (rpg ) games they want something more indepth ,not a shooter
@ps2fatboy As if a third-person shooter would be too hard for anyone to figure out. Let alone a long-time professional reviewer. Do you really have to act like the review is somehow faulty? Isn't it enough to simply disagree and move on?
Damn, Im not a big Capcom guy but this is a tuff review. I have enjoyed the RE franchise since the first came out on PS1. Im wondering if the low scores is because its such a change from the original survival horror concept that made RE 1 and 2 such giant hits. I bought it and I really enjoy the more action oriented gameplay. The game isnt broken as some reviews suggest. Many reviews are making the game seem unplayable and thats just not the case. This is a very entertaining game if you just take it for what it is. If you have an expectation that RE should be a slow paced survival horror game,you probably wont like this.
I think a 4.5 is ridiculous. But that shouldn't surprise me because most of gamespot's reviews are ridiculous. Yeah the game is flawed, I completely agree. Poor cover system, and terrible story. But the online is still fun and the campaign had its moments. The only reason this game scores so low is because it's Resident Evil. Slap a different name on the case and i guarantee most reviewers would give it somewhere between a 6-6.5 which is what it should get. What you were expecting from the game should not factor into the score at all.
I think you have hot this game all wrong sure it has its bugs but the game is really good i enjoy the stroy and the games lighting is fine makes you feel like you are in a zombie apocalypse and as for the zombie sponge well yeah zombies do sponge a so just aim for the head and when you get good at this game you feel normal in the apocalypse taking out thousands of zombies before dieing in my own opinion i think this game brings a new way to play RE games and would say to get it try it out but dont listen to this review just picks on the things you dont really care about ...........
i must admit,one thing if your any rpg lover like the reviewer here kevin VanOrd maybe resident evil isnt the type of game you should be reviewing just saying >>>>>>
@IndiePrower asscreed 1 - 2007 asscreed 2 - 2009 asscreed 2.5 - 2010 asscreed 2.75 - 2011 asscreed 3 - 2012 seems legit
- Player Reviews: 91
- Game Universe:
- Resident Evil 3: Nemesis (PS, PC, DC, GC),
- Resident Evil 2 (PC, N64, PS, DC, GC, GCOM),
- Resident Evil Code: Veronica X (PS2, GC, X360, PS3),
- Resident Evil (PC, PS, SAT, GC, MOBILE, GBC),
- Resident Evil 4 (GC, PS2, PC, WII, IP, ZB, X360, PS3),
- Resident Evil 5 (X360, PS3, PC),
- Resident Evil 5: Gold Edition (PS3, X360),
- Resident Evil 5: Lost in Nightmares (X360, PS3),
- Resident Evil 5: Desperate Escape (PS3, X360),
- Resident Evil 6 (PS3, X360, PC)
- Number of Players: