Resident Evil: ORC Multiplayer Tournament
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- Feb 14, 2012
Raccoon City has fallen to the T-virus and GameSpot's office will be celebrating the last Valentine's Day before the zombie apocalypse with a 32-player tournament in San Francisco and some bloody good fun.
Man this game is damn amazing. Ah can't wait for this to come out. Ever since I played this at Comicon its all I've been thinking about. Also that alarm needs more strobe light.
IGN bashed this game pretty darn hard in their preview http://xbox360.ign.com/articles/121/1218461p1.html
watched and watched and did'nt see anything special ! is this really suppose to be exciting ? NO REALLY ? oh yeah maybe little johnny will get a trophy XXXXXXXXXXXXXXXXXXX !
Why does the video stream cut-off at 1:33:14 out of 2:22:45? Are they going to fix it? Or At Least post a recap on the event to highlight the winners and some of the Different gamplay modes. (The final round was supposed to be a version of capture the hill/Point.) Honestly, who won the tourny!?
@DarthLod I'm in the same boat, I really hope they release a demo for this one before the game goes retail.
@Landsharkk : In all honesty, as much as I enjoy all things RE, I sadly don't have much hope for this game. The controls just look off to me. Clunky. Reminds me of Lost Planet, sloppy. and imprecise. You need some precision in a RE game like this. I guess we'll see.....
@DarthLod Agreed. This reminds me of another game. I think it was in Battlefield Bad Company 2, in conquest mode if the losing team dropped below a certain number of tickets an alarm sound would go off, but it wouldn't stop until the game was over. With enough complaints they finally changed it so that the alarm sound would still go off, but only last about 5 seconds. I'm really hoping they change that alarm sound in ORC.
@Landsharkk: Exactly. The Alarm was already annoying enough just in the demo. Hearing it constantly in a the actual game when I am playing it....that's when the mute button will be used. Flat out horrible design to keep it going. I can understand for a few seconds at the start....but for 5 min? NO!
@Darthlod The alarm noise...why would any modern day game developer put that in a game. It's the most annoying thing in the world. I will literally STOP playing a game (or play with no sound) if that comes up in a level, because it's beyond annoying. I'm glad I'm not the only one who noticed and dislikes it.
shooting like Uncharted as 50 shots a kill , looks more like luck than any kind of skill ! multiplayer multiplayer multiplayer = SO WHAT !
Controls look sloppy and movement as well as aiming not very fluid at all. That Alarm going of constantly the entire game is going to get VERY annoying fast.